Bioshock Infinite Creators Threw Away 'Five Games Worth' Of Design
Bioshock Infinite has been more than five years in the making - and in that time its art designers 'threw away' more than five games' worth of content.
Published on Mar 15, 2013
Bioshock Infinite has been more than five years in the making - and in that time its art designers 'threw away' more than five games' worth of content, according to art director Scott Sinclair.
In an exclusive interview with Play magazine, Sinclair says the jaw-dropping sky city of Columbia that will feature in 2K's upcoming Bioshock sequel has been the result of years of painstaking research and design - with much of the content being thrown away in the end.
He told Play: "We hired an expert on Art Nouveau, took field trips to historical locations, and brushed out five games' worth of geometry...and then we threw it all away.
"The one constant in our creative direction, that rings true for everything Columbia today, would be the juxtaposition of the optimism in the world at that time spoiled by the blood of revolution."
The game's world, though, also takes inspiration from the unlikeliest of places - World Of Warcraft's Azeroth.
Sinclair added: "I really wanted to, once and for all, achieve that feeling I had exploring Azeroth for the first time. Those moments where you wander out from Stormwind Castle through lush farmlands, into a haunted forest, and eventually arrive in Stranglethorn Vale. I think we nailed it, or at least got close to achieving this goal with Infinite."
To read the full interview with Bioshock Infinite's Scott Sinclair and to find out more about the game's influences, opening sequence and gameplay mechanics, pick up issue 229 of Play from newsagents or Imagine Shop. You can also grab the digital edition of Play from greatdigitalmags.com.