- Game Details
- Image Gallery (3)
- Video Gallery (0)
- User Reviews (0)
- Cheats (0)

Format
Xbox Live
Publisher
Microsoft
Developer
Rare
Game Ranked
Genre
- Platform
No. of Players
1
Release Date
Out Now
Score
7.1/10
Verdict
Just because something used to be frickin' awesome doesn't necessarily mean it still is...
Finally, Banjo Tooie is here to complete your Banjo compendium on the 360 – this, however, is the weakest game of the three. First released in 2000, very late on in the N64’s lifespan, the 360 port has been extremely well done by 4J. The character models are clean and pleasantly chunky, while the framerate problems that dogged the N64 version are. In essence, the game looks like it’s been painted with a really large paintbrush, a pleasant contrast to the visual styling of every other game on XBLA.

Still, the reason this is weaker than the original, as well as the recent Nuts & Bolts, is to do with the game’s regimented structure, replacing the multiple choice world-hopping that the other two games cleverly boast. Instead, Banjo Tooie is arranged like a Zelda adventure: receive an objective, go for a long walk then solve it, before moving onto the next one. It’s a little dull, and the world is too big for its own good.
Then again, it isn’t nearly without merit. Despite the always irritating, intrusive ‘cute’ dialogue, the script is super funny, while the overall presentation is sweet enough to sustain it. Sadly, though, this was the first game on the path of mighty Rare’s decline – Starfox Adventures and Grabbed By The Ghoulies followed.
Final Verdict
The platforming is still very playable, even though there’s a dearth of changes to the original’s formula. 7.1/10
Noticed something wrong? Report error/mistake.
Game Scores
The Maw
7.0/10
Banjo-Kazooie
8.0/10
Reviewer Profile
Dave Shaw
I’m Dave, writer on X360 since mid 2006 and follower of all things Microsoft related. Plus eccentric stuff like N+ that nobody else understands!
Speciality
Platform
Formats Owned
Xbox 360














User reviews (0)