Team 17: God Sims Suited To iPad
"When looking at game design we can now think about what the player has control over and how they would instinctively try to achieve that directly with their fingers," Bradley told NowGamer. "Of course this isn't just about reinventing control systems for existing titles – games are going to have to come along that lend themselves to this style of gameplay. Perhaps this will turn things on their head a bit."
Team 17 has previously ported Worms to the iPhone, but the potential offered by the iPad excites Bradley – include the control method. "A lot of the traditional console games have you directly controlling an avatar – gamepads are really well suited to this focused type of play. When you can touch and interact with all that you can see, perhaps it's going to make more sense to control your avatar indirectly by manipulating the world around them – think Populous, Labyrinth 1/2 and other such games."
Follow the link to check out our feature iPad: The future of mass-market gaming? with opinions from Team 17 and PopCap…