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Format
Xbox 360
Publisher
Midway
Developer
Midway
Game Ranked
Genre
- Beat-'em-up
No. of Players
1-2
Release Date
Out Now
Score
7.0/10
Verdict
Gotham City and Metropolis are facing a brand-new threat
When MK Vs DC Universe was announced, three independent camps began to emerge. The first was those who seemed appalled by the idea. The, admittedly, odd pairing of two franchises enraged them and the hatred found its way onto forums across the world. Next, we had the depressed Mortal Kombat fan base, confused and slightly sceptical about what would happen to their beloved franchise. Last but not least there were the few who actually thought the idea was, if nothing else, rather interesting. After all, in an industry where people are constantly clambering for new ideas, why not try something a little bit out there? While in a perfect existence this debate would be laid to rest with the game’s release, it appears the argument is just beginning.

For the past few years Mortal Kombat has subscribed to a more accessible format than its rivals. Whereas the likes of Virtua Fighter and to a lesser extent Soul Calibur have asked you spend some serious time understanding their mechanics, Midway’s beat-’em-up can be fun from the moment you pick up the pad. Consequently, anyone who wants an almost terrifyingly in-depth experience will turn their nose up at it. However, one could make the case – and we damn sure will – that variety is the spice of life! Mortal Kombat’s biggest strength is how enjoyable it can be, even from the get-go; thankfully, MK Vs DC Universe is no different. It’s still perfectly capable to get two people who have never played before and watch them duke it out. There is a sense of depth and yes, the more you play it the better you can get. The difference is, it’s not essential.
Now onto the inclusion of the DC universe. Without wanting to skirt around the issue, it is as odd and daft as you would expect. Two story modes are present (one representing each side) and the way they integrate the different worlds revolves around the ludicrous narrative. Dimensions are drawn together by a ‘mysterious power’ – which, of course, is revealed in due course – and the result is allegiances forming to kick the ass of the other. It’s relatively pointless in the grand scheme of things and really only serves to justify the collision. Nonetheless, the cut-scenes are so amusing, which we assume was unintentional, it makes the experience all the more pleasurable. On top of this, we quite like seeing Batman take on Kano and Superman battling it out with Lui Kang. They’re all fights we haven’t seen before and although they somewhat screw with Mortal Kombat lore it makes the series fresh, one of the main criticisms thrown at the franchise in the first place.
Oddly enough, Midway’s fighters biggest asset is also one of its major downfalls. Despite its ability to lure people in almost instantly before feeling pretty proud of the crowd it’s managed to gather, it can’t keep this sensation going for a prolonged period. As a quick hit it’s an absolute beast but anything beyond this and you may find yourself feeling a little worn down – it’s simply not built for extended periods of play. In the same vein, it doesn’t take long to realise certain moves and combos are fairly ridiculous. True, there are ways around Jax’s machine gun fire, but good gosh, it’s so infuriating and stressful to overcome your controller’s in danger of going out the window. Don’t think this is a one-off either: The Joker and The Flash subscribe to a similar template.

… continued
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Reviewer Profile
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Speciality
Shoot-'em-up
Formats Owned
Xbox 360, PS3














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