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Lightning Returns Dev: Real-Time 'Realistic' Action Is Future Of JRPGs

Ryan King

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Lightning Returns' director Motomu Toriyama thinks waiting for enemy to attack you is 'highly unrealistic'.

Published on Jan 17, 2013

Motomu Toriyama, director of Lightning Returns: Final Fantasy 13, thinks real-time action is the future of the JRPG genre.

When NowGamer asked Toriyama if real-time action is the future of the JRPG, he agreed and explained why.

"Yes, I think when we talk about the visual side of the battles, if you think about the traditional RPG or JRPG, if you like, [driven] by command battle systems, you have to wait for your enemy to attack you, which is highly unrealistic," Toriyama explained.

"In order to pursue a more realistic depiction of combat, I think this is the way - the mainstream way, anyway - in an RPG in general. But on the other hand, that strategic element and command battle elements, which were the case with Final Fantasy XIII and XIII-2, is still there in this latest instalment."

Ni No Kuni: Wrath Of The White Witch has just been released and as our Ni No Kuni review shows, it uses a mix of real-time and turn-based for its combat. We've also got full details on the combat in Lightning Returns in our chunky Lightning Returns preview.

Do you prefer turn-based or real-time action for JRPGs?

 

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