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<rss version="2.0"><channel><title>Nowgamer Features</title><link>http://nowgamer.com/features/rss</link><description>Latest NowGamer Features</description><language>en-uk</language><copyright>Copyright 2010, Imagine Publishing</copyright><item><title>On The Brink: Splash Damage Interview</title><link>http://nowgamer.com/features/610/on-the-brink-splash-damage-interview</link><description>We speak to Richard Ham, creative director at Brink developer Splash Damage</description><guid>http://nowgamer.com/features/610/on-the-brink-splash-damage-interview</guid></item><item><title>The Greatest Ever Game Characters</title><link>http://nowgamer.com/features/609/the-greatest-ever-game-characters</link><description>the sorrow of Andrew Ryan and the tragedy of Diane McClintock crumble before the grandiose ambitions</description><guid>http://nowgamer.com/features/609/the-greatest-ever-game-characters</guid></item><item><title>NowGamer's BAFTA Video Game Awards Predictions</title><link>http://nowgamer.com/features/608/nowgamers-bafta-video-game-awards-predictions</link><description>Yes, we have absolutely no faith in the world at large.</description><guid>http://nowgamer.com/features/608/nowgamers-bafta-video-game-awards-predictions</guid></item><item><title>GDC: Who Said What</title><link>http://nowgamer.com/features/607/gdc-who-said-what</link><description>With last week's GDC just a distant memory, we've collated the best quotes to come out of the event</description><guid>http://nowgamer.com/features/607/gdc-who-said-what</guid></item><item><title>The Complete History Of Metroid</title><link>http://nowgamer.com/features/606/the-complete-history-of-metroid</link><description>The Metroid saga begins in 1965 when Doshisha University in Kyoto, Japan, a young Gunpei Yokoi joine</description><guid>http://nowgamer.com/features/606/the-complete-history-of-metroid</guid></item><item><title>Interview: Suda 51</title><link>http://nowgamer.com/features/604/interview-suda-51</link><description>I'm really enjoying working with Mikami-san. I think he looks like Eminem</description><guid>http://nowgamer.com/features/604/interview-suda-51</guid></item><item><title>GDC: PlayStation Move Hands-On Impressions</title><link>http://nowgamer.com/features/603/gdc-playstation-move-hands-on-impressions</link><description>We've had a go with Sony's new motion controller...</description><guid>http://nowgamer.com/features/603/gdc-playstation-move-hands-on-impressions</guid></item><item><title>The Wii Games We'd Most Like To See On PS Move</title><link>http://nowgamer.com/features/602/the-wii-games-wed-most-like-to-see-on-ps-move</link><description>So how about turning the graphics up to 11 and bringing it over to PS3 then?</description><guid>http://nowgamer.com/features/602/the-wii-games-wed-most-like-to-see-on-ps-move</guid></item><item><title>What Sony Should Have Done With Move</title><link>http://nowgamer.com/features/601/what-sony-should-have-done-with-move-5-better-ideas</link><description>Part of our downbeat perception of Move is our inability to understand why exactly we need it.</description><guid>http://nowgamer.com/features/601/what-sony-should-have-done-with-move-5-better-ideas</guid></item><item><title>PlayStation Move: The Journalist View</title><link>http://nowgamer.com/features/600/playstation-move-the-journalist-view</link><description>With the final reveal of Sony's motion controller system we share the thoughts of the gaming press </description><guid>http://nowgamer.com/features/600/playstation-move-the-journalist-view</guid></item><item><title>The Rise And Fall Of Licensed Games</title><link>http://nowgamer.com/features/599/the-rise-and-fall-of-licensed-games</link><description>It's not easy, but with Bourne now I think we really have the stars aligned</description><guid>http://nowgamer.com/features/599/the-rise-and-fall-of-licensed-games</guid></item><item><title>The Finest Females Of Final Fantasy</title><link>http://nowgamer.com/features/598/we-know-what-youre-thinking-but-stop-right-the</link><description>It's the green hair that does it (and the ability to summon massive monsters of death).</description><guid>http://nowgamer.com/features/598/we-know-what-youre-thinking-but-stop-right-the</guid></item><item><title>The Best Spells Of Final Fantasy</title><link>http://nowgamer.com/features/596/the-best-spells-of-final-fantasy</link><description>In FFXIII, Odin is apparently a Transformer capable of turning into his own horse. W. T. F?</description><guid>http://nowgamer.com/features/596/the-best-spells-of-final-fantasy</guid></item><item><title>Before They Were Famous</title><link>http://nowgamer.com/features/595/before-they-were-famous</link><description>Yuji Naka learned programming by typing up magazine listings for games</description><guid>http://nowgamer.com/features/595/before-they-were-famous</guid></item><item><title>Eclectic Dreams</title><link>http://nowgamer.com/features/594/eclectic-dreams</link><description>The project was born from something The Behemoth experimented with in its first release</description><guid>http://nowgamer.com/features/594/eclectic-dreams</guid></item><item><title>Interview: Clint Hocking</title><link>http://nowgamer.com/features/593/interview-clint-hocking</link><description>I had Loderunner on the Vic 20 and it came with a level level editor, which was unbelievable</description><guid>http://nowgamer.com/features/593/interview-clint-hocking</guid></item><item><title>Blur: Bizarre Creations' Ben Ward Q&amp;A</title><link>http://nowgamer.com/features/592/blur-bizarre-creations-ben-ward-qa</link><description>ou can create challenges and send them to your friends</description><guid>http://nowgamer.com/features/592/blur-bizarre-creations-ben-ward-qa</guid></item><item><title>The Making Of Quake</title><link>http://nowgamer.com/features/591/the-making-of-quake</link><description>Without John Carmack's engine and the game behind it, the industry would've taken longer to advance</description><guid>http://nowgamer.com/features/591/the-making-of-quake</guid></item><item><title>The Top Ten Gaming Snacks</title><link>http://nowgamer.com/features/590/the-top-ten-gaming-snacks</link><description>Scrape the creamy centre away with your teeth.</description><guid>http://nowgamer.com/features/590/the-top-ten-gaming-snacks</guid></item><item><title>Even The Best Games Ever Made Have Crappy Features</title><link>http://nowgamer.com/features/588/the-crappiest-things-about-the-best-games</link><description>The same voices emanate from knights, elves, cat-people, lizard-men, and everything in between.</description><guid>http://nowgamer.com/features/588/the-crappiest-things-about-the-best-games</guid></item><item><title>The Best Free Games In The World - EVER!</title><link>http://nowgamer.com/features/587/the-best-free-games-in-the-world-ever</link><description>Free doesn't have to mean you get what you pay for.</description><guid>http://nowgamer.com/features/587/the-best-free-games-in-the-world-ever</guid></item><item><title>Labour Of Love</title><link>http://nowgamer.com/features/585/labour-of-love</link><description>Right now, I really want to make more tools. I'm eager to get back into it.</description><guid>http://nowgamer.com/features/585/labour-of-love</guid></item><item><title>Motion, Plus: Red Steel 2 Q&amp;A</title><link>http://nowgamer.com/features/584/motion-plus-red-steel-2-qa</link><description>We talk to Red Steel 2 Creative Director Jason Vandenberghe about reboots, mature games and motion+</description><guid>http://nowgamer.com/features/584/motion-plus-red-steel-2-qa</guid></item><item><title>The Complete History Of Final Fantasy: Part Two</title><link>http://nowgamer.com/features/583/the-complete-history-of-final-fantasy-part-two</link><description>Something significant happened in between the development of VI and VII</description><guid>http://nowgamer.com/features/583/the-complete-history-of-final-fantasy-part-two</guid></item><item><title>The Complete History Of Final Fantasy: Part One</title><link>http://nowgamer.com/features/582/the-complete-history-of-final-fantasy-part-1</link><description>FF has always been a progressive, relevant and ultimately fun series over its 22-year life</description><guid>http://nowgamer.com/features/582/the-complete-history-of-final-fantasy-part-1</guid></item><item><title>5 Reasons Why Xbox 360 Needs Heavy Rain</title><link>http://nowgamer.com/features/580/5-reasons-why-xbox-360-needs-heavy-rain</link><description>With Natal, Microsoft has an opportunity to create truly immersive interactive narratives.</description><guid>http://nowgamer.com/features/580/5-reasons-why-xbox-360-needs-heavy-rain</guid></item><item><title>Interview: Crackdown 2</title><link>http://nowgamer.com/features/577/interview-crackdown-2</link><description>We are very attached to what the original did with DLC and again we want to deliver something that a</description><guid>http://nowgamer.com/features/577/interview-crackdown-2</guid></item><item><title>How To: Become A Console Fanboy</title><link>http://nowgamer.com/features/576/how-to-become-a-console-fanboy</link><description>Other people will think you're amazing.</description><guid>http://nowgamer.com/features/576/how-to-become-a-console-fanboy</guid></item><item><title>iPad: The future of mass-market gaming?</title><link>http://nowgamer.com/features/574/ipad-the-future-of-mass-market-gaming</link><description>NowGamer canvasses opinion from the developer community on the potential of Apple's latest device...</description><guid>http://nowgamer.com/features/574/ipad-the-future-of-mass-market-gaming</guid></item><item><title>Q&amp;A: Peter Molyneux Talks Fable III</title><link>http://nowgamer.com/features/572/qa-peter-molyneux-talks-fable-iii</link><description>We caught up with the Microsoft Games Studios and Lionhead creative director at the X10 event</description><guid>http://nowgamer.com/features/572/qa-peter-molyneux-talks-fable-iii</guid></item><item><title>5 Reasons Why Heavy Rain Won't Run On Xbox 360</title><link>http://nowgamer.com/features/571/5-reasons-why-heavy-rain-wont-run-on-xbox-360</link><description>This feeling is largely mirrored across the pages of fan-sites</description><guid>http://nowgamer.com/features/571/5-reasons-why-heavy-rain-wont-run-on-xbox-360</guid></item><item><title>The Best Hell Levels... EVER!</title><link>http://nowgamer.com/features/570/the-best-hell-levels-ever</link><description>Apparently, 'Total Wipeout' is a favourite pastime in Greek hell</description><guid>http://nowgamer.com/features/570/the-best-hell-levels-ever</guid></item><item><title>A Rose-Tinted View: Microsoft's Game Room</title><link>http://nowgamer.com/features/569/a-rose-tinted-view-microsofts-game-room</link><description>Can Microsoft really make a success of Game Room?</description><guid>http://nowgamer.com/features/569/a-rose-tinted-view-microsofts-game-room</guid></item><item><title>Shock To The System</title><link>http://nowgamer.com/features/566/shock-to-the-system-the-making-of-system-shock-2</link><description>System Shock was the Half-Life 2 of its time in many ways, advancing and introducing technologies wh</description><guid>http://nowgamer.com/features/566/shock-to-the-system-the-making-of-system-shock-2</guid></item><item><title>Interview: Peter Moore</title><link>http://nowgamer.com/features/565/interview-peter-moore</link><description>3D, you know, everyone asks me about it, and I'm excited as a consumer.</description><guid>http://nowgamer.com/features/565/interview-peter-moore</guid></item><item><title>The Post-Recession Blues</title><link>http://nowgamer.com/features/564/the-post-recession-blues</link><description>We have to question whether certain cuts were entirely necessary...</description><guid>http://nowgamer.com/features/564/the-post-recession-blues</guid></item><item><title>Interview: Alien Versus Predator</title><link>http://nowgamer.com/features/561/interview-alien-versus-predator</link><description>The key goal was to try and tailor then narrative to suit the species</description><guid>http://nowgamer.com/features/561/interview-alien-versus-predator</guid></item><item><title>Heavy Rain: The Best Rain In Games</title><link>http://nowgamer.com/features/563/heavy-rain-the-best-rain-in-games</link><description>Lightning, thunder, torrential rain... with Non piu andrai farfallone amoroso blaring out as you mowed</description><guid>http://nowgamer.com/features/563/heavy-rain-the-best-rain-in-games</guid></item><item><title>Star Trek Online: Klingon Q&amp;A</title><link>http://nowgamer.com/features/562/star-trek-online-klingon-qa</link><description>We find out why the Klingons have their own chunk of Cryptic's new Star Trek MMO...