Xbox Exec On PS4: 'Sony Has Published Meaningless Numbers'

Ryan King


Xbox product planning boss says PS4 uses off-the-shelf parts while Xbox One's components are optimised.

Published on Jul 1, 2013

Xbox product planning boss Albert Penello has told OXM that Sony's tech specs for PS4 are 'a bunch of numbers, which are in some ways meaningless'.

As the war between Microsoft and Sony escalates in the battle for next-gen, OXM asked Penello if he was wary of comparisons between Xbox One and PS4.

"The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless because this isn't like 1990, when it was 16-bit versus 32-bit. As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys'll say, we touched every single component in the box and everything there is tweaked for optimum performance."

"Here's what you care about," Penello continued. "You bought a system to play great games and have great experiences. I feel like our games and experiences are going to be every bit as good, if not better, technically - on top of all the magic we're going to add with the insant switching and the power of the cloud."

"So the whole numbers game - yeah, I've been following it online and it's like, we tried having that argument last time. Do I want to talk about HDMI 1.3 or 1.4, it's like 'argh!' It doesn't matter. Did you see Call of Duty, it looks f**king awesome! It's going to be great, you know. So we're just saying, it's not worth the debate."



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