
Winter Stars Review
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Gavin Mackenzie Xbox 360's Kinect gets another sports title in Winter Sports - check out our review to find out whether this is one worth buying?Published on Dec 6, 2011 Every now and again we play a Kinect game that surprises us and makes us think that maybe Microsoft’s expensive, highly advanced motion control system isn’t just a huge waste of everyone’s time and, frankly, an insult to gaming as we know it. Usually, though, Kinect games confirm every negative we’ve ever had about the system – mainly that it doesn’t work properly and isn’t fun. Winter Stars falls very hard, on its arse, in the latter camp. This is a game so bad that we actually felt quite depressed afterwards – we’re still wiping away tears at the time of writing. Just having to share our existence with something so shamelessly weak is almost too much to bear. That said, the bobsledding is okay. As a whole, though, Winter Stars is just horrible. Controlling it is massively haphazard and imprecise, and it seems unable to decide whether to be forgiving or harsh. One minute you’re bouncing off the walls of the bobsled track all the way down but winning the event anyway, then before you know it the difficulty has spiralled out of control and you’ve lost out on first place in the tournament by one poxy point and have to do the whole thing again. It ranges from boring and stupid to totally incomprehensible, and neither end of the spectrum amounts to any fun at all.
Score Breakdown
Graphics
5.2 / 10
Sound
3.6 / 10
Gameplay
2.6 / 10
Longevity
3.2 / 10
Multiplayer
TBA / 10
Overall
3.4 / 10
Final Verdict
If you set out to design a game that demonstrates everything that’s wrong with Kinect, you’d probably still end up with something more enjoyable than this waste of time, money and far too much energy.
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