Obsidian: We Wish New Vegas ‘Wasn’t Glitchy’
Talking exclusively to Play, Obisidian CEO Feargus Urquhart talked honestly about Obsidian's reputation as a 'buggy' developer and why Dungeon Siege III will avoid the same fate.
"I think it's fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were," Urquhart explains when asked about Obsidian's reputation.
"Now in the case of Fallout: New Vegas, we made a gigantic game, and I'm proud with what we were able to do but I wish it wasn't as glitchy when it came out. The criticisms people had are fair but it's difficult to get a game the size of New Vegas bug free. But that's an excuse and it doesn't matter when someone's paid $60 for a game. It's something we need to work on.
"From the standpoint of Dungeon Siege III, we've been working very hard to make sure it doesn't happen again. We've been playing and playing and playing and playing to ensure it's of a high standard. On top of this, this is the first time we've got to use our own technology on something, which means we know where to find the bad bugs from the start!"
The full interview can be found in Play Issue 205, which goes on sale Thursday 12 May and also has the first details on FIFA 12, what went on behind closed doors with Resident Evil: Operation Raccoon City and the first look at Dead Rising 2: Off The Record along with interviews with all those developers!