Wii U CPU Criticisms, Metro: Last Light Dev Responds
Nintendo's Wii U has a slow CPU, but Metro: Last Light could run on it according to fresh claims from THQ's communications manager.
Published on Nov 22, 2012
Nintendo’s Wii U was criticised recently for having a ‘horrible, slow CPU’ by Metro: Last Light’s chief technical officer, Oles Shishkovtsov. NowGamer ran a story a few days ago in which he claimed:
“[The] Wii U has a horrible, slow CPU.”
These claims were also backed up at the time by THQ’s communications manager, Huw Beynon who said:
“We had an early look at [the Wii U], we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time.”
Beynon has since responded to the previous claims, which were originally sourced from a feature in gamesTM, in an interview with Eurogamer.
Though Beynon appears to backtrack, stating that 4A Games could probably get Metro: Last Light working on an iPad if it wanted to, he actually reaffirms previous comments saying that the Wii U’s CPU is slow but developers are finding ways to get around this because of its other ‘interesting’ elements.
“It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform.”
“I think that what frustrates me about the way the story's been spun out is that there's been no opportunity to say, 'Well, yes, on that one individual piece maybe it's not as... maybe his opinion is that it's not as easy for the way that the 4A engine's been built as is the others.”
“What it doesn't go on to look at is to say that, you know, we could probably get around that. We could probably get Metro to run on an iPad if we wanted, or on pretty much anything. Just as in the same way that between PC and current console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any platform we release on.”
Metro: Last Light's technical officer's opinion isn't the only one currently saying that the Wii U has a slow CPU. The claims were also reiterated by DICE's lead game designe, Gustav Halling on Twitter.
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