
Diablo 3 Update 1.0.4 Goes Live, Adds Paragon System, Buffs - Full Patch Notes
Tom Hopkins
Diablo 3's latest update goes live, introducing the 100-level Paragon system for Level 60 players.
Published on Aug 22, 2012
Diablo 3 has updated to version 1.0.4, and now inlcudes improvements to Legendary items, the new Paragon system and buffs for all the heroes - check out the full patch notes below:
Diablo 3 Patch 1.0.4
General
New System added: Paragon Levels
After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
There are 100 total Paragon levels to be earned
Each Paragon level will reward you with:
Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
3% Magic Find and 3% Gold Find
In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
Magic Find is no longer averaged among all players in a multiplayer game
Players can now disable or enable music in the Sound Options
Additional Sound Options including Sound Output and Speaker Setup has been added
A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time
Achievements
Bug Fixes
The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
The "Kill Diablo" criteria for the achievement "Death From Afar” has been removed
Auction House
Auctions can now be cancelled at any point so long as they do not have any active bids
Number of "Preferred Stats" allowed per search increased from 3 to 6
Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
"Minimum Damage" has been replaced with "Average Damage" as a searchable stat
Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage)/2
For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage.
Stat increases which come from slotted gems are no longer taken into account when searching for equipment
Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
Description text has been added or improved for several error messages
UI Improvements
Tooltips have been added for items in the Completed tab
Tooltips have been added for commodities
Item Compare tooltips have been added to the Recommended Items page
The listing price of unsold and cancelled auctions will now display in the Completed tab
The Auctions tab and Completed tab will now refresh when a player’s item has been purchased
Bug Fixes
Auction house search filters are now no longer case sensitive
Players can now search for stats on Legendary items
"Attack Speed" is now a searchable affix for quivers
"Chance to Blind on Hit" is now a searchable affix for amulets
Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
Witch doctor's Corpse Spider bonus is now listed when searching for mojos
The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped
Battle.net
The "Report Spam" option is now available in the main menu when right-clicking on a player’s name (rather than being hidden in the "Report" sub-menu)
Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
The Quick Join window has been improved
More information about Global Play (and its restrictions) has been added to the Account tab
The game will now display both on the login and character select screen which region a player is currently logging into
Chat
Clicking on achievement toasts will now provide more information about the achievement
The Public Chat menu will now indicate which channels a player has already joined
/who and /invite commands can now be used in all channels
"DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
Chat Channel and Party message formatting has been updated
Bug Fixes
Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
The chat commands /p and /party now work correctly when joining Public Games
Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible
Bosses
Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
Use Town Portal to leave the room
Re-enter the room again via Town Portal as well as the room’s entrance portal
Maghda
Abilities
Insect Swarm
Projectiles can now be slowed
Ghom
Abilities
Breath Attack
Pets and Followers should now only take 10% damage from the breath attack
Gas Cloud
The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
Pets and Followers should now only take 5% damage from Gas Clouds
Bug Fixes
Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)
Cydaea
Bug Fixes
Players can no longer bypass the chains that appear during the “Heart of Sin: Kill the Daughters” event
Azmodan
Abilities
Fire Ball
Projectiles can now be slowed
Izual
Bug Fixes
Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier
Fixed a bug where Izual’s Charge attack would not do any damage
Fixed a bug where Izual’s Charge attack could damage players twice
Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances
Rakanoth
Bug Fixes
Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty
Diablo
Bug Fixes
Diablo’s Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time
Classes
Barbarian
Active Skills
Ancient Spear
Now also roots the target in place for 1.5. seconds
Will now default to Basic Attack if on cooldown
Bash
Fury generated increased from 6 to 8
Weapon damage increased from 150% to 165%
Skill Rune - Onslaught
Weapon damage increased from 22% to 25% per reverberation
Skill Rune - Punish