</description><guid>http://nowgamer.com/features/562/star-trek-online-klingon-qa</guid></item><item><title>The Making Of Alien Vs Predator</title><link>http://nowgamer.com/features/560/the-making-of-alien-vs-predator</link><description>The game was ultimately successful, selling around 300,000 units, and becoming one of the Jaguar's '</description><guid>http://nowgamer.com/features/560/the-making-of-alien-vs-predator</guid></item><item><title>Interview - BioWare's Ray Muzyka</title><link>http://nowgamer.com/features/559/interview-biowares-ray-muzyka</link><description>Mass Effect 2 demonstrates you can still push the envelope even further on 360 and we're excited abo</description><guid>http://nowgamer.com/features/559/interview-biowares-ray-muzyka</guid></item><item><title>PS3: The Multimedia Myth</title><link>http://nowgamer.com/features/557/ps3-the-multimedia-myth</link><description>While none of the PS3's media features are decisive for gamers their sheer weight in numbers makes t</description><guid>http://nowgamer.com/features/557/ps3-the-multimedia-myth</guid></item><item><title>The Making Of Manic Miner</title><link>http://nowgamer.com/features/556/the-making-of-manic-miner</link><description></description><guid>http://nowgamer.com/features/556/the-making-of-manic-miner</guid></item><item><title></title><link>http://nowgamer.com/features/555/interview-napoleon-total-war</link><description>When a lot of people set out to write AI, they think the purpose of it is to beat the player. It act</description><guid>http://nowgamer.com/features/555/interview-napoleon-total-war</guid></item><item><title></title><link>http://nowgamer.com/features/554/40-to-change-your-gaming-life</link><description>You're about to blow your wad on a full price game, but wait right there</description><guid>http://nowgamer.com/features/554/40-to-change-your-gaming-life</guid></item><item><title>2010: Nintendo's Best Year Yet?</title><link>http://nowgamer.com/features/553/2010-nintendos-best-year-yet</link><description></description><guid>http://nowgamer.com/features/553/2010-nintendos-best-year-yet</guid></item><item><title>The Top 25 Sci-Fi Games Of All Time</title><link>http://nowgamer.com/features/546/the-top-25-sci-fi-games-of-all-time</link><description>As a game, Halo makes it into the top ten. If rated as a piece of sci-fi alone, it would have failed</description><guid>http://nowgamer.com/features/546/the-top-25-sci-fi-games-of-all-time</guid></item><item><title>10 Greatest Mass Effect Moments</title><link>http://nowgamer.com/features/552/10-greatest-mass-effect-moments</link><description>You know it's all about to go a bit Pete Tong when one of the characters you're first introduced to </description><guid>http://nowgamer.com/features/552/10-greatest-mass-effect-moments</guid></item><item><title>Top Ten Most Iconic Gaming Weapons</title><link>http://nowgamer.com/features/551/top-ten-most-iconic-gaming-weapons</link><description>Which are the weapons that define your gaming?</description><guid>http://nowgamer.com/features/551/top-ten-most-iconic-gaming-weapons</guid></item><item><title>Q&amp;A: Dante's Inferno dev Jonathan Knight</title><link>http://nowgamer.com/features/550/qa-dantes-inferno-dev-jonathan-knight</link><description>There is great power in some of the legends, myths, and literature of the past</description><guid>http://nowgamer.com/features/550/qa-dantes-inferno-dev-jonathan-knight</guid></item><item><title>Medicine Men: BioWare Interview </title><link>http://nowgamer.com/features/549/medicine-men</link><description>Baldur's Gate was a big success, but Baldur's Gate II was a success right out of the gate</description><guid>http://nowgamer.com/features/549/medicine-men</guid></item><item><title>When Bad Things Happen To Good Games</title><link>http://nowgamer.com/features/545/when-bad-things-happen-to-good-games</link><description>With this in mind, cover your eyes as we investigate, in no particular order, the top 20 videogames </description><guid>http://nowgamer.com/features/545/when-bad-things-happen-to-good-games</guid></item><item><title>The Top Ten Comebacks Of 2010</title><link>http://nowgamer.com/features/543/the-top-ten-comebacks-in-2010</link><description>The Top Ten Comebacks In 2010</description><guid>http://nowgamer.com/features/543/the-top-ten-comebacks-in-2010</guid></item><item><title>The Best Historical Games Of 2010</title><link>http://nowgamer.com/features/542/the-best-historical-games-of-2010</link><description>God Of War III is wrapping things up though and bringing an end to the ancient world. </description><guid>http://nowgamer.com/features/542/the-best-historical-games-of-2010</guid></item><item><title>Game Of The Decade: Industry Picks</title><link>http://nowgamer.com/features/539/game-of-the-decade-industry-picks</link><description>The past ten years have seen game design escalate in ambition</description><guid>http://nowgamer.com/features/539/game-of-the-decade-industry-picks</guid></item><item><title>The Most Violent Games Of 2010</title><link>http://nowgamer.com/features/538/the-most-violent-games-of-2010</link><description>testicles can be torn off altogether with just a little pressure and a soupcon of sheer.</description><guid>http://nowgamer.com/features/538/the-most-violent-games-of-2010</guid></item><item><title>2010: The Year's Biggest Surprise Hits</title><link>http://nowgamer.com/features/537/2010-the-years-biggest-surprise-hits</link><description>Split/Second has the capacity to invigorate the somewhat bushed arcade racer genre.</description><guid>http://nowgamer.com/features/537/2010-the-years-biggest-surprise-hits</guid></item><item><title>Halo Reach: What We Know</title><link>http://nowgamer.com/features/536/halo-reach-what-we-know</link><description>All the facts on Bungie's next epic sci-fi shooter</description><guid>http://nowgamer.com/features/536/halo-reach-what-we-know</guid></item><item><title>Mass Effect: The Story So Far</title><link>http://nowgamer.com/features/535/mass-effect-the-story-so-far</link><description>Civilisation is born, it lives and is wiped out to start again</description><guid>http://nowgamer.com/features/535/mass-effect-the-story-so-far</guid></item><item><title>2010: The Top Ten Most Impressive Graphics</title><link>http://nowgamer.com/features/534/2010-a-year-of-beauty</link><description>Gran Turismo is actually so pretty that it looks better than real-life.</description><guid>http://nowgamer.com/features/534/2010-a-year-of-beauty</guid></item><item><title>2010: NowGamer's Tech Predictions</title><link>http://nowgamer.com/features/533/2010-nowgamers-gaming-tech-predictions</link><description>What hardware will we be buying during 2010?</description><guid>http://nowgamer.com/features/533/2010-nowgamers-gaming-tech-predictions</guid></item><item><title>2010: Top Ten Sci-fi Games</title><link>http://nowgamer.com/features/532/2010-top-ten-sci-fi-games</link><description>The Mass Effect universe is fleshed out with ballroom-cutting grace</description><guid>http://nowgamer.com/features/532/2010-top-ten-sci-fi-games</guid></item><item><title>2010: The Coming Year's Scariest Games</title><link>http://nowgamer.com/features/530/2010-the-coming-years-scariest-games</link><description>it might even make a certain member of the team fall off their chair</description><guid>http://nowgamer.com/features/530/2010-the-coming-years-scariest-games</guid></item><item><title>2010: Top Ten Multiplayer Games</title><link>http://nowgamer.com/features/529/2010-top-ten-multiplayer-games</link><description>We're keeping the faith that Reach will be nothing short of a minor revolution.</description><guid>http://nowgamer.com/features/529/2010-top-ten-multiplayer-games</guid></item><item><title>2010: Our Top Ten New IPs</title><link>http://nowgamer.com/features/528/2010-our-top-ten-new-ips</link><description>What follows promises to be a very original and excviting adventure</description><guid>http://nowgamer.com/features/528/2010-our-top-ten-new-ips</guid></item><item><title>PS3 3D: The Future Of Gaming?</title><link>http://nowgamer.com/features/527/ps3-3d-the-future-of-gaming</link><description>Will it offer developers and gamers more than just astonishing visuals?</description><guid>http://nowgamer.com/features/527/ps3-3d-the-future-of-gaming</guid></item><item><title>C&amp;C4 Interview: Kane Is Able</title><link>http://nowgamer.com/features/524/cc4-interview-kane-is-able</link><description>We talk to Joseph D Kucan the actor behind PC gamings most enigmatic villain - Kane</description><guid>http://nowgamer.com/features/524/cc4-interview-kane-is-able</guid></item><item><title>2010: Xbox 360 Vs PS3 Exclusives</title><link>http://nowgamer.com/features/526/2010-xbox-360-vs-ps3-exclusives</link><description>PS3 is about to have a better year than Xbox 360.</description><guid>http://nowgamer.com/features/526/2010-xbox-360-vs-ps3-exclusives</guid></item><item><title>2009: The Year In Review</title><link>http://nowgamer.com/features/521/2009-the-year-in-review</link><description>As the end dawns on NowGamer's first year on the internets, we take a look at the year that was</description><guid>http://nowgamer.com/features/521/2009-the-year-in-review</guid></item><item><title>NowGamer Game Of The Year Award 2009</title><link>http://nowgamer.com/features/511/nowgamer-game-of-the-year-award-2009</link><description>The games that have made us laugh and cry, that have kept us up way past our bedtimes and those that</description><guid>http://nowgamer.com/features/511/nowgamer-game-of-the-year-award-2009</guid></item><item><title>The Top Ten Ice Levels</title><link>http://nowgamer.com/features/509/the-top-ten-ice-levels</link><description>It's a trip down memory lane more than anything else</description><guid>http://nowgamer.com/features/509/the-top-ten-ice-levels</guid></item><item><title>The History Of Christmas Games</title><link>http://nowgamer.com/features/513/the-history-of-christmas-games</link><description>If you consider December to be a stressful month, it could be worse; try having to contend with all</description><guid>http://nowgamer.com/features/513/the-history-of-christmas-games</guid></item><item><title>The Top Ten Secretest Accolades</title><link>http://nowgamer.com/features/520/the-top-ten-secretest-accolades</link><description>Gotta catch 'em all!</description><guid>http://nowgamer.com/features/520/the-top-ten-secretest-accolades</guid></item><item><title>The Top Ten Longest Accolades</title><link>http://nowgamer.com/features/519/the-top-ten-longest-accolades</link><description>To complete all of these would tak one year of play, 24/7 with no sleep.</description><guid>http://nowgamer.com/features/519/the-top-ten-longest-accolades</guid></item><item><title>The Top Ten Glitchiest Accolades</title><link>http://nowgamer.com/features/518/the-top-ten-glitchiest-accolades</link><description>Not that we condone glitching, but shoddy programming can and should be exposed</description><guid>http://nowgamer.com/features/518/the-top-ten-glitchiest-accolades</guid></item><item><title>The Top Ten Funniest Accolades</title><link>http://nowgamer.com/features/517/the-top-fifteen-funniest-accolades</link><description>An homage to Chad Vader, no less.</description><guid>http://nowgamer.com/features/517/the-top-fifteen-funniest-accolades</guid></item><item><title>The Top Ten Easiest Accolades</title><link>http://nowgamer.com/features/516/the-top-fifteen-easiest-accolades</link><description>Bam! You just got 2,005 gamer points by reading this far!</description><guid>http://nowgamer.com/features/516/the-top-fifteen-easiest-accolades</guid></item><item><title>The Top Ten Hardest Accolades</title><link>http://nowgamer.com/features/515/the-top-20-hardest-accolades</link><description>Hope, pray, practice. Then give up.</description><guid>http://nowgamer.com/features/515/the-top-20-hardest-accolades</guid></item><item><title>Gaming's Top Ten Secret Santas</title><link>http://nowgamer.com/features/514/gamings-top-ten-secret-santas</link><description>If it's secret and it's Santa, we've found it...</description><guid>http://nowgamer.com/features/514/gamings-top-ten-secret-santas</guid></item><item><title>Mass Effect 2: Exclusive Interview</title><link>http://nowgamer.com/features/508/mass-effect-2-exclusive-interview</link><description>The phantom of the space opera</description><guid>http://nowgamer.com/features/508/mass-effect-2-exclusive-interview</guid></item><item><title>Splinter Cell: Conviction Developer Q&amp;A</title><link>http://nowgamer.com/features/505/splinter-cell-conviction-developer-qa</link><description>by the time Archer and Kestrel were big buddies, our actors were big buddies.</description><guid>http://nowgamer.com/features/505/splinter-cell-conviction-developer-qa</guid></item><item><title>A.P.B.: The Word On The Street...</title><link>http://nowgamer.com/features/506/apb-the-word-on-the-street</link><description>Yet another ambitious MMO project, but how will A.P.B. go beyond merely imitating World Of Warcraft?</description><guid>http://nowgamer.com/features/506/apb-the-word-on-the-street</guid></item><item><title>War Games: Medal Of Honor Vs Modern Warfare</title><link>http://nowgamer.com/features/504/war-games-medal-of-honor-vs-modern-warfare</link><description>Can EA usurp Modern Warfare's throne with a revamped Medal Of Honor?</description><guid>http://nowgamer.com/features/504/war-games-medal-of-honor-vs-modern-warfare</guid></item><item><title>BioShock 2 interview: Intelligent Design</title><link>http://nowgamer.com/features/503/intelligent-design</link><description>Jordan Thomas of 2K Marin takes us 20,000 leagues under the sea</description><guid>http://nowgamer.com/features/503/intelligent-design</guid></item><item><title>Top Ten Videogame Clich?</title><link>http://nowgamer.com/features/502/top-ten-videogame-clichs</link><description>glugging down a bottle of wine should (ironically) clear your head after a severe bludgeoning</description><guid>http://nowgamer.com/features/502/top-ten-videogame-clichs</guid></item><item><title>NowGamer Exclusive: Rage Q&amp;A</title><link>http://nowgamer.com/features/501/exclusive-rage-qa</link><description>NowGamer speaks to Tim Willits, creative director at id Software</description><guid>http://nowgamer.com/features/501/exclusive-rage-qa</guid></item><item><title>Gaming Legends: Tony Garcia Q&amp;A</title><link>http://nowgamer.com/features/500/gaming-legends-tony-garcia-qa</link><description>I like to play FPS and driving games, but I've also succumbed to a good number of the casual ones</description><guid>http://nowgamer.com/features/500/gaming-legends-tony-garcia-qa</guid></item><item><title>Life Begins At Forty: Army Of Two Q&amp;A</title><link>http://nowgamer.com/features/499/life-begins-at-forty-army-of-two-qa</link><description>EA was happy and we had success. The core ideas of the game are very successful.