Dev Explains Xbox One 1080p Struggles, Says PS4 'More Of A Gaming Machine'
Sniper Elite 3's senior producer suggests that the Xbox One is harder to develop for than the PS4, pointing to Xbox One's eSRAM as a major factor.
Published on Feb 10, 2014
Sniper Elite 3's senior producer, Jean-Baptiste Bolcato, has offered an explanation as to why a number of games are able to run at 1080p on the PS4, but at a lower resolution on Xbox One, pointing to difficulties using the Xbox One's eSRAM.
"It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that," Bolcato told GamingBolt.
"I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM," Bolcato explained.
"It means you have to do it in chunks or using tricks".
"The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. There’s stuff you can and can’t do because it’s a sort of multimedia hub," Bolcato continued.
"PS4 doesn’t have that. PS4 is just a games machine. It’s a bit more powerful."
Bolcato went on to suggest that Sony and Microsoft may have switched positions with the PS4 and Xbox One when it comes to ease of development.
"It’s a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360," said Bolcato.
"Now it seems like everything has reversed but it doesn’t mean it’s far less powerful – it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”
There is good news for Xbox One owners, in that Bolcato expects things to improve on the Xbox One.
"[Microsoft] are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One."
"We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines," said Blocato.