Sci-Fi GTA Will Happen When Rockstar Has ‘A Good Reason’
Ordinarily GTA games are set in more contemporary settings, but Rockstar could well be considering a more futurisitic setting for the series.
Houser admits that Rockstar’s strength is not its writing, but instead the game worlds it creates.
“One of our strengths is the consistency of the game world. We’re not necessarily the best writers in the world, but we how to write a video game.”
There needs to be a reason for Rockstar to tackle sci-fi first, “We have no interest in going into science fiction for the sake of flying cars and laser guns.
“The best science fiction stories are those that speak about the human condition. So while this idea is very tempting and, by definition, anything’s possible in a videogame, we lack the essential thing for the moment: a good reason.”
It won’t be a desire to keep the GTA series fresh that pushes Rockstar to a sci-fi setting, either: “I’m not worrying about this for a good while yet,” says Houser.
“In the past some of our titles have been successful, others less so, but as long as we have the ambition of making the kinds of games that nobody’s ever made before, we’re not going to get bored.”
Houser then claims that there are ways to keep a series feeling fresh without wide-reaching changes, in particular with the way a game is structured.
“To offer an analogy with cinema, some films can be told in one page of text. Once the basic situation is there, you know exactly how it will evolve. But if you’re careful to change the narrative structure, it can change everything. Chris Nolan’s Memento is a good example.
“That’s the kind of approach we’ve achieved.”
So what do you think? Would you play a sci-fi GTA? Let’s not forget that GTA 2 on the PS1 was a futuristic game, and it gave Rockstar scope to create a very unique set of characters, factions and locations.