Metal Gear Rising: Revengeance – Blade Wolf DLC Review
You know this whole ‘are games art’ argument? Remember Roger Ebert (god rest his soul) annoyed a load of people by saying games were essentially worthless? Well, this is pure speculation here, but it’s a fair bet that had someone sat him down in front of Metal Gear Rising: Revengeance, he’d have held his hands up and admitted ‘crikey, fair enough lads, I was wrong.’
Lest we forget, this was a game where your main character Raiden; in between bouts of dissecting Metal Gears, Cyborgs and (MAJOR SPOILER ALERT) libertarian nut job politicians going Super Saiyan; would have philosophical conversations about the nature of free will and mankind’s predilection towards atrocity and self-destruction with a robot dog with a chainsaw for a tail. If they were to make a movie of this Alejandro Jodorowsky would probably direct it.
That particular robot dog is the focus of the latest DLC and of course, while it’s not up to the standard of the main it’s still probably essential for people fixing for more Zandatsu in their lives, which in a just world would be absolutely everyone, but we are not in a just world unfortunately, if Dead Island: Riptide is anything to go by.
The Blade Wolf’s mission takes about an hour and a half to get through (not including the multiple times your doggy will get mulched by enemies). It takes you through environments you saw in Revengeance before, although that’s not really anything to get antsy about as Revengeance could take place in a purely white environment (or Boscombe) and would still be a heap of fun, due to how brilliantly implemented the combat system is.
You get a good, challenging boss character you’ve never seen before for your trouble as well, which is nice. Of course he’s given no real background and only exists to torment our existentially befuddled mechanical mutt, but since when did anything have to make sense in Metal Gear? Lest we forget this was the franchise that tried to tell a serious story about how war was, y’know, bad and that, with burping monkeys and a character that constantly pooped himself. It’s like Harry Hill reading an audiobook of Crime and Punishment.
Whilst the Jetstream Sam mission was two hours of relentless decimation, Blade Wolf requires a bit more tact. Playing stealthily reaps the most rewards here, as you’re given hunter bonuses at the end of each encounter which are essential for that all important S Rank.
His default speed is slower than Raiden’s too, doubtless to aid with his cheeky canine subterfuge. It takes a while to get used to the slower pace in comparison with the breakneck J-rock ultraviolent sugar rush of the main game, but once you acclimatise yourself to how robot doggy works, it’s quite satisfying sneaking up on baddies that would normally end you in a few hits and chainsawing them in the back of the head.
The Blade Wolf DLC however, is probably only best for those that completed Revengeance multiple times (including the Revengeance difficulty, in which the best tactic for most people is to huddle in a corner, weep hysterically and kiss your arse goodbye). For those willing to go through it that many times, there’s more than enough here to warrant a purchase, and Blade Wolf plays differently enough from Raiden to maybe justify shelling out its (admittedly kind of steep) price.
To those that’ll just go through it once and forget about it though? It’s maybe not worth it. Revengeance knows its core audience; it’s the one that’ll perfect dodge offsets, parries and blade mode cancels in pursuit of the highest scores. The Blade Wolf mission is for them. Others should perhaps wait for a discount, though it’s still deserving of a look in at some point. Good boy.
Version Tested: Xbox 360