PGA Tour ’98
Perhaps if all one million of the UK’s PlayStation owners united and signed a petition of some kind we would never have to look at another awful golf game on our beloved system. Anyway, here is the latest attempt from Electronic Arts, perhaps it will break the mould and suddenly interest everyone in the high skill, high risk business of professional golf?
Sadly, no. PGA Tour ’98 doesn’t have any significant enhancement over any of the previous golfing games you will have already played and dismissed. The draw quality of the courses and oddly dressed men is a bit nicer than either Actua Golf title, a bit smoother and slightly more realistic, but they remain simply functional and it’s difficult for a scene to look realistic when your player is stood right next to an eight-foot tall power meter.
At least there are four full 18 hole courses to stroll around, with some quirky elements thrown in from time to time, like when you have to tee-off from the edge of a sheer drop and so can only see the ocean stretching out in front of you. There is the usual overload of slightly different types of golf (Skins, Matchplay and so on) but there are some very basic things missing that actually put PGA Tour ’98 over par against the competition.
Weather, more specifically wind, affects real world golf radically and can mean the difference between winning and losing a championship depending on how deviously you compensate for the bustling headwinds. In PGA there is not even a simple random weather generator for realism – you just pick between three different speeds of wind that stay constant throughout. Very bad show.
The last bad point is the lack of response.When you set up a shot using the standard power meter from every golf game since time began, you can often wait a good five or six seconds before the bloke realises what’s happening and actually swings for the bloody ball. Imagine 18 holes of that and you’ve got no reason to load PGA Tour ’98 unless you’re some kind of masochist.