Call Of Duty Uses 'Stealth Updates For Honesty'
Call Of Duty: Ghosts executive producer Mark Rubin talks about how not all changes to the multiplayer game are known about.
Published on Aug 28, 2013
Do you get angry at Call Of Duty? Do you swear when your favourite weapon doesn't work as expected? Does it make you go to the developers and give them unnecessary hassle?
Firstly, calm down.
Secondly, there is a reason for that. Though most changes to Call Of Duty come via a title update - a separate patch that tweaks a number of in-games stats and mechanics - Mark Rubin reveals that many changes are made without anyone ever knowing.
"Basically the overall reasoning behind it all is we're always updating the games," said Rubin in an interview with NowGamer, "even whether the community knows it or not.
"We're making changes that they don't know about because we want to see the changes happen without [affecting] people's sort of free perceptions on what they think has happened, so sometimes we stealth in changes to design and see how they react."
Rubin claims that a title update - that comes alongside related patch notes - often leads to dishonest feedback, partly due to the player's expectations on what a patch has changed.
"Without saying ‘hey we just did this, what do you think?’ and we’ll get responses ‘oh it’s tons better’ or ‘oh my god, it’s so much worse, you broke it’. A lot of times those answers aren’t as honest as they should be, so we stealth in updates to get more honest answers."
Rubin continued: "In general our policy has been to continue to support the greatest game, trying to get the network connection specifically in player-to-player to get better from game to game.
"We’re constantly working on that and it’s probably one of the hardest that any of our programmers have to deal with, the internet."
Rubin added that managing and coding the internet into a videogame is "one of the most difficult challenges of gaming imaginable" and that Infinity Ward is always looking for ways to improve the netcode.
"I really do think it’s harder than rocket science," said Rubin. "Dedicated servers is definitely one of those things that we think will help.
"It's not the silver bullet, but I think it's something that keeps in our philosophy of always trying to make the game experience better."
In the same interview, Rubin also discussed dedicated servers to us, a feature that - as it stands - appears to be an Xbox exclusive.
Though Rubin was unable to confirm or deny whether Call Of Duty dedicated servers were exclusive to Xbox One, he did reveal that he was 'able to talk about' the fact that it was coming to PC.