Mafia II

Mafia II

Format

PC

Publisher

2K Games

Developer

2K Games

Genre

  • Sandbox

Expected
Release Date

Out Now

Anticipation Level

Summary

It's open world, but more focussed and directed. It's a curious route for the developer to take. But we like it a lot.

Shaking down the open-world rackets

Playing through the latest build of 2K Czech’s Mafia II, we were strangely forced to question what it is about open-world action games that draws us in and at what point does the genre change from a playground of creativity to something much more narrative-led. You’d assume the latter would imply an experience that was inherently restrictive, but Mafia II is proving to us that this approach has its merits and may in fact be perfectly suited for a character piece.
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We’re forced to bring this up because delving into the Mafioso world of Empire Bay is an incredibly rich and cultured experience. This is a world built with an eye for detail and with a very deliberate nostalgia tinted design. But, for the lack of a better alternative comparison, when placed up against GTAIV (or even Red Dead Redemption), Mafia II has taken a different tact when it comes to giving its player’s choices and an open-world.

Mafia II has character at its heart. Unnecessarily handsome lead, Vito Scaletta, and his portly friend and connection to the criminal underworld, Joe Barbaro, have clearly been crafted with love. So too have the environments – the opening of chapter two sees Vito returning home from Europe and the war. He wanders around his old neighbourhood as snow trickles from the sky and 'Let It Snow' fills the streets with a melancholic and quintessentially American vibe and it’s incredible how well the scene is set.

Red Dead Redemption balanced the base necessities of its open-world action and managed to insert its story without too much trouble – it helped that its setting already allowed for a reasonable level of violence in the first place, but Mafia II doesn’t have that option. Where it succeeds, though, is in making its players want to adopt the role of Vito. As he walks home for the first time, still in his military uniform, the world around him feels alive, arguably more than in many open-world games.

This beginning is surprisingly reflective of each of the selected moments we’ve been privy to viewing throughout Mafia II’s time – its storyline spans around three decades as Vito descends deeper into the criminal world. Where Rockstar has set a precedent for open-world games with its mission-giving characters and you free to roam, Mafia II will lead you through its story much more directly.

In order to tell its tale, it relies heavily on cut-scenes and in-game dialogue between characters – these wear their inspirations clearly on their sleeves and, as such, the pacing as feels much slower and, dare we say it, more adult. These differences from the established norm are not a bad thing – Mafia II’s intelligent, methodical and insightful approach is pitch perfect for a game that has reflections of some of cinema’s greatest mob movies. In fact, the only negative for this character and narrative-driven approach is that the animation and lip synching aren’t quite up to scratch, yet.

continued

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Previewer Profile

David Lynch

David Lynch

I’m a games journalist working on 360 magazine, I’ve also written for Gamestm, Play, X360 and HD Review and totally freaking in love with....(inter change game here)


Total Previews: 46


Average Anticipation Rating: 7.9/10


Speciality

FPS


Games Playing

Modern Warfare 2, Dragon Age: Origins, Transformers: War For Cybertron Lego Harry Potter

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