</description><guid>http://nowgamer.com/features/499/life-begins-at-forty-army-of-two-qa</guid></item><item><title>Riding The Metro: Metro 2033 Q&amp;A</title><link>http://nowgamer.com/features/497/riding-the-metro-metro-2033-qa</link><description>Maybe it's a question for psychologists why Ukrainian developers prefer the apocalypse</description><guid>http://nowgamer.com/features/497/riding-the-metro-metro-2033-qa</guid></item><item><title>Now You're Talking: Master Chief Speaks</title><link>http://nowgamer.com/features/496/now-youre-talking-master-chief-speaks</link><description>I really try to get inside the character and find out what drives him.</description><guid>http://nowgamer.com/features/496/now-youre-talking-master-chief-speaks</guid></item><item><title>The Birth Of The Videogame: Braben Q&amp;A</title><link>http://nowgamer.com/features/495/the-birth-of-the-videogame-braben-qa</link><description>Games have tried to ape the film industry too closely, losing sight of what gaming is and should be</description><guid>http://nowgamer.com/features/495/the-birth-of-the-videogame-braben-qa</guid></item><item><title>Another Brick In The Wall</title><link>http://nowgamer.com/features/491/childs-play-lego-indy-feature</link><description>We're creating puzzles and challenges that are helped by two players playing together</description><guid>http://nowgamer.com/features/491/childs-play-lego-indy-feature</guid></item><item><title>What Videogames Have Taught Us About... Death</title><link>http://nowgamer.com/features/494/what-videogames-have-taught-us-about-death</link><description>In Liberty City, changing cars or even just driving around for long enough will see the police compl</description><guid>http://nowgamer.com/features/494/what-videogames-have-taught-us-about-death</guid></item><item><title>Sony's PS3 Video Delivery Service Q&amp;A</title><link>http://nowgamer.com/features/492/sonys-ps3-video-delivery-service-qa</link><description>I think this is really just another step in the evolution of PlayStation</description><guid>http://nowgamer.com/features/492/sonys-ps3-video-delivery-service-qa</guid></item><item><title>Smaller Bytes: Mobile Gaming</title><link>http://nowgamer.com/features/487/smaller-bytes-mobile-gaming</link><description>More than anything else, the iPhone has challenged developers to get the most out of the hardware on</description><guid>http://nowgamer.com/features/487/smaller-bytes-mobile-gaming</guid></item><item><title>Assassin's Creed II: PS3 Vs Xbox 360 Comparison</title><link>http://nowgamer.com/features/489/assassins-creed-ii-ps3-vs-xbox-360-comparison</link><description>The staff member who flipped this coin was decided in a thumb war</description><guid>http://nowgamer.com/features/489/assassins-creed-ii-ps3-vs-xbox-360-comparison</guid></item><item><title>Dressed To Thrill: Cosplay Feature</title><link>http://nowgamer.com/features/488/dressed-to-thrill-cosplay-feature</link><description>The idea of inhabiting and mimicking the character as well as dressing up as them is what makes cosp</description><guid>http://nowgamer.com/features/488/dressed-to-thrill-cosplay-feature</guid></item><item><title>Generation Kill: The Rise Of The 360 FPS</title><link>http://nowgamer.com/features/484/generation-kill-the-rise-of-fpss</link><description>It's remarkable how flexible the FPS has become this generation</description><guid>http://nowgamer.com/features/484/generation-kill-the-rise-of-fpss</guid></item><item><title>Flashforward: Call Of Duty: World At War 2</title><link>http://nowgamer.com/features/486/flashforward-call-of-duty-world-at-war-2</link><description>Our money is on this game appearing next year. It's also on these being the scenarios played out. </description><guid>http://nowgamer.com/features/486/flashforward-call-of-duty-world-at-war-2</guid></item><item><title>Top Ten Pretenders To Modern Warfare 2's Throne</title><link>http://nowgamer.com/features/483/top-ten-pretenders-to-modern-warfare-2s-throne</link><description>Which upcoming games have the potential to recreate the hype of Modern Warfare 2?</description><guid>http://nowgamer.com/features/483/top-ten-pretenders-to-modern-warfare-2s-throne</guid></item><item><title>The Expanded Universe: Gaming Narrative</title><link>http://nowgamer.com/features/463/the-expanded-universe-gaming-narrative</link><description>It's generally the games with the most significant cultural impact that see their universes expanded</description><guid>http://nowgamer.com/features/463/the-expanded-universe-gaming-narrative</guid></item><item><title>Star Trek Online: Exclusive Interview</title><link>http://nowgamer.com/features/480/star-trek-online-exclusive-interview</link><description>The content in Star Trek Online is meant to feel as though you're in one of the TV shows or movies</description><guid>http://nowgamer.com/features/480/star-trek-online-exclusive-interview</guid></item><item><title>MW2: Launch Interview Pt 4 - Computer Magic</title><link>http://nowgamer.com/features/472/mw2-launch-interview-pt-4-computer-magic</link><description>we thought we'd hit a glass ceiling, but then we found ways around it</description><guid>http://nowgamer.com/features/472/mw2-launch-interview-pt-4-computer-magic</guid></item><item><title>MW2: Launch Interview Pt 3 - Fragmatism</title><link>http://nowgamer.com/features/471/mw2-launch-interview-pt-3-fragmatism</link><description>"I'm very out there and not afraid to let them know when they're being ridiculous"</description><guid>http://nowgamer.com/features/471/mw2-launch-interview-pt-3-fragmatism</guid></item><item><title>MW2: Launch Interview Pt 2 - Jackanory</title><link>http://nowgamer.com/features/470/mw2-launch-interview-pt-2-jackanory</link><description>"the game really stands on its own two feet no matter what you're looking for"</description><guid>http://nowgamer.com/features/470/mw2-launch-interview-pt-2-jackanory</guid></item><item><title>Modern Warfare 2 - What The Gamers Think</title><link>http://nowgamer.com/features/479/modern-warfare-2-what-the-gamers-think</link><description>Parents need to know what's in these games - CPC6128</description><guid>http://nowgamer.com/features/479/modern-warfare-2-what-the-gamers-think</guid></item><item><title>Mass Muzyka: Mass Effect 2 Interview</title><link>http://nowgamer.com/features/474/mass-muzyka</link><description>The quality of the experience just blows me away. The team is so passionate and they're so engaged.</description><guid>http://nowgamer.com/features/474/mass-muzyka</guid></item><item><title>The Heavy Rain Tapes, Part Two</title><link>http://nowgamer.com/features/478/the-heavy-rain-tapes-part-2</link><description>maybe we'll think about a motion controller version</description><guid>http://nowgamer.com/features/478/the-heavy-rain-tapes-part-2</guid></item><item><title>MW2: Launch Interview Pt 1 - The Dogs Of War</title><link>http://nowgamer.com/features/469/mw2-launch-interview-pt-1-the-dogs-of-war</link><description>You're not playing it through for the Hollywood experience, you're just saying test me. Really test</description><guid>http://nowgamer.com/features/469/mw2-launch-interview-pt-1-the-dogs-of-war</guid></item><item><title>Retail Warfare: Buying The Year's Biggest Game</title><link>http://nowgamer.com/features/475/retail-warfare-buying-the-years-biggest-game</link><description>We feel it has the potential to be the biggest-selling game ever</description><guid>http://nowgamer.com/features/475/retail-warfare-buying-the-years-biggest-game</guid></item><item><title>The Heavy Rain Tapes, Part One</title><link>http://nowgamer.com/features/468/the-heavy-rain-tapes-part-1</link><description>You know what, I'm going to try to create my own genre</description><guid>http://nowgamer.com/features/468/the-heavy-rain-tapes-part-1</guid></item><item><title>Expert Opinion: Are The Journos Excited About MW2?</title><link>http://nowgamer.com/features/465/expert-opinion-why-we-cant-wait-to-play-mw2</link><description>The excellent multiplayer back end I always view as an added bonus</description><guid>http://nowgamer.com/features/465/expert-opinion-why-we-cant-wait-to-play-mw2</guid></item><item><title>50 Facts About Modern Warfare 2</title><link>http://nowgamer.com/features/464/50-facts-about-modern-warfare-2</link><description>Sticky bombs adhere to any surface from walls, to XxDarCSt4lKRXx's stupid fat head</description><guid>http://nowgamer.com/features/464/50-facts-about-modern-warfare-2</guid></item><item><title>Exclusive Dante's Inferno Interview</title><link>http://nowgamer.com/features/458/exclusive-dantes-inferno-interview</link><description>Dante's Inferno won't scare the crap out of people, but I do think people will be horrified</description><guid>http://nowgamer.com/features/458/exclusive-dantes-inferno-interview</guid></item><item><title>The History Of Videogame Nasties: Part 2</title><link>http://nowgamer.com/features/460/the-history-of-videogame-nasties-part-2</link><description>The Eighties saw the birth of the comedy horror</description><guid>http://nowgamer.com/features/460/the-history-of-videogame-nasties-part-2</guid></item><item><title>A Taste Of Rapture: BioShock 2 Exclusive</title><link>http://nowgamer.com/features/457/a-taste-of-rapture</link><description>BioShock 2 performs the tremendous feat of connecting the dots to its famed predecessor, while still</description><guid>http://nowgamer.com/features/457/a-taste-of-rapture</guid></item><item><title>Exclusive! Rockstar North Speaks</title><link>http://nowgamer.com/features/462/exclusive-rockstar-north-speaks</link><description>Girls will definitely pay attention if you have skills on the dance floor</description><guid>http://nowgamer.com/features/462/exclusive-rockstar-north-speaks</guid></item><item><title>The Top Ten Scariest Games Ever</title><link>http://nowgamer.com/features/461/the-top-ten-scariest-games-ever</link><description>Silent Hill 2 relied not on the ability to startle, reasoning that approach to be cheap</description><guid>http://nowgamer.com/features/461/the-top-ten-scariest-games-ever</guid></item><item><title>The History Of Videogame Nasties: Part 1</title><link>http://nowgamer.com/features/459/the-history-of-videogame-nasties-part-1</link><description>The Texas Chainsaw Massacre was a videogame monstrosity</description><guid>http://nowgamer.com/features/459/the-history-of-videogame-nasties-part-1</guid></item><item><title>Aliens Vs Predator Q&amp;A</title><link>http://nowgamer.com/features/438/aliens-vs-predator-qa</link><description>The motion tracker is in there and as terrifying as always!</description><guid>http://nowgamer.com/features/438/aliens-vs-predator-qa</guid></item><item><title>Exclusive Army Of Two: 40th Day Interview: Pt 2</title><link>http://nowgamer.com/features/454/exclusive-army-of-two-40th-day-interview-pt-2</link><description>We tried to build it so any way you want to play with a friend there'll be something there</description><guid>http://nowgamer.com/features/454/exclusive-army-of-two-40th-day-interview-pt-2</guid></item><item><title>Forza 3 Painting Guide</title><link>http://nowgamer.com/features/455/forza-3-painting-guide</link><description>this rather simple Master Chief has over 300 layers</description><guid>http://nowgamer.com/features/455/forza-3-painting-guide</guid></item><item><title>Exclusive Army Of Two: The 40th Day Interview Pt 1</title><link>http://nowgamer.com/features/452/exclusive-army-of-two-the-40th-day-interview</link><description>They're not gonna have a high five button in Call Of Duty</description><guid>http://nowgamer.com/features/452/exclusive-army-of-two-the-40th-day-interview</guid></item><item><title>From James To Games: Exclusive Avatar Interview</title><link>http://nowgamer.com/features/451/exclusive-avatar-interview</link><description>Cameron's got his unique vision and we have our own thing</description><guid>http://nowgamer.com/features/451/exclusive-avatar-interview</guid></item><item><title>Exclusive Assassin's Creed II Interview</title><link>http://nowgamer.com/features/449/exclusive-assassins-creed-ii-interview</link><description>When you're trying something this ambitious it's hard to get it perfect first time around</description><guid>http://nowgamer.com/features/449/exclusive-assassins-creed-ii-interview</guid></item><item><title>No Laughing Matter - Comedy In Games</title><link>http://nowgamer.com/features/448/no-laughing-matter-comedy-in-games</link><description>The majority of what was the pinnacle of gaming comedy in the Nineties is still the pinnacle today</description><guid>http://nowgamer.com/features/448/no-laughing-matter-comedy-in-games</guid></item><item><title>Exclusive In-Depth Gran Turismo 5 Interview</title><link>http://nowgamer.com/features/446/exclusive-in-depth-gran-turismo-5-interview</link><description>I really, really would love to try making some other type of game</description><guid>http://nowgamer.com/features/446/exclusive-in-depth-gran-turismo-5-interview</guid></item><item><title>The Guiltiest Pleasures In Videogames</title><link>http://nowgamer.com/features/445/the-guiltiest-pleasures-in-videogames</link><description></description><guid>http://nowgamer.com/features/445/the-guiltiest-pleasures-in-videogames</guid></item><item><title>Gran Turismo Exclusive: Kazunori Yamauchi Q&amp;A</title><link>http://nowgamer.com/features/444/gran-turismo-exclusive-kazunori-yamauchi-qa</link><description>I'd say that redesigning Gran Turismo to fit on the PSP was probably the toughest challenge yet</description><guid>http://nowgamer.com/features/444/gran-turismo-exclusive-kazunori-yamauchi-qa</guid></item><item><title>LittleBigPlanet Levels Well Worth Playing</title><link>http://nowgamer.com/features/443/littlebigplanet-levels-well-worth-playing</link><description>Every now and then you play a level that's perfectly made. This is one such level.