Halo 4 Dev: Modified Halo: Reach Engine 'Pushes Beyond' Previous Games
Halo 4's Kiki Wolkill explains why 30fps is perfect for Halo and why 343 used a modified version of the Halo: Reach engine.
Published on Sep 26, 2012
Halo 4 will run at a steady 30fps but, unlike Halo 3, it will also utilise a full 720p resolution, according to 343 Industries. It will also use a highly modified version of the Halo: Reach engine.
Kiki Wolfkill, Halo 4’s executive producer, explained to NowGamer why 30fps was the perfect framerate for Halo 4.
“For us the priority is ensuring we can create those large-scale scenarios and the ability to explore these big worlds.”
“We are full 720p this time around; we are 30fps, which we have always been. For us, making sure we are locked at 30fps is the priority and that those large-scale encounters feel good.”
Halo 4’s engine is in fact modified version of the engine used in Halo: Reach. Wolfkill confirmed that 343 spent a lot of Halo 4’s development ensuring the engine was capable of rendering the ambitious vision the studio had for the game.
“This version of the engine is based off the Halo: Reach engine,” explained Wolfkill, “but we’ve done ton of work on it and in some cases rebuilt whole parts of it from scratch. That was driven early on by the parts of the game we really wanted to invest in.”
“Lighting, is certainly one of them, AI is another and audio, too. Areas where we really wanted to push beyond what had been done before and some of those systems have been extensively rebuilt.”
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