Capcom's Okami has returned and it's been given the HD treatment. Has it been worth the effort though?
Published on Nov 1, 2012
Okami was destined to break our hearts. Dumped onto shelves late in the PS2 life cycle as its internal Capcom developer, Clover Studio, was closed down, Okami’s mixture of Zelda-style adventuring and a distinctive watercolour style was always the ideal combination for ensuring cult hit status.
This PS3 HD re-release is a tribute to that dedicated group of people – it’s absolutely the perfect version of Okami, presented in such a technically refined way that it elevates the original product.
You play the sun god Amaterasu, essentially a doggy that runs around with fire scorching on its back. Most of the gameplay is centred on a painting mechanic, where you draw objects onto the screen in order to affect the environment or other characters – for example, drawing a bomb that appears before exploding, or drawing a circle in the sky to create a sun.
It’s a deep, beautiful system that keeps Okami highly playable even when it succumbs to repetition, which is especially noticeable in the final third of the game, and as a bonus you can use the Move controller to paint these objects onto the screen.
More than that, though, Okami presents the most extraordinary world to inhabit, one that constantly gives in terms of visual flourishes and atmosphere. Between this and God Hand, you can now own Clover’s magna opera on PS3 – apart from Viewtiful Joe, of course. Do that next, Capcom.
Version Tested: PS3
10.0 / 10
7.5 / 10
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9.0 / 10
Okami is lovely, just as we remember it, and has been given a treatment that takes it far beyond the muffled visual quality of the PS2 original. The version that both fans and newcomers must own.