Free Radical: Battlefront 3 Was 99 Percent Finished
Steve Ellis says Free Radical had come through a 'dark period' developing Haze before Battlefront 3 was cancelled.
Published on Nov 29, 2012
Free Radical Design has opened up on its gameplay plans for the ill-fated Battlefront III.
Talking to gamesTM magazine, co-founder Steve Ellis spoke about what could have been when he was asked how he felt when leaked Battlefront III footage was met with a positive reception.
"It felt like we had turned a corner as a company," explained Ellis. "We had had a dark period during the development of Haze, we'd had problems with our tech and we'd had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact.
"We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there. We'd had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it.
"We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I'm happy that people did at least get to see what we were working on and share the team's enthusiasm for it.
Martin Wakeley, project manager at Free Radical Design during that time, also
"As a member of staff I could see our relationship with LucasArts becoming more distant and feared the worse," continued Wakeley.
"They had a change of management and a change of direction. I wasn't party to all the ins and outs but we had both our games signed with them, and it became apparent we needed to look for other projects fast. The management were very open and we were kept informed of all developments. We worked hard to try and get some projects signed but it wasn't to be. The writing was on the wall for a long time but people stayed loyal rather than jumping ship."