Obsidian: We Would Make Alpha Protocol 2
The revelation came after Play asked how he felt about Alpha Protocol’s mixed critical reception. “That’s a hard one. I think there were things in the game we could have done better. We’ve talked about how the cover system wasn’t the best. Would it have been better with no cover system, so we could focus on other things instead? There were certain things we did really well – the whole story, the characters, the branching.
“Perhaps it was not necessarily the job we did but there was something beyond the game – how it was represented or how it was sold or what people felt we promised them. Something went off-kilter there. So there’s another lesson to learn about communication.”
When asked if he’d ever go back and revisit old IP, Urquhart admits that he would happily make a sequel to the spy game. “Of course. We’re not making Alpha Protocol 2 but I would make Alpha Protocol 2. To do a job like this, sometimes you have to be optimistic, you have to look to the future and say ‘We can do better.’ And I always believe that.”
The full interview can be found in Play Issue 205, which is on sale now and also has the first details on FIFA 12, what went on behind closed doors with Resident Evil: Operation Raccoon City and the first look at Dead Rising 2: Off The Record along with interviews with all those developers!
Look out for Issue 205 of Play Magazine, (pictured) available now from all good newsagents, the Imagine eShop and digitally via iTunes – or get it delivered ahead of time with a subscription.
