Tomb Raider: Large Hubs Allow Non-Linear Exploration, But ‘Not Open-World’
Tomb Raider will feature large areas ripe for exploration which have yet to be revealed, but the game is not open-world, Darrell Gallagher, head of Crystal Dynamics, has confirmed.
“The structure is not open world. Not in the GTA, Skyrim, Assassin’s Creed sense,” Gallagher told NowGamer. “We do have hubs. We’ve not actually shown any hubs – you’ve seen a pocket of exploration. That is not a hub we’ve shown yet.”
Lara Croft will be able to revisit areas for further rewards later on too.
“At some point we’ll actually show the hubs, which are larger. They’re still not open-world, but they allow some freedom, the ability to find secondary tombs, the ability to actually go at your own pace in places and really explore the island,” Gallagher explained.
“All this stuff is interconnected – so it is an island that’s in one location, and there is an interconnected hub-and-spoke model. And you can actually go back and re-traverse areas and go re-explore as well, once you’ve discovered them through the base-camp system.”
Tomb Raider hits PS3, Xbox 360 and PC on 5 March 2013.