Skyrim Dev Bethesda Driven By 'Value For Money' Philosophy

Tom Hopkins

Bethesda's Pete Hines has revealed that the developer learned a thing or two from the Elder Scrolls 'horse armour' episode.

Published on Sep 18, 2012

Skyrim maker Bethesda aims to ensure it gives players value for money across games, DLC and the upcoming Elder  Scrolls Online MMO - a lesson it learned after announcing the controversial horse armour for Elder Scrolls: Oblivion.

"So you can look at something like horse armour," Hines told "The reaction to horse armour wasn't just about price; it was more a lesson on when you're going to ask somebody to pay X, do they feel like they're getting Y in exchange. If they don't feel like they're getting their money's worth they're going to bitch."

Hines explained that Bethesda has approached all subsequent content with value in mind.

"It's not about the amount of money; it's about are you giving them really good value for what you're making them pay for. That's not an Elder Scrolls specific philosophy; I think that's a philosophy for us across everything, whether it's a game or DLC or an MMO or whatever. We have to make sure we're providing enough quality for what you're paying for, whatever you're paying for, so that the customer feels satisfied that, 'I got good value for my money.'"

Skyrim's latest DLC on Xbox 360, Hearthfire, offers players the ability to build their own homes, and launched for 400 Microsoft Points.



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