Race Driver: GRID
GRID betters Codemasters’ previous Race Driver DS effort, Create & Race, in so many ways. Now the circuit creation section is a side game (though even more sophisticated than before) and the emphasis is on the racing.
With stacks of tracks from around the world and cars you’ll recognise immediately, you can never get bored. Each race is simple to complete but tough to get top marks. Replaying doesn’t feel like a chore and seeing as here are so many other races to be getting on with, you can always go for a change of scenery. One of our favourite tracks is San Francisco:. huge hills and jumps sit in between the tall buildings while the Golden Gate bridge stands proudly behind.
For a DS racer, and we know there aren’t many, it’s surprisingly detailed. It’s not just straight racing, there are challenges, such as an end-to-end where you must race to the end of a track, U-turn and make it back within a certain time. And then you can keep shaving off those seconds to unlock more content. The handling is basic, so you can just bash off walls if you like, but the car will get damaged. The game encourages you to drive like a race driver, not like a drunk driver.