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Heavy Rain Studio Hints At Next Game With Stunning PS3 Tech Demo 'Kara'

Tom Hopkins


Quantic Dream boss David Cage reveals stunning new performance capture and sci-fi world - all rendered on PS3.

Published on Mar 8, 2012

Heavy Rain dev Quantic Dream could be set to explore a Blade Runner-esque future world judging by its latest tech demo, revealed yesterday by boss David Cage at the Game Developers Conference.

'Kara' is a six-minute long demo which could reveal the direction of Quantic Dream's next project, much like impressive PS3 demo 'The Casting' did a few years before Heavy Rain launched.

Kara appears to be influenced by Chris Cunningham's Bjork music video 'All is Full of Love', showing the assembly of a human-like android as it interacts with the disembodied voice of the manufacturer.

"After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals," Cage told the PlayStation blog. "We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch."

Better performance capture was high on Cage's list of priorities with the new tech. "We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances, recording a voice on one side and a body animation on the other, putting everything together and crossing your fingers that you get a consistent performance. It worked okay for Heavy Rain, but you lose a lot of a performance by splitting into two and rebuilding it artificially."

The new system means one 'true' performance, added Cage.

 

"We wanted to do what Avatar did by having one full performance where we capture everything at the same time. And we wanted to demonstrate these new performance capture techniques and the new engine before going into production, so we developed a short showcase that would allow us to test these ideas and technologies. This is how “Kara” was created.

 

The Quantic Dream boss stipulated that 'Kara' isn't the studio's next game, and won't necessarily make use of the character, story or world.

"We do things in a very strange way here, things that have nothing to do with the games we make," he explained. "But I think that’s a part of the DNA of the studio, and hopefully something that people like about us – they never know what they’re going to get!"

Check out 'Kara' above and see how similar 'The Casting' was to Heavy Rain below:

 

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