Rag Doll Kung Fu: Fists Of Plastic
LittleBigPlanet is brilliant, right? We love how different it is from everything else, but there’s still a traditionalist part of us that wishes it were more violent. Y’know when you make Sackboy do his angry face and use the shoulder buttons to wave his little sack fists around in rage? Don’t you just wish there was a face or two nearby to smash those angry little fists into? If, like us, you do, then you’re going to love Rag Doll Kung Fu: Fists Of Plastic. First though, a bit of background…
Rag Doll Kung Fu started life about 5 years ago as an experimental tech demo created by Mark Healey, then an employee of Lionhead Studios (Black & White, Fable). The idea eventually evolved into a game and a downloadable version was released independently of Lionhead in October 2005. At around the same time, Healey left Lionhead, co-founded Media Molecule and started work on LittleBigPlanet which, in many ways, is an evolution of the innovations laid down in Rag Doll Kung Fu.
This then, is an update of the game from which LittleBigPlanet evolved, built exclusively for the PS3. Development duties may have been passed onto Sweden’s Tarsier Studios, but as soon as you pick it up, Rag Doll Kung Fu still looks and feels like a close relative of LittleBigPlanet.
As in LBP, all the characters are toys, and as in LBP, everything is physics based. This makes it unpredictable, anarchic and great fun, especially in multiplayer, but it can also make it awkward and frustrating to control, especially when using special moves, which all involve Sixaxis control. The single player mode is essentially just a collection of mini-game, which are fun, but not worth the price of admission alone. If you can round up at least one friend to regularly spar with though, Fists Of Plastic is an absolute bargain.