Splinter Cell Dev: Blacklist Has 'More Realism' Than Metal Gear Solid: Ground Zeroes

Tom Hopkins

Splinter Cell: Blacklist and the upcoming Metal Gear Solid game Ground Zeroes are 'really different' - despite initial similarities, says Ubisoft dev.

Published on Oct 12, 2012

When Metal Gear Solid: Ground Zeroes made it's surprise debut a few weeks ago there was at least one iconic element of the game we felt we'd seen before - Naked Snake's night vision goggles looked identical to Sam Fisher's, a headset with a triangular array of lenses.

But will the finished games be competing with each other when it comes to stealthy militaristic action next year?

"I think the tones of the games are really different," Splinter Cell Blacklist's cinematic director David Footman told NowGamer when we put the similarities to him.

"We both have really core audiences, but I just feel like the tone and the voice of the game, and the type of hero Sam Fisher is, is so different," Footman added.

"I see it as [for] a much different audience. With our realism pillar, all of the story elements we have in Splinter Cell are much more ‘current events’, stuff you’d see in the news.

"It really needs to have all those elements of realism in it, and that really drives the story. Which is also what I think makes it mature, and maybe disturbing to some people."

Metal Gear Solid's story involves an alternate recent history, clones, science fiction technology and an increasingly convoluted back-story.

Splinter Cell Blacklist is out on consoels and PC in March, but MGS: Ground Zeroes has no release date just yet.



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