‘Limits Hit For PS3 & Xbox 360’: What Devs Want From Next-Gen Consoles
Wii U is almost here. Xbox 720 and PS4 could be revealed in 2013. But what will these mysterious new machines offer in terms of amazing visuals and new gameplay experiences?
We asked eight prominent videogame developers on what they want to see from as-yet unannounced console platforms:
Assassin’s Creed 3
Matt Turner, Lead Script Writer
“As far as where Assassin’s Creed will go, I really can’t say. For me it’s more than graphical fidelity, which I’m sure it will have. The idea of being connected all the time I think is a strong one, and I’d like to see that come through. Whether that translates into the games that come out, I couldn’t tell you. I would like gaming and consoles to move beyond just being consoles. To have other functions and do them well. As far as what [Sony and Microsoft] are doing, I haven’t the foggiest idea, but that’s where I’d like to see it go. That would be great for Assassin’s Creed, for sure. But as far as where it’s going, I don’t know.”
God Of War: Ascension
Todd Papy, Director
“I prefer joystick and buttons versus Move and Kinect. I think it will all go touch screen. Check out [Samsung’s TV from CES] – very cool tech. If we go with some glove controller – more Minority Report, not Power Glove – I would prefer something with better response time. More like Vita/iPad connected to your TV.”
The Amazing Spider-Man
Brant Nicholas, Executive Producer,
“At the moment, developers have hit the limits of what the current generation of hardware is capable of in terms of data capacity, memory, processing power and streaming speed from the media. As a former artist myself, I am not really waiting for that extra blade of grass to make the world more visually stunning. For the next gen, I’m personally looking forward to the increased processing power and what this will allow people to achieve with in-game AI-driven decision-making. The next set of hardware is shaping up to be a major leap forward in terms of the power of the consoles.
“There will definitely be some impressive titles at launch, but I’m really looking forward to that second round of IPs that will be released once the studios have become experts on the new hardware. My hope is that we will finally be able to integrate truly learning AI that will provide not only adaptive encounters for the player, but also a well-balanced experience that is fun to play for gamers of any skill level. Unfortunately, AI-driven ‘non-deterministic’ gameplay is notoriously difficult to script and still tell a compelling story. In the end, it will be an awesome experience to see how things unfold in the next few years.”
Jeff O’Connell, Senior Producer
“There are two things. First one being console games have become more immersive, certainly with triple-A titles, and I think the ability to tell stories that are better through greater processing power and greater graphical capability, I’m sure that is going to be an aspect of what these consoles bring. As a fan of triple-A experiences myself and a developer of those, I think we’re all looking forward at United Front to that. I think the other aspect of it, which is more of a personal wish list thing, is if there’s some capability or potential to take the physicality into games more.
“It’s going to be hard to beat the standard controller for a game like Sleeping Dogs where you’re going to be playing it for a very long time, but it would be interesting at some point during a game like this to have more interactivity possible – more physical interactivity. So maybe down the road some more integration of things like Kinect or Move. We’ll have to see what comes down the pipe, but that would make something interesting, at least for segments of future triple-A games.”
Dead Or Alive 5
Yosuke Hayashi, Producer
“I think power is the obvious answer. But it’s more than just that – it’s not all about just having great-looking games or just great graphics. You need more; you need features that can actually enhance videogames and gaming experiences. We really want something that will blow people away, something that lets us really create games that offer players experiences that they can’t get from what developers are producing right now.”
Viktor Antonov, Visual Design Director
“I’ve had the philosophy of trying to remove everything that doesn’t relate to the story. Painters have been doing that for 400 years and have gotten really good at it. So, this is really about more abstract and stylised games – that’s the future. I think games, like any media, will try and become photorealistic first, but when that’s done what’s next? Anybody can do photorealism and scan things into a game, but that’s not the point.”
Mike Chapman, Senior Game Designer
“Apart from improvements in hardware power and interaction devices, I think it’s going to become vital for developers to have the ability to foster a closer relationship with their players. It’s sometimes very difficult to react to any sort of player feedback, as games normally have a gestation period of a few years, with players being in the dark until the last few months. It’s likely that we’ll see much more of a dialogue between developers and players in the future, and I’d ideally like to see this encouraged across all the main platforms.
These answers were part of Play’s feature looking at PlayStation 4 and what to expect from Sony’s next-gen effort, along with renders of the console. That issue of Play is now available from newsagents, iTunes, Imagine Shop and greatdigitalmags.com.