</description><guid>http://nowgamer.com/features/443/littlebigplanet-levels-well-worth-playing</guid></item><item><title>Animal Magnetism: Best and worst game animals </title><link>http://nowgamer.com/features/441/animals-in-videogames</link><description>Sonic the Hedgehog used to be the cool face of videogames back in Sega's 16-bit days</description><guid>http://nowgamer.com/features/441/animals-in-videogames</guid></item><item><title>Brutal Interview: Exclusive Tim Schafer Q&amp;A</title><link>http://nowgamer.com/features/439/tim-schafer-qa</link><description>Ozzy was cracking a lot of jokes, he was like a court jester</description><guid>http://nowgamer.com/features/439/tim-schafer-qa</guid></item><item><title>Behind The Scenes With Leisure Suit Larry</title><link>http://nowgamer.com/features/440/behind-the-scenes-with-leisure-suit-larry</link><description>Lowe's joyous, tongue-in-cheek personality shone through in everything he did</description><guid>http://nowgamer.com/features/440/behind-the-scenes-with-leisure-suit-larry</guid></item><item><title>Top 25 Beat-'Em-Ups: PART 2</title><link>http://nowgamer.com/features/435/top-25-beat-em-ups-pt-2</link><description>3rd Strike is a phenomenal brawler that proved that 2D fighters were still more than capable of kick</description><guid>http://nowgamer.com/features/435/top-25-beat-em-ups-pt-2</guid></item><item><title>Exclusive Rock Band Network Q&amp;A</title><link>http://nowgamer.com/features/436/exclusive-rock-band-network-qa</link><description>We get regular reports of musicians who were inspired to take up real instruments by playing our gam</description><guid>http://nowgamer.com/features/436/exclusive-rock-band-network-qa</guid></item><item><title>Top 25 Beat-'Em-Ups: PART 1</title><link>http://nowgamer.com/features/434/top-25-beat-em-ups-pt-1</link><description>Vampire Savior is brilliantly frenetic and has some of the most imaginative special moves we've ever</description><guid>http://nowgamer.com/features/434/top-25-beat-em-ups-pt-1</guid></item><item><title>Gaming Crimes: What Are You Guilty Of?</title><link>http://nowgamer.com/features/433/gaming-crimes-pt-1-what-are-you-guilty-of</link><description>What sadistic confessions would you have to justify in the name of your entertainment?</description><guid>http://nowgamer.com/features/433/gaming-crimes-pt-1-what-are-you-guilty-of</guid></item><item><title>Ten Of The Best... Videogame Explosions</title><link>http://nowgamer.com/features/431/ten-of-the-best-explosions</link><description>Probably the best gaming moment of 2008</description><guid>http://nowgamer.com/features/431/ten-of-the-best-explosions</guid></item><item><title>Shades Of Grey: Racism In Videogames</title><link>http://nowgamer.com/features/432/shades-of-grey</link><description>To say that racism is a thing of the past is naive and dangerous</description><guid>http://nowgamer.com/features/432/shades-of-grey</guid></item><item><title>Blur: Q&amp;A With Bizarre Creations' Ben Ward</title><link>http://nowgamer.com/features/430/blur-qa-with-bizarre-creations-ben-ward</link><description>All the good stuff from the Gotham engine is making its way to Blur as well</description><guid>http://nowgamer.com/features/430/blur-qa-with-bizarre-creations-ben-ward</guid></item><item><title>Everything We Know About Max Payne 3</title><link>http://nowgamer.com/features/428/everything-we-know-about-max-payne-3</link><description>No longer the handsome, bitterly wisecracking Max we all know and love</description><guid>http://nowgamer.com/features/428/everything-we-know-about-max-payne-3</guid></item><item><title>Top 25 Racing Games... Ever!: Part 2</title><link>http://nowgamer.com/features/424/top-25-racing-games-ever-part-2</link><description>The varying terrain would continually force you to react not only to the chaotic hairpin turns in th</description><guid>http://nowgamer.com/features/424/top-25-racing-games-ever-part-2</guid></item><item><title>DC Universe Online Q&amp;A</title><link>http://nowgamer.com/features/425/dc-universe-online-qa</link><description>Right now, we're focused on creating a starting point for our universe</description><guid>http://nowgamer.com/features/425/dc-universe-online-qa</guid></item><item><title>Top 25 Racing Games... Ever!: Part 1</title><link>http://nowgamer.com/features/423/top-25-racing-games-ever-part-1</link><description>Road Rash really succeeded in plonking you into the boots of a greasy road hog with a penchant for v</description><guid>http://nowgamer.com/features/423/top-25-racing-games-ever-part-1</guid></item><item><title>Gaming Nightmares</title><link>http://nowgamer.com/features/422/nightmares-on-game-street</link><description>Anyone who thinks game reviewing is a sweet job should spend 17 hours trying to get out of the first</description><guid>http://nowgamer.com/features/422/nightmares-on-game-street</guid></item><item><title>Get A Job: Part 3</title><link>http://nowgamer.com/features/419/get-a-job-part-3</link><description>Don't be afraid to ask hard questions about where the graduates from the course end up</description><guid>http://nowgamer.com/features/419/get-a-job-part-3</guid></item><item><title>Telltale Games: Dan Connors Q&amp;A</title><link>http://nowgamer.com/features/421/dan-connors-qa</link><description>Monkey Island really took off this summer. I was surprised at how big the resurgence was</description><guid>http://nowgamer.com/features/421/dan-connors-qa</guid></item><item><title>Get A Job: Part 2</title><link>http://nowgamer.com/features/418/get-a-job-part-2</link><description>Don't take a bad deal in the belief that it will automatically lead to something better later on</description><guid>http://nowgamer.com/features/418/get-a-job-part-2</guid></item><item><title>Keep It Real: Is Gaikai The Future of Gaming?</title><link>http://nowgamer.com/features/417/keep-it-real</link><description>The problem is that they're trying to take over Microsoft, Sony and Nintendo simultaneously</description><guid>http://nowgamer.com/features/417/keep-it-real</guid></item><item><title>Sony Answers 3.0 Criticisms</title><link>http://nowgamer.com/features/416/sony-answers-30-criticisms</link><description>Thousands, if not millions, of PS3 owners have been venting their frustrations about 3.0</description><guid>http://nowgamer.com/features/416/sony-answers-30-criticisms</guid></item><item><title>Modern Warfare 2: Exclusive Developer Interview</title><link>http://nowgamer.com/features/414/modern-warfare-2-excluisve-developer-interview</link><description>We'd rather hold out and improve the overall quality of the game rather than just get the job done</description><guid>http://nowgamer.com/features/414/modern-warfare-2-excluisve-developer-interview</guid></item><item><title>13 Games We're Desperate To Know More About</title><link>http://nowgamer.com/features/415/13-games-were-desperate-to-know-more-about</link><description>In our opinion the best-looking game ever is also potentially the best game ever full stop</description><guid>http://nowgamer.com/features/415/13-games-were-desperate-to-know-more-about</guid></item><item><title>Get A Job: Your Guide To Securing A Job In Games</title><link>http://nowgamer.com/features/413/get-a-job-your-guide-to-securing-a-job-in-games</link><description>Play games on many different systems and understand how a game utilises the system it's on.</description><guid>http://nowgamer.com/features/413/get-a-job-your-guide-to-securing-a-job-in-games</guid></item><item><title>Massive Damage: Brink Developer Q&amp;A</title><link>http://nowgamer.com/features/412/massive-damage-brink-developer-qa</link><description>I would love for us to become Bethesda's Call Of Duty, or Bethesda's Gears Of War - they would too</description><guid>http://nowgamer.com/features/412/massive-damage-brink-developer-qa</guid></item><item><title>A-Z of The PSPgo</title><link>http://nowgamer.com/features/411/a-z-of-the-pspgo</link><description>Sony needs to pitch quality content at the right price for this venture to be a success</description><guid>http://nowgamer.com/features/411/a-z-of-the-pspgo</guid></item><item><title>Brave New Worlds: Blizzard Q&amp;A</title><link>http://nowgamer.com/features/410/brave-new-world-blizzard-qa</link><description>NowGamer grills Mike Ryder, the executive managing director of international operations at Blizzard</description><guid>http://nowgamer.com/features/410/brave-new-world-blizzard-qa</guid></item><item><title>PS3 Slim FAQs</title><link>http://nowgamer.com/features/409/ps3-slim-has-arrived</link><description>The majority of its lost weight appears to have been taken from the console's height</description><guid>http://nowgamer.com/features/409/ps3-slim-has-arrived</guid></item><item><title>Playing For Money: WorldGaming.com Q&amp;A</title><link>http://nowgamer.com/features/408/worldgamingcom-qa</link><description>We speak to the vice president of Worldgaming.com, Zack Zeldin</description><guid>http://nowgamer.com/features/408/worldgamingcom-qa</guid></item><item><title>Ten Games You Won't Be Playing This Year</title><link>http://nowgamer.com/features/405/ten-games-you-wont-be-playing-this-year</link><description>We're probably reading too far into it, but that doesn't make the idea of the game any less exciting</description><guid>http://nowgamer.com/features/405/ten-games-you-wont-be-playing-this-year</guid></item><item><title>Seabass On Soccer: Exclusive PES 2010 Q&amp;A</title><link>http://nowgamer.com/features/404/seabass-talks-soccer-exclusive-pes-2010-qa</link><description>Players like Messi and Ronaldo were really unstoppable in PES 2009 - now I made them even stronger</description><guid>http://nowgamer.com/features/404/seabass-talks-soccer-exclusive-pes-2010-qa</guid></item><item><title>The Best Games You've Never Played</title><link>http://nowgamer.com/features/406/the-best-games-youve-never-played</link><description>Little Superman chap rescues survivors from alien attack</description><guid>http://nowgamer.com/features/406/the-best-games-youve-never-played</guid></item><item><title>The Price Is Wrong</title><link>http://nowgamer.com/features/403/the-price-is-wrong</link><description>Like the Chewbacca defence, it... does not... make sense</description><guid>http://nowgamer.com/features/403/the-price-is-wrong</guid></item><item><title>Returning Home</title><link>http://nowgamer.com/features/402/returning-home</link><description>It was like walking into some kind of nightmarish, Sony-generated dystopia.</description><guid>http://nowgamer.com/features/402/returning-home</guid></item><item><title>Eidos For Life: Exclusive Ian Livingstone Q&amp;A</title><link>http://nowgamer.com/features/400/eidos-for-life-exclusive-ian-livingstone-qa</link><description>We have a skills shortage, a negative press and a government that hasn't been willing to help</description><guid>http://nowgamer.com/features/400/eidos-for-life-exclusive-ian-livingstone-qa</guid></item><item><title>Kane Talks Smackdown Vs Raw 2010</title><link>http://nowgamer.com/features/389/kane-talks-smackdown-vs-raw-2010</link><description>To see the evolution of the games and how much more realistic and complex they've become over the ye</description><guid>http://nowgamer.com/features/389/kane-talks-smackdown-vs-raw-2010</guid></item><item><title>GC09: Scribblenauts Interview</title><link>http://nowgamer.com/features/397/gc-09-scribblenauts</link><description>People asked for stuff like Chuck Norris, or Lightsabers, but you know...</description><guid>http://nowgamer.com/features/397/gc-09-scribblenauts</guid></item><item><title>GC09: Final Fantasy XIV Interview</title><link>http://nowgamer.com/features/395/gc-09-final-fantasy-xiv-qa</link><description>We've been working on FFXIII and XIV for three or four years, now, because we're both using the Crys</description><guid>http://nowgamer.com/features/395/gc-09-final-fantasy-xiv-qa</guid></item><item><title>GC09: Final Fantasy XIII Interview</title><link>http://nowgamer.com/features/394/gc-09-final-fantasy-xiii-interview</link><description>We'd like to provide additional maps and boss characters, but nothing is set in stone, yet.</description><guid>http://nowgamer.com/features/394/gc-09-final-fantasy-xiii-interview</guid></item><item><title>GC09: David Cage - Heavy Rain Q&amp;A</title><link>http://nowgamer.com/features/393/gamescom-09-heavy-rain-qa</link><description>We speak to Quantic Dream head honcho David Cage about Heavy Rain's newly revealed character...</description><guid>http://nowgamer.com/features/393/gamescom-09-heavy-rain-qa</guid></item><item><title>GC09: Ryozo Tsujimoto Monster Hunter Tri Q&amp;A</title><link>http://nowgamer.com/features/392/gamescom-09-monster-hunter-tri-qa</link><description>Monster Hunter games can be played for a long, long time, but we didn't want to tire gamers out</description><guid>http://nowgamer.com/features/392/gamescom-09-monster-hunter-tri-qa</guid></item><item><title>GC09: Haden Blackman 'Ultimate Sith Edition' Q&amp;A</title><link>http://nowgamer.com/features/390/star-wars-the-force-unleashed-qa</link><description>As LucasArts announces The Force Unleashed Ultimate Sith Edition at gamescom, we speak to the game's</description><guid>http://nowgamer.com/features/390/star-wars-the-force-unleashed-qa</guid></item><item><title>Consoles: The Next Generation</title><link>http://nowgamer.com/features/387/consoles-the-next-generation</link><description>Use your surroundings as a screen of any size, from four inches to eighty feet</description><guid>http://nowgamer.com/features/387/consoles-the-next-generation</guid></item><item><title>What Games Have Taught Us About America</title><link>http://nowgamer.com/features/386/what-games-have-taught-us-about-america</link><description>One day, American football is going to become the most popular sport on Earth</description><guid>http://nowgamer.com/features/386/what-games-have-taught-us-about-america</guid></item><item><title>Why Videogames Suck</title><link>http://nowgamer.com/features/385/why-videogames-suck</link><description>Videogame characters cannot do subtlety</description><guid>http://nowgamer.com/features/385/why-videogames-suck</guid></item><item><title>gamescom '09 Preview</title><link>http://nowgamer.com/features/383/gamescom-09-preview</link><description>Our guide to the content coming straight out of Compt... er, Cologne</description><guid>http://nowgamer.com/features/383/gamescom-09-preview</guid></item><item><title>Xbox 360: New Dashboard Update Says 'Spend More'.</title><link>http://nowgamer.com/features/382/xbox-360-new-dashboard-update-says-spend-more</link><description>factor in too that they cut out the retailer completely&#xD;
