
PlayStation All-Stars Battle Royale Review
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Ryan King Parappa, Big Daddy, Dante, Sackboy, Fat Princess, Raiden and Cole walk into a bar…Published on Nov 20, 2012 Is it Smash Bros or is it not Smash Bros? That is the question. It’s a question Sony faced as soon as PlayStation All-Stars Battle Royale was announced, it’s a battle that the marketing team has been fighting for the past few months and it’s an identity crisis the game itself wrestles with. The good news is that this isn’t an uninspired, by-the-numbers Smash Bros clone. The bad news is… well, we’ll come to that. The levels are broken up with platforms, the characters are floaty and the action is, for want of a better technical term, button-bashy. There are items to pick up and use, random hazards from the environment to avoid and the special moves are flashy, over-the-top and colourful. So far, so Smash.
Spot The DifferenceBut the scoring system is different enough that it sets PlayStation All-Stars Battle Royale apart. The only way to score points is by eliminating an opponent and the only way to do that is by landing a super. You build up meter for a super by hitting with special moves, which are assigned to face buttons used together with different directions. Without any light punches or medium kicks to cancel into supers as in 'traditional' fighting games, and with jumping a largely evasive manoeuvre, this is really all about the special moves. Each move has its own purpose, ranging from dishing out more meter to crumpling opponents to counters. There’s a block button amidst all the chaos but the frantic, haphazard nature of PlayStation All-Stars means blocking is more of a desperation measure than anything else, particularly as jumping is such a good way to get out of danger.
Tactical EdgeEventually, you can enough meter for a super but you can keep going and build up to a level 3 super. This is what gives PlayStation All-Stars Battle Royale its tactical edge. When you attempt a super, you commit to spending all your meter at once, so you have to weigh up what your options are. Where are your opponents? Are they grouped together? Should you risk your meter now on a level 1 super or build up for an almost guaranteed level 3 kill? How far behind are you in the match? Complicating matters is that meter can be stolen via special moves and throws while each super is drastically different too – Heihachi sends Kuma after opponents while Nariko jumps behind a cannon and opens fire. But regardless of the simplicity, it’s still good to see how smooth netplay is. It’s too early to judge how well balanced the characters are but based on our online play so far, it seems that players will drift towards Kratos, with close-range brawlers who can mash Square far easier to grasp than the long-range fighters like Radec or Sir Dan Fortesque.
Not Enough ContentIt’s a shame that having fought and won the difficult battle of finding a new identity, PlayStation All-Stars doesn’t have the content to see it through. There’s nothing all that involving for the single-player side of the package. The ideas are there but nothing feels substantial. Arcade mode has story but it’s little more than narration and artwork bookending a series of meaningless fights. Combo challenges are present but they’re really easy to blitz. Unlockables are present for every character but they’re aesthetic tweaks rather than anything fundamental that will motivate you. Yet the bigger problem is highlighted by the online community using Kratos ad nauseam – the character select screen needs fleshing out out. There’s a pleasing variety of characters from the metallic bulk of Big Daddy to the nippy Sly Cooper but there simply isn’t enough of them. A big part of the appeal of games like Super Smash Bros or Marvel vs Capcom 3 is dipping into a huge cast of characters to find your favourites This feels a few characters too short – Crash and Spyro are the notable absentees from Sony’s glory years and while we’ll never know the full story of what hoops Superbot had to jump through just to get the characters here, DLC notwithstanding, this end result needs more faces on the character select screen.
Score Breakdown
Graphics
8.0 / 10
Sound
7.1 / 10
Gameplay
7.9 / 10
Longevity
6.8 / 10
Multiplayer
8.3 / 10
Overall
7.8 / 10
Final Verdict
Great fun in multiplayer thanks to the accessible gameplay and vibrant characters, PlayStation All-Stars just lacks enough meaty content for single-player or characters to give it long-term appeal.
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