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Epic Games Opens Impossible Studios From Ashes Of Big Huge Games

Tom Hopkins


Rise of Nations and Kingdoms of Amalur dev team lands at Epic as new studio Impossible Studios.

Published on Aug 9, 2012

Epic Games has announced the opening of Impossible Studios, a Maryland-based development team founded in June and made up of former staff from Big Huge Games.

"Led by studio director Sean Dunn, Impossible’s first project is the touch-based action role-playing game Infinity Blade: Dungeons for iOS," reads a statement. "Infinity Blade: Dungeons, which was conceived at Epic’s Cary studio, is being developed in collaboration with Epic and ChAIR under Impossible’s roof in Maryland."

Epic also mentions the team's "heralded roots in real-time strategy and role-playing entertainment software."

“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,” said Dunn. “They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”

“We were so glad we could help keep this great team together, and we’re lucky to have them,” said Epic's President Dr. Michael Capps. “At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.”

Infinity Blade: Dungeons, was announced with the debut of the latest iPad and is scheduled for release on the App Store later this year.

 

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