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Acronyms</title><link>http://nowgamer.com/features/355/ten-of-the-best-acronyms</link><description>If we weren't so utterly juvenile then we would probably be disgusted</description><guid>http://nowgamer.com/features/355/ten-of-the-best-acronyms</guid></item><item><title>Q&amp;A: Hideo Kojima on MGS Peace Walker</title><link>http://nowgamer.com/features/354/qa-hideo-kojima</link><description>The influential Metal Gear Solid creator talks about the in-development MGS PSP game, Peace Walker</description><guid>http://nowgamer.com/features/354/qa-hideo-kojima</guid></item><item><title>Q&amp;A: Blitz Games' Andrew Oliver</title><link>http://nowgamer.com/features/353/qa-blitz-games-andrew-oliver</link><description>We catch up with the Blitz Games co-founder to talk about the studio's first-ever stereoscopic game</description><guid>http://nowgamer.com/features/353/qa-blitz-games-andrew-oliver</guid></item><item><title>Bizarre Happenings: Bizarre Creations Q&amp;A</title><link>http://nowgamer.com/features/352/bizarre-happenings-bizarre-creations-qa</link><description>We were definitely more mindful of other racing games with Blur.</description><guid>http://nowgamer.com/features/352/bizarre-happenings-bizarre-creations-qa</guid></item><item><title>Forza 3: Start Your Engines</title><link>http://nowgamer.com/features/350/forza-3-start-your-engines</link><description>The cars have a raw physicality that just isn't found in many racing games.</description><guid>http://nowgamer.com/features/350/forza-3-start-your-engines</guid></item><item><title>The Race For The Title</title><link>http://nowgamer.com/features/348/the-race-for-the-title</link><description>Defending with players who feel like solid chunks of muscle remains a joy.</description><guid>http://nowgamer.com/features/348/the-race-for-the-title</guid></item><item><title>Cloud: The Future Of PC Gaming?</title><link>http://nowgamer.com/features/347/the-future-of-pc-gaming</link><description>Publishers and manufacturers big and small are already onboard with OnLive</description><guid>http://nowgamer.com/features/347/the-future-of-pc-gaming</guid></item><item><title>Biting Back: Left 4 Dead 2 Exclusive</title><link>http://nowgamer.com/features/345/biting-back-left-4-dead-2-exclusive</link><description>The use of daylight has already become a major talking point</description><guid>http://nowgamer.com/features/345/biting-back-left-4-dead-2-exclusive</guid></item><item><title>ThenGamer: The Making Of Loom</title><link>http://nowgamer.com/features/343/the-making-of-loom</link><description>LucasArts has recently released many of its classic titles on Steam.</description><guid>http://nowgamer.com/features/343/the-making-of-loom</guid></item><item><title>Q&amp;A: Games 'Champion' Bill Roper </title><link>http://nowgamer.com/features/340/games-champion-bill-roper-talks</link><description>It helps keep your finger on the pulse of what MMO gamers in general want</description><guid>http://nowgamer.com/features/340/games-champion-bill-roper-talks</guid></item><item><title>PS3 Dev Future Brighter Than Xbox?</title><link>http://nowgamer.com/features/337/ps3-dev-future-brighter-than-xbox</link><description>Is the talent tide starting to turn for Sony?</description><guid>http://nowgamer.com/features/337/ps3-dev-future-brighter-than-xbox</guid></item><item><title>Keiji Inafune Interview</title><link>http://nowgamer.com/features/336/keniji-inafune-interview</link><description>When they get to Japan the gamers aren't interested</description><guid>http://nowgamer.com/features/336/keniji-inafune-interview</guid></item><item><title>Respawn Point: Part One</title><link>http://nowgamer.com/features/335/respawn-point-part-one</link><description>Chances are that a few years down the line the game won't reflect the one originally experienced</description><guid>http://nowgamer.com/features/335/respawn-point-part-one</guid></item><item><title>Team17 Dares To Be Digital</title><link>http://nowgamer.com/features/334/team17-dares-to-go-digital</link><description>We'd heard so much shit over the years that it became difficult to believe it</description><guid>http://nowgamer.com/features/334/team17-dares-to-go-digital</guid></item><item><title>Ten Of The Best... Special Moves</title><link>http://nowgamer.com/features/333/top-ten-special-moves</link><description>This is the ultimate psych-out manoeuvre</description><guid>http://nowgamer.com/features/333/top-ten-special-moves</guid></item><item><title>PlayStation 4: What Do We Know?</title><link>http://nowgamer.com/features/330/playstation-4-what-do-we-know</link><description>The details on Sony's next, next-gen console...</description><guid>http://nowgamer.com/features/330/playstation-4-what-do-we-know</guid></item><item><title>Xbox's Top 20: Dubious Protagonists</title><link>http://nowgamer.com/features/329/xboxs-top-20-dubious-protagonists</link><description>No Diddy Kong is all anyone can ever really want from life</description><guid>http://nowgamer.com/features/329/xboxs-top-20-dubious-protagonists</guid></item><item><title>The Future Of Fitness Revealed!</title><link>http://nowgamer.com/features/327/a-one-to-one-about-11</link><description>I like the iidea that we're changing people's lives in a positive manner</description><guid>http://nowgamer.com/features/327/a-one-to-one-about-11</guid></item><item><title>Q&amp;A: Left 4 Dead 2</title><link>http://nowgamer.com/features/325/qa-left-4-dead-2</link><description>Valve's Doug Lombardi answers our questions on the survival horror sequel.</description><guid>http://nowgamer.com/features/325/qa-left-4-dead-2</guid></item><item><title>Free Realms: Developer Interview</title><link>http://nowgamer.com/features/323/free-realms-developer-interview</link><description>We designed the PC version from the ground up with the PS3 in mind</description><guid>http://nowgamer.com/features/323/free-realms-developer-interview</guid></item><item><title>Power Up: Part 2</title><link>http://nowgamer.com/features/322/power-up-part-2</link><description>It's a devastating technicolour yawn</description><guid>http://nowgamer.com/features/322/power-up-part-2</guid></item><item><title>Dead To Rights Interview</title><link>http://nowgamer.com/features/321/dead-to-rights-interview</link><description>Dead To Rights: Retribution revamps Namco's last-gen, underwhelming franchise</description><guid>http://nowgamer.com/features/321/dead-to-rights-interview</guid></item><item><title>The Next Big Five</title><link>http://nowgamer.com/features/320/the-next-big-five</link><description>Which new massively multiplayer releases has the potential to dethrone the big boys?</description><guid>http://nowgamer.com/features/320/the-next-big-five</guid></item><item><title>Q&amp;A: The Saboteur</title><link>http://nowgamer.com/features/318/qa-the-saboteur</link><description>Tom French, Lead Designer on Pandemic's The Saboteur, chats to us about story-telling in games...</description><guid>http://nowgamer.com/features/318/qa-the-saboteur</guid></item><item><title>Power Up: Part 1</title><link>http://nowgamer.com/features/317/power-up-part-1</link><description>We often wish that life was more like a videogame, especially when it comes to power-ups</description><guid>http://nowgamer.com/features/317/power-up-part-1</guid></item><item><title>Monkey Magic</title><link>http://nowgamer.com/features/316/monkey-magic</link><description>After nearly a decade away from our screens, Guybrush Threepwood returns</description><guid>http://nowgamer.com/features/316/monkey-magic</guid></item><item><title>The Making Of Aliens: The Computer Game</title><link>http://nowgamer.com/features/315/the-making-of-aliens-the-computer-game</link><description>You can try to retell the movie or you can extract elements and create an original player-led story</description><guid>http://nowgamer.com/features/315/the-making-of-aliens-the-computer-game</guid></item><item><title>Mass Effect 2 In-Depth</title><link>http://nowgamer.com/features/310/mass-effect-2-in-depth</link><description>We explore the universe of Mass Effect 2 with the game's executive producer Casey Hudson</description><guid>http://nowgamer.com/features/310/mass-effect-2-in-depth</guid></item><item><title>The Big Tennis Review-athon</title><link>http://nowgamer.com/features/308/the-big-tennis-review-a-thon</link><description>Check out all the aces and faults of this generation's tennis games in our review round-up</description><guid>http://nowgamer.com/features/308/the-big-tennis-review-a-thon</guid></item><item><title>Bioware: Past, Present and Future</title><link>http://nowgamer.com/features/307/bioware-past-present-and-future</link><description>We sat down with Bioware's founders to talk about the studio's celebrated past and promising future</description><guid>http://nowgamer.com/features/307/bioware-past-present-and-future</guid></item><item><title>The Making Of Defender</title><link>http://nowgamer.com/features/303/the-making-of-defender</link><description>We chat to Eugene Jarvis on his ruthless arcade classic Defender</description><guid>http://nowgamer.com/features/303/the-making-of-defender</guid></item><item><title>Top Ten Power-ups</title><link>http://nowgamer.com/features/302/top-ten-power-ups</link><description>NowGamer presents ten of the most satisfying power-ups in videogame history</description><guid>http://nowgamer.com/features/302/top-ten-power-ups</guid></item><item><title>The Difficulty Level</title><link>http://nowgamer.com/features/301/the-difficulty-level</link><description>As gaming's audience grows more diverse what will happen to vital role of challenge?</description><guid>http://nowgamer.com/features/301/the-difficulty-level</guid></item><item><title>ThenGamer: The History of the Xbox</title><link>http://nowgamer.com/features/299/thengamer-the-history-of-the-xbox</link><description>As the 360's horizon expands with Natal, NowGamer looks back at the history of its older brother</description><guid>http://nowgamer.com/features/299/thengamer-the-history-of-the-xbox</guid></item><item><title>Assassin's Creed II in-depth</title><link>http://nowgamer.com/features/298/assassins-creed-2</link><description>We talk to Ubisoft's Sebastien Puel on the sequel to one of the most successful IPs of the decade</description><guid>http://nowgamer.com/features/298/assassins-creed-2</guid></item><item><title>The Making Of: MDK</title><link>http://nowgamer.com/features/297/the-making-of-mdk</link><description>Stuart Hunt talks to ex-Shiny boss David Perry, on his genre defying 1997 classic MDK</description><guid>http://nowgamer.com/features/297/the-making-of-mdk</guid></item><item><title>Bioshock 2: Behind The Scenes</title><link>http://nowgamer.com/features/295/bioshock-2-behind-the-scenes</link><description>NowGamer gets an all-access pass to 2K Marin, for a rapturous demo of Bioshock 2</description><guid>http://nowgamer.com/features/295/bioshock-2-behind-the-scenes</guid></item><item><title>Guitar Hero Vs Rockband</title><link>http://nowgamer.com/features/293/guitar-hero-vs-rockband</link><description>With the game industry already saturated with rhythm action titles, how can the genre move forward?