Bonus damage per stack increased from 6% to 8%
Skill Rune - Instigation
Bonus Fury generated reduced from 6 to 4
Cleave
Weapon damage increased from 120% to 140%
Skill Rune - Reaping Swing
Proc coefficient increased from 0.667 to 0.8
Skill Rune - Broad Sweep
Weapon damage increased from 156% to 175%
Proc coefficient increased from 0.5 to 0.8
Skill Rune - Gathering Storm
Proc coefficient increased from 0.5 to 0.8
Hammer of the Ancients
Weapon damage increased from 200% to 325%
Skill Rune - Rolling Thunder
Weapon damage increased from 155% to 275%
Skill Rune - Smash
Weapon damage increased from 270% to 406%
Skill Rune - The Devil’s Anvil
Proc coefficient reduced from 1 to 0.08
Leap
Can now be used while immobilized by crowd control effects (such as Jailer)
Note: Leap will not break CC effects, but that it can still be used while under the effect
Overpower
Skill Rune - Crushing Advance
Can no longer trigger On Hit procs
Amount of damage reflected increased from 30% to 35%
Rend
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Skill Rune - Lacerate
Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
Skill Rune - Bloodbath
Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
Seismic Slam
Weapon damage increased from 155% to 240%
Skill Rune - Shattered Ground
Weapon damage increased from 202% to 288%
Skill Rune - Cracking Rift
Weapon damage increased from 255% to 340%
Weapon Throw
Weapon damage increased from 100% to 130%
Will now default to Basic Attack if the player runs out of Fury
Skill Rune - Mighty Throw
Weapon damage increased 130% to 169%
Whirlwind
Weapon damage increased from 110% to 145%
Skill Rune - Volcanic Eruption
Weapon damage increased from 143% to 188%
Demon Hunter
Active Skills
Bola Shot
Weapon damage to the primary target increased from 130% to 160%
Skill Rune - Thunder Ball
Weapon damage increased from 130% to 160%
Skill Rune - Acid Strike
Weapon damage of each bola increased from 130% to 160%
Skill Rune - Imminent Doom
Weapon damage to the primary target increased from 182% to 216%
Caltrops
Skill Rune - Jagged Spikes
Can no longer trigger procs
Chakram
Weapon damage increased from 150% to 170%
Skill Rune - Twin Chakrams
Weapon damage increased from 100% to 114%
Skill Rune - Serpentine
Weapon damage increased from 203% to 230%
Skill Rune - Razor Disk
Weapon damage increased from 165% to 187%
Skill Rune - Boomerang
Weapon damage increased from 188% to 230%
Skill Rune - Shuriken Cloud
Weapon damage increased from 30% to 34%
Proc coefficient reduced from 0.333 to 0.125
Cluster Arrow
Initial bomb weapon damage increased from 200% to 225%
Skill Rune - Maelstrom
Weapon damage increased from 145% to 165%
Skill Rune - Loaded for Bear
Weapon damage increased from 290% to 304%
Entangling Shot
Weapon damage of base skill and all rune variants increased from 75% to 90%
Skill Rune - Shock Collar
Now deals an additional 70% weapon damage over 2 seconds
Weapon damage % is no longer based on attack speed
Evasive Fire
Weapon damage increased from 125% to 130%
Skill Rune - Covering Fire
Weapon damage increased from 125% to 130% weapon
Grenades
Skill Rune - Gas Grenades
Proc coefficient reduced from 0.5 to 0.165
Impale
Weapon damage increased from 250% to 265%
Skill Rune - Chemical Burn
Weapon damage increased from 125% to 220%
Multishot
Hatred cost lowered from 40 to 30
Skill Rune - Fire at Will
Now reduces Hatred cost to 15
Rain of Vengeance
Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
Skill Rune - Dark Cloud
Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
Can now find targets in a larger radius around the player
Skill Rune - Beastly Bombs
Weapon damage increased from 125% to 245% per bomb
Skill Rune - Stampede
Weapon damage increased from 75% to 120% per strike
Skill Rune - Anathema
Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
Skill Rune - Flying Strike
Weapon damage increased from 60% to 100%
Rapid Fire
Weapon damage increased from 228% to 276%
Skill Rune - Bombardment
Weapon damage increased from 276% to 345%
Sentry
Turret weapon damage increased from 20% to 55%
Skill Rune - Chain of Torment
Maximum tether length increased to 45 yards
Weapon damage increased from 48% to 80%
Smoke Screen
Skill Rune - Choking Gas
Now does 700% weapon damage over 5 seconds
Weapon damage % is no longer based on attack speed
Strafe
Weapon damage increased from 120% to 156%
Skill Rune - Demolition
Weapon damage increased from 144% to 187%
Vault
Skill Rune - Action Shot
Will now always shoot 4 arrows
Skill Rune - Trail of Cinders
Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
Passive Skills
Brooding
No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
Bug Fixes
Rain of Vengeance
Skill Rune - Anathema
Shadow Beast should now drop the appropriate amount of grenades
Monk
Active Skills
Crippling Wave
Spirit generated increased from 6 to 7
Cyclone Strike
Proc coefficient increased from 0 to 0.125
Dashing Strike
Weapon damage increased from 100% to 160%
Exploding Palm
Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
Skill Rune - Impending Doom
Duration increased from 6 seconds to 15 seconds.
