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BioShock Infinite 'A Re-Imagining' - Levine

Tom Hopkins


Irrational Games boss Ken Levine has described newly-announced game BioShock: Infinite as a re-imagining rather than a sequel

Published on Aug 12, 2010

I guess re-imagining is a good way to describe it

BioShock Infinite was unveiled tonight in New York after much fanfare.

The third BioShock game takes place on the flying city of Columbia, with a cinematic trailer set in 1912.

Irrational developed the original BioShock, but Levine doesn't consider BioShock Infinite a sequel. "In the game industry, people have a particular sense of what a sequel is," he told the PlayStation blog. "You know, they’re going to follow the story, it will be the same world, a lot of the same weapons…"

"I guess “re-imagining” is a good way to describe it," continued the developer. "Anything that was in the previous game has to earn its way into this game. We’re open to explode any ideas, change any ideas, re-imagine any ideas."

Levine is keen to ensure that BioShock Infinite feels familiar to previous BioShock games but not at the expense of new ideas. "Once you make a game like BioShock, the audience expects to be surprised and amazed the same way they were by Rapture. We wanted to make sure we had something that felt familiar in some ways, but also felt different at the same time."

Asked if BioShock Infinite takes place in the same universe as previous games, Levine added: "That’s a good question. That’s something that people should keep their eyes on — once the gameplay footage comes out, there will be some things that will make people ask questions along those lines, and wonder about any of those kinds of connections."

 

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