</description><guid>http://nowgamer.com/features/293/guitar-hero-vs-rockband</guid></item><item><title>ThenGamer: The Making Of Magic Carpet</title><link>http://nowgamer.com/features/290/the-making-of-magic-carpet</link><description>We talk to the creators of Bullfrog's pioneering 3D Arabian adventure Magic Carpet</description><guid>http://nowgamer.com/features/290/the-making-of-magic-carpet</guid></item><item><title>Sex and Videogames</title><link>http://nowgamer.com/features/288/sex-and-videogames</link><description>We take a lighthearted look at what videogames have taught us about sex</description><guid>http://nowgamer.com/features/288/sex-and-videogames</guid></item><item><title>Top 10 Worst Videogame Diseases</title><link>http://nowgamer.com/features/287/top-10-worst-videogame-diseases</link><description>If you have FoxDie, chances are you're about to be involved in a four-day cut-scene</description><guid>http://nowgamer.com/features/287/top-10-worst-videogame-diseases</guid></item><item><title>The Top 25 Spectrum Games (part 2)</title><link>http://nowgamer.com/features/285/the-top-25-spectrum-games-ever-part-2</link><description>The concluding part of our round-up of the best Spectrum games ever made</description><guid>http://nowgamer.com/features/285/the-top-25-spectrum-games-ever-part-2</guid></item><item><title>The Top 25 Spectrum Games (part 1)</title><link>http://nowgamer.com/features/284/top-25-spectrum-games-ever-part-1</link><description>We delve into the annals of gaming history to bring you the 25 best Speccy games ever</description><guid>http://nowgamer.com/features/284/top-25-spectrum-games-ever-part-1</guid></item><item><title>The Best Boss Battles Ever (part 2)</title><link>http://nowgamer.com/features/282/the-best-boss-battles-ever-part-2</link><description>The second part of our definitive list of the greatest boss battles in videogame history</description><guid>http://nowgamer.com/features/282/the-best-boss-battles-ever-part-2</guid></item><item><title>The Best Boss Battles Ever (part 1)</title><link>http://nowgamer.com/features/281/the-best-boss-battles-ever-part-1</link><description>We bring you a definitive of the greatest boss battles in videogaming history</description><guid>http://nowgamer.com/features/281/the-best-boss-battles-ever-part-1</guid></item><item><title>The Top 10 Games We'd Most Like To Live In</title><link>http://nowgamer.com/features/279/the-games-wed-like-to-live-in</link><description>A prolific polygamist is punished with 50 arm-pumps, eight sock puppets and a protracted wet fart</description><guid>http://nowgamer.com/features/279/the-games-wed-like-to-live-in</guid></item><item><title>The 20 Most Metal Games Ever</title><link>http://nowgamer.com/features/278/the-20-most-metal-games-ever</link><description>Dust-off your leather jacket and check out the best heavy metal-inspired games around</description><guid>http://nowgamer.com/features/278/the-20-most-metal-games-ever</guid></item><item><title>ThenGamer: Game &amp; Watch</title><link>http://nowgamer.com/features/277/thengamer-game-watch</link><description>Long before the NES, Mario, and Zelda there was the Game &amp; Watch...</description><guid>http://nowgamer.com/features/277/thengamer-game-watch</guid></item><item><title>How To Fix PC Gaming</title><link>http://nowgamer.com/features/275/how-to-fix-pc-gaming</link><description>PC gaming may still be vibrant, but it does need a bit of help. Here's our guide to getting it fixed</description><guid>http://nowgamer.com/features/275/how-to-fix-pc-gaming</guid></item><item><title>Behind the Scenes: Eve Online</title><link>http://nowgamer.com/features/272/behind-the-scenes-eve-online</link><description>We enter the most progressive MMO in existence, and talk to the Icelandic renegades behind it</description><guid>http://nowgamer.com/features/272/behind-the-scenes-eve-online</guid></item><item><title>The Making of OutRun</title><link>http://nowgamer.com/features/271/the-making-of-outrun</link><description>We meet Sega legend Yu Suzuki to discuss one of the most iconic racing games ever</description><guid>http://nowgamer.com/features/271/the-making-of-outrun</guid></item><item><title>Fallout 3 Retrospective</title><link>http://nowgamer.com/features/262/fallout-3-retrospective</link><description>We talk to Bethesda on the creation of one of the finest RPGs in recent years</description><guid>http://nowgamer.com/features/262/fallout-3-retrospective</guid></item><item><title>The Making of Dungeon Keeper</title><link>http://nowgamer.com/features/259/the-making-of-dungeon-keeper</link><description>We talk to Peter Molyneux for a behind the scenes look at the devilishly brilliant Dungeon Keeper</description><guid>http://nowgamer.com/features/259/the-making-of-dungeon-keeper</guid></item><item><title>Kodu Explained</title><link>http://nowgamer.com/features/260/kodu-explained</link><description>We talk to the creators of Kodu, the 360's upcoming videogame creation tool</description><guid>http://nowgamer.com/features/260/kodu-explained</guid></item><item><title>The 360 takes on Europe</title><link>http://nowgamer.com/features/255/the-360-takes-on-europe</link><description>Europe has become the new focus for the Xbox 360. Microsoft tells us why</description><guid>http://nowgamer.com/features/255/the-360-takes-on-europe</guid></item><item><title>Ninjas: A Celebration</title><link>http://nowgamer.com/features/253/ninjas-a-celebration</link><description>The Mystical Ninja bears a striking resemblance to our own tales of Robin Hood</description><guid>http://nowgamer.com/features/253/ninjas-a-celebration</guid></item><item><title>The Overclocker's Guide (part 3)</title><link>http://nowgamer.com/features/251/the-overclockers-guide</link><description>The third and final part of our comprehensive PC overclocking guide</description><guid>http://nowgamer.com/features/251/the-overclockers-guide</guid></item><item><title>The Overclocker's Guide (part 2)</title><link>http://nowgamer.com/features/250/the-overclockers-guide-part-2</link><description>Read on for the second part of our mammoth guide to PC overclocking</description><guid>http://nowgamer.com/features/250/the-overclockers-guide-part-2</guid></item><item><title>The Overclocker's Guide (part 1)</title><link>http://nowgamer.com/features/248/the-overclockers-guide-part-1</link><description>Get the most out of your PC with our complete guide to overclocking</description><guid>http://nowgamer.com/features/248/the-overclockers-guide-part-1</guid></item><item><title>The PS3: Two Years On</title><link>http://nowgamer.com/features/246/the-ps3-two-years-on</link><description>The PS3 recently turned two in Europe, Join us as we look back at the console's highs and lows</description><guid>http://nowgamer.com/features/246/the-ps3-two-years-on</guid></item><item><title>Japan Uncovered</title><link>http://nowgamer.com/features/245/japan-uncovered</link><description>A Western game developer working in Japan gives us an inside view of gaming's spiritual home</description><guid>http://nowgamer.com/features/245/japan-uncovered</guid></item><item><title>ThenGamer: Sega Mega CD</title><link>http://nowgamer.com/features/244/thengamer-sega-mega-cd</link><description>We look back at the disastrous launch of the Mega CD and 32X</description><guid>http://nowgamer.com/features/244/thengamer-sega-mega-cd</guid></item><item><title>The King and Us</title><link>http://nowgamer.com/features/243/the-king-and-us</link><description>We speak to Marvelous Entertainment's 'all star' team of RPG developers on Little King's Story</description><guid>http://nowgamer.com/features/243/the-king-and-us</guid></item><item><title>ThenGamer: Spectrum 128</title><link>http://nowgamer.com/features/241/thengamer-spectrum-128</link><description>We look back at the successor to the ZX80 and ZX81, and find out how it almost never happened</description><guid>http://nowgamer.com/features/241/thengamer-spectrum-128</guid></item><item><title>Developer Profile: Starbreeze Studios (part 2)</title><link>http://nowgamer.com/features/240/developer-profile-starbreeze-studios-part-1</link><description>Part 2 of our in-depth look at the brilliant Starbreeze Studios</description><guid>http://nowgamer.com/features/240/developer-profile-starbreeze-studios-part-1</guid></item><item><title>Developer Profile: Starbreeze Studios (part 1)</title><link>http://nowgamer.com/features/239/developer-profile-starbreeze-studios</link><description>An all-access look at one of Europe's most exciting and ambitious developers</description><guid>http://nowgamer.com/features/239/developer-profile-starbreeze-studios</guid></item><item><title>The Making of NiGHTS</title><link>http://nowgamer.com/features/237/the-making-of-nights</link><description>We talk to Sega's Yuji Naka to get a behind-the-scenes look at the classic Saturn hit NiGHTS</description><guid>http://nowgamer.com/features/237/the-making-of-nights</guid></item><item><title>The Inconvenient Truth</title><link>http://nowgamer.com/features/234/the-inconvenient-truth</link><description>A blow-by-blow account of the aftermath of the Virginia Tech massacre</description><guid>http://nowgamer.com/features/234/the-inconvenient-truth</guid></item><item><title>ThenGamer: SEGA Dreamcast</title><link>http://nowgamer.com/features/233/retroinspection-sega-dreamcast</link><description>Join Retro Gamer as it tearfully revisits one of the industry's most underrated contenders</description><guid>http://nowgamer.com/features/233/retroinspection-sega-dreamcast</guid></item><item><title>Killer Instinct - Behind The Scenes</title><link>http://nowgamer.com/features/229/killer-instinct-behind-the-scenes</link><description></description><guid>http://nowgamer.com/features/229/killer-instinct-behind-the-scenes</guid></item><item><title>No More Heroes</title><link>http://nowgamer.com/features/228/no-more-heroes</link><description>A first-hand account of being asked to interview one of your idols, and walking away disappointed</description><guid>http://nowgamer.com/features/228/no-more-heroes</guid></item><item><title>Everyone's A Critic</title><link>http://nowgamer.com/features/227/everyones-a-critic</link><description>GamesTM talks Metacritic's co-founder, about his site's growing potency in the games industry</description><guid>http://nowgamer.com/features/227/everyones-a-critic</guid></item><item><title>Money Matters</title><link>http://nowgamer.com/features/226/money-matters</link><description>GamesTM takes an in-depth look at the business side of video game development</description><guid>http://nowgamer.com/features/226/money-matters</guid></item><item><title>The Second Coming</title><link>http://nowgamer.com/features/225/the-second-coming</link><description>Dragon Age, Mass Effect and emotions, Bioware's co-founder Dr Ray Muzyka talks to 360 magazine</description><guid>http://nowgamer.com/features/225/the-second-coming</guid></item><item><title>The Making Of: Myst</title><link>http://nowgamer.com/features/224/the-making-of-myst</link><description>Join Damien McFerran as he delves into the history of one of the biggest selling videogames ever</description><guid>http://nowgamer.com/features/224/the-making-of-myst</guid></item><item><title>The State of the Xbox (part 2)</title><link>http://nowgamer.com/features/223/the-state-of-the-xbox-part-2</link><description>The concluding part of 360's round table interview on the future of the Xbox 360</description><guid>http://nowgamer.com/features/223/the-state-of-the-xbox-part-2</guid></item><item><title>The State of the Xbox (part 1)</title><link>http://nowgamer.com/features/221/the-state-of-the-xbox-part-1</link><description>360 talks to Microsoft, EA, Rare, Bungie, and more, on the future of the Xbox360</description><guid>http://nowgamer.com/features/221/the-state-of-the-xbox-part-1</guid></item><item><title>Community Spirit</title><link>http://nowgamer.com/features/218/community-spirit</link><description>Building communities around games is still relatively new in the console space</description><guid>http://nowgamer.com/features/218/community-spirit</guid></item><item><title>This is NowGamer</title><link>http://nowgamer.com/features/216/this-is-nowgamer</link><description>Why NowGamer isn't 'just another gaming site'</description><guid>http://nowgamer.com/features/216/this-is-nowgamer</guid></item><item><title>The Return Of The Space Cowboy</title><link>http://nowgamer.com/features/215/the-return-of-the-space-cowboy</link><description>While I was flying it became very clear that when I got back, my work in space was not done</description><guid>http://nowgamer.com/features/215/the-return-of-the-space-cowboy</guid></item><item><title>Sack to the Future</title><link>http://nowgamer.com/features/212/sack-to-the-future</link><description>The PS3 hardware is powerful enough that it's as liberating as we need it to be</description><guid>http://nowgamer.com/features/212/sack-to-the-future</guid></item><item><title>Coming to the Crunch</title><link>http://nowgamer.com/features/211/coming-to-the-crunch</link><description>If you want to grow your business, to be an exceptional firm, then you have to generate a hit</description><guid>http://nowgamer.com/features/211/coming-to-the-crunch</guid></item><item><title>Naked Ware</title><link>http://nowgamer.com/features/210/naked-ware</link><description>WiiWare must be looking like less of a worthwhile project to indie developers with every passing day</description><guid>http://nowgamer.com/features/210/naked-ware</guid></item><item><title>Last Man Standing</title><link>http://nowgamer.com/features/209/last-man-standing</link><description>It's clear that Recon is born from the heart rather than a corporate directive </description><guid>http://nowgamer.com/features/209/last-man-standing</guid></item><item><title>Fun &amp; Games</title><link>http://nowgamer.com/features/208/fun-games</link><description>Though we never glorified the army or war, we didn't quite hit the truth</description><guid>http://nowgamer.com/features/208/fun-games</guid></item><item><title>Thinking Small</title><link>http://nowgamer.com/features/207/thinking-small</link><description>Any company that outlaws Easter eggs in their applications is due for a demotion.