Games Suffer Because 'Reviewers Say They're Supposed To Be Long'
"A great game could be ten hours, but it rarely is," says Brothers game director Josef Fares.
Published on Mar 20, 2013
Josef Fares, game director of Starbreeze's upcoming Brothers: A Tale Of Two Sons, feels games are suffering because of 'the idea that [a game] has to be a certain length'.
Talking to NowGamer about Brothers, Fares addresses the concern that games often re-use content for the sake of making the experience longer, when that doesn't have to be the case.
"Length of game is totally not interesting to me. At all, I don’t care about it at all. A great game could be ten hours, but it rarely is. Most of the time, I feel like they could have cut away at three or four. But they kind of fit it in because reviewers kind of have the idea that it has to be a certain length – I don’t even know where that came from, I don’t care! It’s like if you go see a movie or hear a song – you don’t care.
"You care about the experience – that’s the important thing. And I think it’s become like a bad habit. The reviewers and creators say it’s supposed to be long, so they push it in. and they take these game mechanics and they reuse them all the time, and people get tired of it. So for me a ten hour game, if it’s great then it’s great, if a one hour game is great, it is great. I don’t care about the length."
Fares is a screenwriter, so his viewpoint of the length of a game is coming from a different perspective to most. Do you agree with what he's saying? Are games long for the sake of it just to please reviewers?