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Hitman Dev: 'New Metal Gear Proves Stealth Genre Has Changed'

Tom Hopkins


Hitman: Absolution game director Tore Blystad feels increased combat options indicative of a shift in stealth games.

Published on Jan 13, 2012

Hitman: Absolution's expansion into gun-play and over-the-top action - rather than just stealth - reflects wider trends in the genre, according to game director Tore Blystad.

“It’s difficult looking at the stealth genre today," he told games™ magazine. "All the IPs have moved off in all kinds of directions and, while some are pretty close to us, some have gone off in completely different way. Like the new Metal Gear… I don’t know what the hell that’s all about, but it’s definitely not a tactical espionage game any more."

Hitman fans have given IO Interactive a mixed reception for what appears to be an increase in Hollywood-style action for Agent 47's upcoming outing, but Blystad insists that going in all guns blazing will still be optional.

"We spent a lot of time on guns, the models and the weapon collection – it’s gun porn, sure, but the fans really like it," he said of previous games. "But using weapons in the levels themselves was practically useless as a mechanic, kind of a missed opportunity. We had to look into a viable way of using these guns and not just having them there to look at in a viewer, and that meant that we had to implement this dynamic combat AI and spend a lot of time with it.

"It doesn’t detract from the other aspects of AI or gameplay – it just adds another dimension, something 47 should always have been able to do."

Given that he's a gentically-enhanced master assassin, it makes sense that Agent 47 would be more effective with a pistol, assault rifle or rocket-launcher than the average soldier. Or does it?

Check out the full Hitman: Absolution preview with more from Blystad, or have your say in the comments section below.

 

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