Unreal Engine Source Of ME2 PS3 Code
Tom Hopkins 10:48, Wednesday 3 February 2010

BioWare has clarified recent reports of references to the PS3 in the code for Mass Effect 2
Digital snoops unveiled the following lines of code:
[SFXGame.BioSFHandler_CharacterR? Ecord2]
m_nMaxRenegade=1900 m_nMaxRenegade = 1900
m_nMaxParagon=1957 m_nMaxParagon = 1957
m_srXPFormat=340881 m_srXPFormat = 340,881
m_srSpendTalentPointsMessageXBox?=348754 m_srSpendTalentPointsMessageXBox? = 348,754
m_srParagonRenegadeMessageXBox=3?48755 m_srParagonRenegadeMessageXBox = 3? 48,755
m_srSpendTalentPointsMessagePC=3?48753 m_srSpendTalentPointsMessagePC = 3? 48,753
m_srParagonRenegadeMessagePC=348?755 m_srParagonRenegadeMessagePC = 348? 755
m_srSpendTalentPointsMessagePS3=?348755 m_srSpendTalentPointsMessagePS3 =? 348,755
m_srParagonRenegadeMessagePS3=15?3007 m_srParagonRenegadeMessagePS3 = 15? 3007
“The Unreal Engine is cross platform, hence the PS3 code”
The above led some to speculate that the game could be headed to the PS3 sooner rather than later, but a moderator on the BioWare forums has cleared up the confusion:
"The Unreal Engine is cross platform, hence the PS3 code. This was brought up back in Mass Effect 1 days as well," wrote Chris Priestly. Oh well. At least we know BioWare is working on something for the PS3. Check out what else the studio's co-founder Ray Muzyka had to say to us in our exclusive interview...
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