</description><guid>http://nowgamer.com/features/207/thinking-small</guid></item><item><title>Games and the Lobby</title><link>http://nowgamer.com/features/206/games-and-the-lobby</link><description>We always come off the blocks flying and yet, sadly, we often let other people catch up and overtake</description><guid>http://nowgamer.com/features/206/games-and-the-lobby</guid></item><item><title>Lost In Translation</title><link>http://nowgamer.com/features/205/lost-in-translation</link><description>Japan has long been considered the spiritual home of the videogame industry</description><guid>http://nowgamer.com/features/205/lost-in-translation</guid></item><item><title>What The Hack?</title><link>http://nowgamer.com/features/204/what-the-hack</link><description>It seems there's no limit to what hackers deem fair play when it comes to transforming hardware</description><guid>http://nowgamer.com/features/204/what-the-hack</guid></item><item><title>Input/Output</title><link>http://nowgamer.com/features/203/inputoutput</link><description>Controllers are key. Without them we would be left staring blankly at a start menu for all eternity</description><guid>http://nowgamer.com/features/203/inputoutput</guid></item><item><title>Get Rhythm</title><link>http://nowgamer.com/features/202/get-rhythm</link><description>Guitar games have been around for almost as long as karaoke or dance titles</description><guid>http://nowgamer.com/features/202/get-rhythm</guid></item><item><title>The Making Of: Raiders Of The Lost Ark</title><link>http://nowgamer.com/features/200/the-making-of-raiders-of-the-lost-arc</link><description>I was very interested in a movie licence, because for me that was the perfect middle ground</description><guid>http://nowgamer.com/features/200/the-making-of-raiders-of-the-lost-arc</guid></item><item><title>The Making Of: Hitchiker's Guide To The Galaxy</title><link>http://nowgamer.com/features/199/the-making-of-hitchikers-guide-to-the-galaxy</link><description>Upon starting work on the game, it was clear the process wouldn't be the same as past projects</description><guid>http://nowgamer.com/features/199/the-making-of-hitchikers-guide-to-the-galaxy</guid></item><item><title>The History Of: Christmas Games</title><link>http://nowgamer.com/features/198/the-history-of-christmas-games</link><description>Let's be honest, it requires anti-business acumen to develop a game about Christmas</description><guid>http://nowgamer.com/features/198/the-history-of-christmas-games</guid></item><item><title>The Making Of: The Strike Series</title><link>http://nowgamer.com/features/201/the-making-of-the-strike-series</link><description>Desert Strike broke new ground as something of an archetype for modern strategy games</description><guid>http://nowgamer.com/features/201/the-making-of-the-strike-series</guid></item><item><title>Arcadeinspection: Taito F Series Jamma Hardware</title><link>http://nowgamer.com/features/197/arcadeinspection-taito-f-series-jamma-hardware</link><description>The New Zealand Story utilised two 6MHz Z80 CPUs running in tandem.</description><guid>http://nowgamer.com/features/197/arcadeinspection-taito-f-series-jamma-hardware</guid></item><item><title>The Making Of: The James Pond Trilogy</title><link>http://nowgamer.com/features/195/the-making-of-the-james-pond-trilogy</link><description>I was eighteen as work began on the concept that would soon become James Pond: Underwater Agent</description><guid>http://nowgamer.com/features/195/the-making-of-the-james-pond-trilogy</guid></item><item><title>The Making Of: Rescue on Fractalus</title><link>http://nowgamer.com/features/194/the-making-of-rescue-on-fractalus</link><description>For inspiration, I went back to Star Wars, wanting the feel of the instrument panel of an X-Wing</description><guid>http://nowgamer.com/features/194/the-making-of-rescue-on-fractalus</guid></item><item><title>Retroinspection: VIC-20</title><link>http://nowgamer.com/features/192/retroinspection-vic-20</link><description>The Japanese are coming, so we will become the Japanese</description><guid>http://nowgamer.com/features/192/retroinspection-vic-20</guid></item><item><title>The Making Of: Soul Calibur</title><link>http://nowgamer.com/features/190/the-making-of-soul-calibur</link><description>We turned our attention towards developing a fighting game that featured normal weapons</description><guid>http://nowgamer.com/features/190/the-making-of-soul-calibur</guid></item><item><title>The History Of: Zelda</title><link>http://nowgamer.com/features/189/the-history-of-zelda</link><description>It has always been important that the gamers grow together with Link</description><guid>http://nowgamer.com/features/189/the-history-of-zelda</guid></item><item><title>The History Of: Grand Theft Auto</title><link>http://nowgamer.com/features/188/the-history-of-grand-theft-auto</link><description>'Race 'N' Chase' is where the genesis of Grand Theft Auto can be found</description><guid>http://nowgamer.com/features/188/the-history-of-grand-theft-auto</guid></item><item><title>The History Of: Elite</title><link>http://nowgamer.com/features/187/the-history-of-elite</link><description>Elite took something like two years for us to fully complete</description><guid>http://nowgamer.com/features/187/the-history-of-elite</guid></item><item><title>The History of Command &amp; Conquer </title><link>http://nowgamer.com/features/184/the-history-of-command-conquer</link><description>The AI in C&amp;C was completely hard coded</description><guid>http://nowgamer.com/features/184/the-history-of-command-conquer</guid></item><item><title>In the chair with Will Wright</title><link>http://nowgamer.com/features/182/in-the-chair-with-will-wright</link><description>Will Wright thinks outside the box</description><guid>http://nowgamer.com/features/182/in-the-chair-with-will-wright</guid></item><item><title>Developer Lookback: EA (part 2)</title><link>http://nowgamer.com/features/181/developer-lookback-ea-part-2</link><description>As the Eighties began to fade, gaming had started to fragment...</description><guid>http://nowgamer.com/features/181/developer-lookback-ea-part-2</guid></item><item><title>Developer Lookback: EA (part 3)</title><link>http://nowgamer.com/features/183/developer-lookback-ea-part-3</link><description>Electronic Arts believed the PS2 to be the machine of its generation</description><guid>http://nowgamer.com/features/183/developer-lookback-ea-part-3</guid></item><item><title>The Arcs of Atari</title><link>http://nowgamer.com/features/180/the-arcs-of-atari</link><description>The Atari logo: an upside down peeled banana or an alphabetic representation of a game of Pong?</description><guid>http://nowgamer.com/features/180/the-arcs-of-atari</guid></item><item><title>Developer Lookback: EA (part 1)</title><link>http://nowgamer.com/features/179/company-profile-ea-part-1</link><description>Get past the casual consumer and you?ll find an apathy for EA equal to the love for Nintendo...</description><guid>http://nowgamer.com/features/179/company-profile-ea-part-1</guid></item><item><title>Retroinspection: Sinclair ZX81</title><link>http://nowgamer.com/features/178/retroinspection-sinclair-zx81</link><description>It was only on the shelves for two years, but the ZX81 made a huge impact between 1981 and 1983...</description><guid>http://nowgamer.com/features/178/retroinspection-sinclair-zx81</guid></item><item><title>The Making Of: Populous</title><link>http://nowgamer.com/features/177/the-making-of-populous</link><description>It seems inconceivable now, but Bullfrog's early future was an uncertain prospect...</description><guid>http://nowgamer.com/features/177/the-making-of-populous</guid></item><item><title>The History Of: Doom</title><link>http://nowgamer.com/features/176/the-history-of-doom</link><description>id software circa 1992 was a very impressive place to be...  </description><guid>http://nowgamer.com/features/176/the-history-of-doom</guid></item><item><title>ThenGamer: SEGA Master System</title><link>http://nowgamer.com/features/174/retroinspection-sega-master-system</link><description>The Sega Master System is something of an enigma...</description><guid>http://nowgamer.com/features/174/retroinspection-sega-master-system</guid></item><item><title>The Making Of: Sensible Soccer</title><link>http://nowgamer.com/features/173/the-making-of-sensible-soccer</link><description>Sensible Software's infatuation with digital footy didn't start with Sensible Soccer...</description><guid>http://nowgamer.com/features/173/the-making-of-sensible-soccer</guid></item><item><title>The History Of: Donkey Kong</title><link>http://nowgamer.com/features/168/the-history-of-donkey-kong</link><description>Remember that entire series of Dallas that was wiped away when Bobby Ewing was brought back to life?</description><guid>http://nowgamer.com/features/168/the-history-of-donkey-kong</guid></item><item><title>Retroinspection: Atari Lynx</title><link>http://nowgamer.com/features/167/retroinspection-atari-lynx</link><description></description><guid>http://nowgamer.com/features/167/retroinspection-atari-lynx</guid></item><item><title>Company Profile: SSI (part 2)</title><link>http://nowgamer.com/features/166/company-profile-ssi</link><description>Strategic Simulations Inc had already been in full swing for half a decade...</description><guid>http://nowgamer.com/features/166/company-profile-ssi</guid></item><item><title>Company Profile: Bullfrog</title><link>http://nowgamer.com/features/164/company-profile-bullfrog</link><description>To look at a full history of Bullfrog, we must go back to 1982 when Les Edgar met Peter Molyneux</description><guid>http://nowgamer.com/features/164/company-profile-bullfrog</guid></item><item><title>The Complete History of Star Wars Games (part 2)</title><link>http://nowgamer.com/features/286/the-complete-history-of-star-wars-games-part-2</link><description>Join us as we conclude our retrospective look at the Star Wars videogame saga</description><guid>http://nowgamer.com/features/286/the-complete-history-of-star-wars-games-part-2</guid></item><item><title>The Complete History of Star Wars Games (part 1)</title><link>http://nowgamer.com/features/280/the-complete-history-of-star-wars-games-part-1</link><description>We bring you an exhaustive guide to every Star Wars game ever made</description><guid>http://nowgamer.com/features/280/the-complete-history-of-star-wars-games-part-1</guid></item><item><title>The Making Of: Tetris</title><link>http://nowgamer.com/features/163/the-making-of-tetris</link><description>For all its appeal and reach, Tetris started off as little more than an amusing distraction</description><guid>http://nowgamer.com/features/163/the-making-of-tetris</guid></item><item><title>The Making Of: Crazy Taxi</title><link>http://nowgamer.com/features/162/the-making-of-crazy-taxi</link><description>How many times have you been stuck in traffic on a piping hot day?</description><guid>http://nowgamer.com/features/162/the-making-of-crazy-taxi</guid></item><item><title>The Definitive Space Invaders (part 2)</title><link>http://nowgamer.com/features/161/the-definitive-space-invaders-part-2</link><description>Nintendo's virtual reality console is one of videogaming's most infamous flops </description><guid>http://nowgamer.com/features/161/the-definitive-space-invaders-part-2</guid></item><item><title>Retroinspection: BBC Micro</title><link>http://nowgamer.com/features/160/retroinspection-bbc-micro</link><description>The story of the BBC Microcomputer can be traced back to a number of unexpected locations</description><guid>http://nowgamer.com/features/160/retroinspection-bbc-micro</guid></item><item><title>Company Profile: SSI (part 1)</title><link>http://nowgamer.com/features/159/company-profile-ssi-part-1</link><description>Joel saw an opportunity to combine his passion for wargames with his basic computer knowledge</description><guid>http://nowgamer.com/features/159/company-profile-ssi-part-1</guid></item><item><title>Company Profile: Big Red Software</title><link>http://nowgamer.com/features/157/company-profile-big-red-software</link><description>Paul Ranson is sitting in his living room, children charging around him...</description><guid>http://nowgamer.com/features/157/company-profile-big-red-software</guid></item><item><title>Retroinspection: Capcom CPS2</title><link>http://nowgamer.com/features/156/retroinspection-capcom-cps2</link><description>By the early-Nineties Capcom had found its arcade groove...</description><guid>http://nowgamer.com/features/156/retroinspection-capcom-cps2</guid></item><item><title>The Making Of: Immortal</title><link>http://nowgamer.com/features/155/the-making-of-immortal</link><description>Ever done something on the spur of the moment and found yourself in a tight squeeze as a result?</description><guid>http://nowgamer.com/features/155/the-making-of-immortal</guid></item><item><title>The Making Of: Miner 2049er</title><link>http://nowgamer.com/features/154/the-making-of-miner-2049er</link><description>From talking to Bill Hogue, it's very clear that he was once a devourer of new technology...</description><guid>http://nowgamer.com/features/154/the-making-of-miner-2049er</guid></item><item><title>The Making Of: Blast Corps</title><link>http://nowgamer.com/features/153/the-making-of-blast-corps</link><description>Throughout the latter half of the Nineties, all eyes were squarely focused on Rare</description><guid>http://nowgamer.com/features/153/the-making-of-blast-corps</guid></item><item><title>The Definitive Space Invaders (part 1)</title><link>http://nowgamer.com/features/152/the-definitive-space-invaders-part-1</link><description>So... Space Invaders. The game that started the whole thing...