Lashing Tail Kick
Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
Skill Rune - Vulture Claw Kick
Weapon damage increased from 220% to 258%
Skill Rune - Spinning Flame Kick
Weapon damage increased 240% to 294%
Mystic Ally
Can no longer trigger procs
Seven-Sided Strike
Weapon damage increased from 777% to 1777% over 7 hits
Skill Rune - Sudden Assault
Weapon damage increased from 1007%to 2309% over 7 hits
Skill Rune - Several-Sided Strike
The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
Skill Rune - Fulminating Onslaught
Weapon damage of each explosion increased from 111% to 254%
Sweeping Wind
Skill Rune - Master of Wind
Increased the duration of the vortex from 10 to 20 seconds
Tempest Rush
Weapon damage increased from 50% to 85%
Wave of Light
Weapon damage of initial strike increased from 215% to 390%
Skill Rune - Wall of Light
Weapon damage bonus to initial strike increased from 312% to 566%
Skill Rune - Explosive Light
Weapon damage increased from 285% to 430%
Skill Rune - Pillar of the Ancients
Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
Way of the Hundred Fists
Spirit generated increased from 6 to 8
Skill Rune - Fists of Fury
Now does 100% weapon damage over 5 seconds
Passive Skills
Exalted Soul
Now also generates 1 Spirit per second
Fleet Footed
Movement speed bonus no longer counts toward the 25% movement speed increase cap
The Guardian's Path
Two-handed weapon Spirit generation bonus increased from 25% to 35%
Bug Fixes
Exploding Palm
Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
Mystic Ally
All Mystic Ally variants are now summoned with full health
Wave of Light
Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage
Witch Doctor
General
Base Mana regeneration increased from 20 per second to 45 per second
The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
Active Skills
Acid Cloud
Range increased from 45 yards to 50 yards
Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
Skill Rune - Lob Blob Bomb
Now increases base damage of Acid Cloud to 115% weapon damage
Slime weapon damage increased from 25% to 50% per second
Skill Rune - Slow Burn
Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
Skill Rune - Kiss of Death
Cloud of acid weapon damage increased from 110% to 126%
Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
Skill Rune - Corpse Bomb
Weapon damage increased from 200% to 230%
When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
Corpse Spiders
Will now inherit +Critical Damage bonuses from the player
Can now proc Life on Hit for the player
Are aware of enemies from further away
Have increased speed when pursuing enemies
Skill Rune - Spider Queen
Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
Firebats
Weapon damage increased from 150% to 180%
Skill Rune - Plague Bats
Maximum weapon damage increased from 225% to 270%
Skill Rune - Hungry Bats
Weapon damage increased from 280% to 350%
Skill Rune - Cloud of Bats
The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
Firebomb
Weapon damage increased from 85% to 110% ((this benefits all runes except Pyrogeist))
Skill Rune - Fire Pit
Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
Proc coefficient reduced from 0.67 to 0.067
Skill Rune - Pyrogeist
Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
Tooltip has been updated to clarify that only one column of flame can be active at a time
Gargantuan
Gargantuan survivability has been increased:
Maximum Life now scales with the player's Maximum Life
At level



