Ninja Theory: Capcom Didn’t Want To Make Devil May Cry 5
Devil May Cry 5 was never in Capcom’s thinking when it decided to return to the over-the-top action franchise, according to Ninja Theory co-founder Tameem Antoniades.
“What was very clear was they didn’t want to make Devil May Cry 5. They didn’t want to make something that looked like the previous four, ” Antoniades said during NowGamer’s recent visit to the studio. “They wanted a new entry point into the series with a different perspective, which is why they came to us.”
DmC is a prequel which reboots the series with protagonist Dante depicted as a young man – but Capcom was less comfortable with rebooting the gameplay mechanics.
“Whereas Capcom Japan gave us quite a lot of leeway on the story, setting and starting the franchise again, if you like, on the combat they were very hands-on,” Antoniades explained. “Combat, enemies, bosses, they were very hands-on. They visit us maybe every six to eight weeks or so. They bring Itsuno-san, who is the director of 2, 3 and 4, and they’d sit with our designers and animators and pore through every detail of combat and mechanics.
“That was kind of the division of responsibility, if you like. We were charged with reinventing the world and the character, and they were in charge of ensuring we understood the philosophy of Devil May Cry combat and effectively make a Japanese combat game within a Western story.”
DmC is hitting PS3 and Xbox 360 on 15 January 2013 – hit up the interview and preview for the game from our recent visit to Ninja Theory for more.