
Omerta: City Of Gangsters Review
|
Aoife Wilson Is Omerta: City Of Gangsters more Sim City or Sin City? Are you a Godfather or a Goodfella? Find out in our review….Published on Jan 30, 2013 Set at the height of the Roaring Twenties, Omerta opens with the player character stepping straight off the boat from Sicily and directly into the dark heart of Atlantic City, USA. This is the fabled Land of Opportunity, and thanks to prohibition, anyone with a few good connections, the right resources and above all, a willingness to get their hands dirty has a chance to make their fortune – and then some. Here, crime does pay.
You can also take on odd-jobs from some of the city’s most influential figures; everyone from corrupt cops and opportunistic soldiers to society girls and Irish immigrants are looking to trade in beer, liquor, firearms, and storage. Money comes to you both clean and dirty and you’ll need a healthy supply of both, so laundering, wherever and however you can, is also a factor.
After choosing your best men and women, you’ll enter a field of battle, and opposing cronies will need to be eliminated. Each character possesses points for moving and separate points for performing actions like shooting, intimidating, or using more specialist skills and perks. Learning to utilise cover, especially during early missions where missed action ratios are high, is crucial to victory. Recruiting henchmen with a variety of weapons and status effects is helpful, and ensures an entertaining variety of attacks – with tommy guns, shotguns and rifles providing the edge over longer distance and pistols and fists doing the job at close range. It’s solid enough action, but provides nothing new for RTS fans, and with rather basic action animations, firefights lack flavour or any real sense of satisfaction. Online co-operative and competitive combat modes include Gang Wars, Bank Heist, Jailbreak and Get The Money, but aside from letting you team up with or face off against a friend, these don’t provide any deeper layers of complexity or challenge. There’s also a practise-friendly Sandbox mode, where you can organise crime without being hampered by story-based missions.
One of the joys of strategy titles, aside from when those once-dwindling resource numbers start to soar, is seeing a map begin to bend to your will. This feeling is sorely missed in Omerta, as buildings you take over don’t change to visually represent the businesses you’re setting up inside them. Though it wouldn’t be exactly prudent to have a neon sign pointing to your underground speakeasy, some small visual clue, some subtle mark of ownership - aside from a spinning brown icon on top – would give the map a much needed sense of gradual domination. Likewise, when you send a character to pull off a raid, a firebombing, or a drive-by shooting of a rival business, you don’t really see or feel much excitement or involvement. It’s this lack of feedback that prevents Omerta: City Of Gangsters from ever really taking off. You see your baseball bat crack the head of an advancing thug, but it doesn’t leave much of an impression. Your numbers tell you that you’re both feared and admired by criminals and citizens alike, but Atlantic City, outwardly at least, doesn’t seem to notice you’re even there. You never get to feel like the pinstriped-suited crime boss you are. Omnipresent you may be, but you’re lacking in potency or any meaningful presence. Version Tested: PC
Score Breakdown
Graphics
5.0 / 10
Sound
7.0 / 10
Gameplay
6.5 / 10
Longevity
6.5 / 10
Multiplayer
6.0 / 10
Overall
6.0 / 10
Final Verdict
A functional though fun take on turn-based combat, but Omerta: City Of Gangsters needs a little bit more strategic satisfaction. Or a stiff drink.
Tags |






































