Blizzard: We're Not Anti Console
Tom Hopkins 16:33, Monday 21 December 2009

The house that Warcraft built will work on a console game in the future according to Blizzard's Samwise Didier and J. Allen Brack
The pair - Starcraft II senior designer and World of Warcraft production director respectively - spoke to Gamasutra, and insisted the company was multiformat friendly.
"We're working on PC because it's familiar to us and it's relatively easy and it's not changing formats every other year and there aren't three different versions," explained Didier. "Console, we have to worry about [those things]. I think the PC is really a good market to target."
“We're a company of gamers. I have two consoles at home.”
Meanwhile Brack refuted the company's 'anti-console' reputation: "That's absolutely not the case," he argued. "We just want to make the right game for the right platform. Some real-time strategy games have tried to happen on the console. Some of those have been successful, but overall, our experience is that it's going to be a better game on the PC, ergo it's developed on the PC."
"We're a company of gamers," Brack continued. "I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?"
How about a physics-based painting simulator powered by Natal?
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