
Fist Of The North Star: Ken's Rage 2 Review
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David Lynch Fist Of The North Star: Ken's Rage 2 prepares for battle, but has Tecmo Koei's game learned any new moves?Published on Feb 4, 2013 Fist Of The North Star’s status as a legendary manga from Eighties-era Japan is well founded and it contains everything you’d want from a satirical, post-apocalyptic, Mad Max-styled licence. Fist Of The North Star: Ken’s Rage 2, like the original Ken’s Rage, takes its inspiration from the iconic manga. Drawing on its violence and Ken’s ability to use the lethal martial art of Hokuto Shinken, Ken's Rage 2 revels in giving the player the chance to dish out huge amounts of extreme violence. Instead of wandering the wastes of a scorched earth and dealing with the dwindling numbers of bandits he finds, as in the manga, here Ken has to deal with hordes of muscle-bound idiots all ready and waiting to be punched in the face. What’s immediately striking about Fist Of The North Star: Ken’s Rage 2 is just how similar it is to the original game. Visually, and even in terms of level structure, there seems to be very little that’s changed between the two outings.
Once again, Dream mode lets you jump in and play as a range of Fist Of The North Star's excellent cast of characters.
This sequel does boast a more streamlined storyline compared to the rambling original, and it relays its melodramatic tale through stylised comic book panels, but it’s still very familiar. And it should be, too, as it’s essentially the same story told in a different way. It's in-keeping with the manga's story and this repetition perhaps wouldn’t stand out as much as it does if the gameplay itself wasn’t also so familiar and only offering marginal improvements over the first game. In fact, there are a number of attempts to add to the gameplay that doesn’t involve punching people to death, but rarely are they properly enforced (you can usually just fight your way through the throngs of enemies) and rarely do they add anything meaningful to proceedings. The combat has undergone a slight overhaul though, and combos feel like they flow a lot easier than before. It seems like you’re able to get Ken’s legendary fists moving in his customary blurry fashion with far less effort with some of the lasts game's special moves here rendered as part of Ken's average output of attacks. Ken’s special moves can be interchanged on the fly and though the characters, stages and general appearance of Ken’s Rage 2 appears unchanged, the combat has seen improvements. The camera hasn't changed though, and it suffers from many of the same issues as before, but much of Ken's Rage 2's tweaking are due to the inclusion of Scrolls that can be equipped to improve Ken’s stats during combat. Discover the chests sprinkled throughout the world and you’re able to equip ability-boosting Scrolls in something of a tricky visual puzzle within the menu.
There's still a weighty feeling to the combat with Ken's fists impacting on his enemies with a satisfactory 'thump' and gory results.Gain enough Scrolls and you’ll eventually be able to vastly improve Ken’s fighting abilities with the Ultimate Nexus, which can only be achieved once you’ve equipped 5 Scrolls of the same kind in each of the rows. You’re also able Proffer your Scrolls for use with your other characters and each warrior can carry up to 16 of them. Though the Dynasty Warriors action translates reasonably well into Ken’s world, and with focus on singular boss battles a unique take on the genre, Ken’s Rage 2's rough edges and re-treading of familiar ground won’t be enough to pull in new players. Version Tested: PS3
Score Breakdown
Graphics
6.4 / 10
Sound
6.5 / 10
Gameplay
5.7 / 10
Longevity
5.4 / 10
Multiplayer
N/A / 10
Overall
6.0 / 10
Final Verdict
Fist Of The North Star: Ken’s Rage 2 is just far too similar to the original game despite making a few, ultimately rather perfunctory, changes. Though the same excess and brilliance shown in the original manga is clearly on display here, it’s just not different enough.
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