PlayStation Move: The Verdict
Why Should I Care?
PlayStation Move launches 17 September and while NowGamer has been playing it for some time now, we’re still keen to see how it fares in the hands of consumers. It may be Sony’s stake in the great motion control arms race, but we reckon there’s no comparison to Wii and Microsoft’s Kinect, because so far Move is confidently the pick of the bunch. We’ve had quality time with a wide range of launch titles, as well as games that are due to come our further down the line and so far, the controller has proved to be responsive and reliable all round.
Much of the genius behind Move comes from the PlayStation Eye camera. In order to fully track your movement, players must have a camera positioned either above or below their television, acting as a more enhanced version of Nintendo’s Wii sensor bar. Not only does the camera capture your movements, it also projects your image on screen, transforming the Move controller in your hand into a variety of objects, tools and weapons depending on the game.
For example, in the minigame compendium Start The Party, one stage saw us guiding falling baby chicks into nests by blowing air at them with a fan. Onscreen, the controller changed into a fan in our hands and moved around in real time, letting us angle the air perfectly.
How Do The Games Handle?
This is a small example of how precise the Move motion controller can be, but by placing virtual objects in your hands and letting you use them to manipulate the game world, the possible applications of the technology in triple-A and casual franchises are incredibly intriguing. Launch title Sports Champions even lets you use two Move motion controllers at once to replicate a bow and arrow motion in archery and as a sword and shield in gladiatorial combat. Both feel natural and by replicating your actual movements onscreen in real time, games are more determined by physical skill rather than the broad sweeping motions you might find in Wii Sports.
What More Do I Need?
Sony’s mantra for Move seems to be that you can play any Move-compatible title with the bare minimum in terms of accessories. However, should you choose, you can hook up your Move motion controller with a navigation controller, similar to Nintendo’s nunchuck peripheral. If you don’t have one of these, a standard PS3 dual shock controller will suffice. We tried Heavy Rain: Move Edition with the latter set up and found holding the dual shock sideways like a nunchuck to be slightly uncomfortable, but functional. We expect the Move navigation controller to highly compliment the base motion unit.
Is It Just For Grannies?
Nah, definitely not. If anyone tells you otherwise you can tell them that NowGamer said they’re wrong and they smell funny. Of course Move is launching with casual titles, but the future looks bright for the more seasoned gamer. There are some stunning titles confirmed for Move on the horizon, such as Killzone 3, LittleBigPlanet 2, Echochrome II, Tiger Woods 11, Time Crisis: Razing Storm, The Fight: Lights Out, The Sly Racoon Collection and tons more we can't reveal just yet. But rest assured, Move is definitely not just for families at Christmas.
Move Or Kinect?
There’s some serious underlying tech behind the Move control mechanic and from what we have experienced of the device, it’s accurate, reliable and takes little time to calibrate. The base Move unit is chunky, delivers vibration feedback and can be use to fluidly navigate the PS3 cross-media bar and while the price of a Move controller and PlayStation Eye may put some gamers off at the outset, the investment is worth it for what is already looking to be the leading choice for motion control enthusiasts, so until we see more of what Kinect can do, we’ll have to definitely say Move all the way.