Lightning Returns Dev: Real-Time 'Realistic' Action Is Future Of JRPGs
Lightning Returns' director Motomu Toriyama thinks waiting for enemy to attack you is 'highly unrealistic'.
Published on Jan 17, 2013
Motomu Toriyama, director of Lightning Returns: Final Fantasy 13, thinks real-time action is the future of the JRPG genre.
When NowGamer asked Toriyama if real-time action is the future of the JRPG, he agreed and explained why.
"Yes, I think when we talk about the visual side of the battles, if you think about the traditional RPG or JRPG, if you like, [driven] by command battle systems, you have to wait for your enemy to attack you, which is highly unrealistic," Toriyama explained.
"In order to pursue a more realistic depiction of combat, I think this is the way - the mainstream way, anyway - in an RPG in general. But on the other hand, that strategic element and command battle elements, which were the case with Final Fantasy XIII and XIII-2, is still there in this latest instalment."
Ni No Kuni: Wrath Of The White Witch has just been released and as our Ni No Kuni review shows, it uses a mix of real-time and turn-based for its combat. We've also got full details on the combat in Lightning Returns in our chunky Lightning Returns preview.
Do you prefer turn-based or real-time action for JRPGs?