Saints Row: The Third Studio Considered Red Faction Engine
Saints Row: The Third will have a destructive gameplay strand, but decided against using the Red Faction: Armageddon Geo-Mod 2 engine to build the game. THQ confirmed it will all but abandon the science fiction franchise in future due to poor sales.
“I think that creative destruction is a sub-sect of our focus, as we’ve added things like vehicle deformation for the tanks, destructible props and what-not,” Volition producer Greg Donovan said of Saints Row: The Third in a recent interview with NowGamer.
“In regards to considerations over Geo-Mod 2, we get that question a lot understandably, and the answer is yes, we considered it. But we ended up not going in that direction for two reasons. One, it would have been very, very difficult to do. It would have been possible, but difficult. Two, I think you could make the argument that delivering that level of destruction arguably creates a game that’s different to what fans of the franchise have come to expect.”
THQ revealed today that it expected big things from Saints Row: The Third and will continue to support it with a year’s worth of DLC post-launch.
Although Red Faction is a goner, Volition recently hinted that the Geo-Mod tech could end up in another project.