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Halo 4: 'Forge Environments Big Enough For Any Design' - 343

Tom Hopkins


343's Frank O'Connor reveals that Halo 4's Forge mode is the IP's biggest and most varied map-builder yet.

Published on Jul 19, 2012

Halo 4 will give level-creators the tools to realise " just about any design you can think of," according to franchise director Frank O'Connor.

"The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack," he said at Comic Con in response to a question about Forge.

"There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between. The difference is that we’ll use more than one environment – an aesthetic – rather than a giant contiguous space like Forge World. There will also be HUGE FLAT JUMBO Coliseum “walls” that you can instantly place as enormous floor tiles (or walls)."

The result will be the best-looking Forge creations to date. "All the spaces are being designed with flexibility and performance in mind. The inclusion of a new lighting engine and some unique palettes will make things look more varied and connected. Some simple examples – you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you’ll have to incorporate some of the environments' existing features (hills, cliffs etc)."

Halo 4's Forge mode is in the works at third-party dev Certain Affinity and will ship with the shooter on 6 November.

 

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