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Killzone Mercenary Dev: 'We've Not Compromised On Anything'

Ryan King

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"We’ve applied the same methodology and same commitment and work levels as we would if it was being developed for PS3 or PS4."

Published on Jun 19, 2013

Guerilla Cambridge has 'not compromised on anything' says Tom Jones, art director on the title.

"There’s always pressure when you do a Killzone game because the standard is so high," explained Jones.

"I think we were keen to not live up to the expectations, in a way. I think there’s an expectation because it’s a handheld game it would be a port or a poor man’s version. We wanted to make sure it was a proper game. We’ve not compromised on anything. We’ve applied the same methodology and same commitment and work levels as we would if it was being developed for PS3 or PS4."

We briefly played Killzone Mercenary at E3 and it's a strong showing for the Vita - visually it's the best looking game since Uncharted and the credits system where you're awarded bonuses for how you kill enemies lends an engaging score attack slant to the FPS.

With Resistance and Call Of Duty offering poor competition in comparison, we're confident Killzone Mercenary will be the best FPS on Sony's handheld - it's just how it stacks up against the other titles on Vita that remains to be seen.

 

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