
DICE: 'Too Many FPS Studios Don't Take Development Seriously'
Dave Cook
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Battlefield 3 developer DICE has spoken out against developers that don't challenge themselves to take steps forward. Find out why here.
Published on Jul 4, 2012
Battlefield 3 developer DICE is no stranger to pushing technical boundaries in the run up to next-gen, and this is something the studio's general manager Karl Magnus Troedsson would like to see more FPS developers considering going forward.
In an Edge interview, Troedsson explained, "The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genre, and that crowd has extremely high demands on what the games are and how they develop.
"If they don't see some kind of new," Troedsson continued, "if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what's happening."
"Because a lot of franchises out there don't take this seriously; to actually make sure that we don't just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it [feels], how it looks and how it sounds."
"DICE has a strong history, for good and for bad, of doing this. We constantly bash ourselves and say, 'We could have done that better'. It might just be a rendering feature but in the end it adds up to the complete experience of what we're doing."
Do you agree with Troedsson? Should FPS developers push boundaries going into the next generation? What would you like to see happen in the FPS genre going forward? Let us know below.
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