</description><guid>http://nowgamer.com/features/152/the-definitive-space-invaders-part-1</guid></item><item><title>The Making Of: Worms</title><link>http://nowgamer.com/features/151/the-making-of-worms</link><description>Team17 first encountered Worms in September 1994 at the European Computer Trade Show</description><guid>http://nowgamer.com/features/151/the-making-of-worms</guid></item><item><title>Retroinspection: Sega Game Gear</title><link>http://nowgamer.com/features/149/retroinspection-sega-game-gear</link><description>The Nineties followed what had been an interesting decade for Sega...</description><guid>http://nowgamer.com/features/149/retroinspection-sega-game-gear</guid></item><item><title>Company Profile: The Bitmap Brothers</title><link>http://nowgamer.com/features/146/company-profile-the-bitmap-brothers</link><description>If history has proven anything, it's that the subjugated will rise...</description><guid>http://nowgamer.com/features/146/company-profile-the-bitmap-brothers</guid></item><item><title>The Making Of: Quake</title><link>http://nowgamer.com/features/144/the-making-of-quake</link><description>Any 3D action game made after 1996 owes its life, soul, and money to Quake</description><guid>http://nowgamer.com/features/144/the-making-of-quake</guid></item><item><title>The Making Of: Chuckie Egg</title><link>http://nowgamer.com/features/143/the-making-of-chuckie-egg</link><description>Every system has a killer app or a series of titles that makes it stand out</description><guid>http://nowgamer.com/features/143/the-making-of-chuckie-egg</guid></item><item><title>The Making Of: Archon</title><link>http://nowgamer.com/features/141/the-making-of-archon</link><description>Archon's mix of arcade combat and chesslike strategy ensured it stood out when released in 1983</description><guid>http://nowgamer.com/features/141/the-making-of-archon</guid></item><item><title>The Making Of: Aliens</title><link>http://nowgamer.com/features/140/the-making-of-aliens</link><description>Back in the 8-bit days there was a lot of scary stuff...</description><guid>http://nowgamer.com/features/140/the-making-of-aliens</guid></item><item><title>The History of Mortal Kombat</title><link>http://nowgamer.com/features/138/the-history-of-mortal-kombat</link><description>Mortal Kombat has undergone a variety of changes in order to recapture its early 90s glory days...</description><guid>http://nowgamer.com/features/138/the-history-of-mortal-kombat</guid></item><item><title>ThenGamer: PC Engine</title><link>http://nowgamer.com/features/137/retroinspection-pc-engine</link><description>Western gamers tend to consider Nintendo and Sega as the two major players in the 16-bit console war</description><guid>http://nowgamer.com/features/137/retroinspection-pc-engine</guid></item><item><title>In The Chair: Mel Croucher</title><link>http://nowgamer.com/features/135/in-the-chair-mel-croucher</link><description>The world of videogames is not renowned for its mavericks...</description><guid>http://nowgamer.com/features/135/in-the-chair-mel-croucher</guid></item><item><title>Developer Lookback: SNK (part 3)</title><link>http://nowgamer.com/features/134/developer-lookback-snk-part-3</link><description>The well-publicised demise of SNK shook gaming to the core...</description><guid>http://nowgamer.com/features/134/developer-lookback-snk-part-3</guid></item><item><title>Company Profile: id Software</title><link>http://nowgamer.com/features/133/company-profile-id-software</link><description>The id lineage didn't start with the birth of the company...</description><guid>http://nowgamer.com/features/133/company-profile-id-software</guid></item><item><title>The Art of Music</title><link>http://nowgamer.com/features/116/the-art-of-music</link><description>As videogames enter the mainstream, it's important that non-gamers understand the art form...</description><guid>http://nowgamer.com/features/116/the-art-of-music</guid></item><item><title>Spin Cycle</title><link>http://nowgamer.com/features/115/spin-cycle</link><description>With publishers now controlling the flow of information, can we really trust everything we read?</description><guid>http://nowgamer.com/features/115/spin-cycle</guid></item><item><title>One Giant Leap</title><link>http://nowgamer.com/features/114/one-giant-leap</link><description>There has been a noticeable shift in the corporate world toward harnessing the potential of games</description><guid>http://nowgamer.com/features/114/one-giant-leap</guid></item><item><title>The History of Castlevania</title><link>http://nowgamer.com/features/113/the-history-of-castlevania</link><description>When Bram Stoker penned Dracula in 1897 it's unlikely he could foresee its impact on pop culture</description><guid>http://nowgamer.com/features/113/the-history-of-castlevania</guid></item><item><title>Running the Gauntlet</title><link>http://nowgamer.com/features/112/running-the-gauntlet</link><description>Atari's Gauntlet franchise has been entertaining gamers now for over two decades</description><guid>http://nowgamer.com/features/112/running-the-gauntlet</guid></item><item><title>ThenGamer: Commodore 16</title><link>http://nowgamer.com/features/111/commodore-16</link><description></description><guid>http://nowgamer.com/features/111/commodore-16</guid></item><item><title>The Making Of... Panzer Dragoon Saga Part 1</title><link>http://nowgamer.com/features/110/the-making-of-panzer-dragoon-12</link><description>Team Andromeda's work culminated in the legendary 1998-vintage Panzer Dragoon Saga</description><guid>http://nowgamer.com/features/110/the-making-of-panzer-dragoon-12</guid></item><item><title>In The Chair With Hideo Kojima</title><link>http://nowgamer.com/features/108/in-the-chair-with-hideo-kojima</link><description>It's obvious that Taito had the works of HG Wells in mind when it created Space Invaders...</description><guid>http://nowgamer.com/features/108/in-the-chair-with-hideo-kojima</guid></item><item><title>The History Of Videogame Nasties</title><link>http://nowgamer.com/features/106/the-history-of-videogame-nasties</link><description>The same time videogames gained popularity in the US, a shift occurred in horror films...</description><guid>http://nowgamer.com/features/106/the-history-of-videogame-nasties</guid></item><item><title>Retro Inspection: Acorn Electron</title><link>http://nowgamer.com/features/104/retro-inspection-acorn-electron</link><description>After the roaring success of the BBC Microcomputer, Acorn was a company going places...</description><guid>http://nowgamer.com/features/104/retro-inspection-acorn-electron</guid></item><item><title>The Book of Real Time Strategy Games</title><link>http://nowgamer.com/features/103/the-book-of-real-time-strategy-games</link><description>In this brave new world of guitar peripherals and Nintendo Wii accessibility is everything...</description><guid>http://nowgamer.com/features/103/the-book-of-real-time-strategy-games</guid></item><item><title>Company Profile: Level 9</title><link>http://nowgamer.com/features/102/company-profile-level-9</link><description>The text adventure was a tough genre to crack successfully...</description><guid>http://nowgamer.com/features/102/company-profile-level-9</guid></item><item><title>Life After Sega</title><link>http://nowgamer.com/features/101/life-after-sega</link><description>In recent years many of Japan's leading game creators have decided to set up as independent devs... </description><guid>http://nowgamer.com/features/101/life-after-sega</guid></item><item><title>The Making Of... SWIV</title><link>http://nowgamer.com/features/100/the-making-of-swiv</link><description>Silkworm is a fondly remembered two-player shooter featuring a chopper and jeep in blasting harmony</description><guid>http://nowgamer.com/features/100/the-making-of-swiv</guid></item><item><title>The Making Of... Panzer Dragoon Saga Part 2</title><link>http://nowgamer.com/features/99/the-making-of-panzer-dragoon-saga-part-2</link><description>The mid-to-late-Nineties was a comingof- age period for Japanese console adventures and RPGs...</description><guid>http://nowgamer.com/features/99/the-making-of-panzer-dragoon-saga-part-2</guid></item><item><title>A Question of Balance</title><link>http://nowgamer.com/features/98/a-question-of-balance</link><description>Five years ago Sony funded some internal research into videogame trends...</description><guid>http://nowgamer.com/features/98/a-question-of-balance</guid></item><item><title>The Making Of... Bounder</title><link>http://nowgamer.com/features/97/bounder</link><description>On a particularly gorgeous English summer's day...</description><guid>http://nowgamer.com/features/97/bounder</guid></item><item><title>It's a Me (Insert Name Here)</title><link>http://nowgamer.com/features/96/its-a-me-insert-name-here</link><description>They carry the torch for the world's largest entertainment media...</description><guid>http://nowgamer.com/features/96/its-a-me-insert-name-here</guid></item><item><title>Why We Play</title><link>http://nowgamer.com/features/95/why-we-play</link><description>The misrepresentation of Mass Effect on Fox news proved that games are still ill understood...</description><guid>http://nowgamer.com/features/95/why-we-play</guid></item><item><title>ThenGamer: Atari ST</title><link>http://nowgamer.com/features/94/atari-st</link><description>Following the videogame crash of the early- Eighties, Atari was in horrifying shape...</description><guid>http://nowgamer.com/features/94/atari-st</guid></item><item><title>The Ideas Factory</title><link>http://nowgamer.com/features/93/the-ideas-factory</link><description>Do the games Take The Bullet, Call Of The Dragonfly, HMS Carnage, or Exo mean anything to you?...</description><guid>http://nowgamer.com/features/93/the-ideas-factory</guid></item><item><title>The Book Of MMORPGS</title><link>http://nowgamer.com/features/92/the-book-of-massively-multiplayer-online-role-play</link><description>Everyone has fantasised about being a dual-wielding knight in shining armour... </description><guid>http://nowgamer.com/features/92/the-book-of-massively-multiplayer-online-role-play</guid></item><item><title>Activisionaries</title><link>http://nowgamer.com/features/91/activisionaries</link><description>In the late-Seventies Atari was at a crossroads...</description><guid>http://nowgamer.com/features/91/activisionaries</guid></item><item><title>The Book of Puzzle Games</title><link>http://nowgamer.com/features/88/the-book-of-puzzle-games</link><description>What exactly is a puzzle game?...</description><guid>http://nowgamer.com/features/88/the-book-of-puzzle-games</guid></item><item><title>Brutal Reality</title><link>http://nowgamer.com/features/86/brutal-reality</link><description>Being Tim Schafer is surely a curious experience...</description><guid>http://nowgamer.com/features/86/brutal-reality</guid></item><item><title>Beyond the Fringe</title><link>http://nowgamer.com/features/85/beyond-the-fringe</link><description>New ideas are sacred...</description><guid>http://nowgamer.com/features/85/beyond-the-fringe</guid></item><item><title>Games Get Serious</title><link>http://nowgamer.com/features/81/games-get-serious</link><description>There is a moment in Tomb Raider when it becomes clear that you aren't playing a serious game...</description><guid>http://nowgamer.com/features/81/games-get-serious</guid></item><item><title>How To Be A Gaming God</title><link>http://nowgamer.com/features/80/how-to-be-a-gaming-god</link><description>Just how good at video games are you?...</description><guid>http://nowgamer.com/features/80/how-to-be-a-gaming-god</guid></item><item><title>Two Worlds Collide</title><link>http://nowgamer.com/features/79/two-worlds-collide</link><description>Take a good long look through the annals of console RTS history...</description><guid>http://nowgamer.com/features/79/two-worlds-collide</guid></item><item><title>All Mod Cons</title><link>http://nowgamer.com/features/77/all-mod-cons</link><description>You may feel our modus operandi is to discourage you from entering the video game industry...</description><guid>http://nowgamer.com/features/77/all-mod-cons</guid></item><item><title>The Book of First Person Shooters</title><link>http://nowgamer.com/features/76/the-book-of-first-person-shooters</link><description>POINT, SHOOT, PROCEED. Reductionism kills all fun...</description><guid>http://nowgamer.com/features/76/the-book-of-first-person-shooters</guid></item><item><title>Digital Future</title><link>http://nowgamer.com/features/75/digital-future</link><description>We've developed a fascination with German avant-garde pop singer and countertenor Klaus Nomi...</description><guid>http://nowgamer.com/features/75/digital-future</guid></item><item><title>The Beautiful Games</title><link>http://nowgamer.com/features/73/the-beautiful-games</link><description>Human beings are instinctively competitive beasts...</description><guid>http://nowgamer.com/features/73/the-beautiful-games</guid></item><item><title>Eastern Promise</title><link>http://nowgamer.com/features/72/eastern-promise</link><description></description><guid>http://nowgamer.com/features/72/eastern-promise</guid></item><item><title>Freedom of Choice</title><link>http://nowgamer.com/features/70/freedom-of-choice</link><description>Should we ask moral questions about the decisions we make regarding the way we play games?</description><guid>http://nowgamer.com/features/70/freedom-of-choice</guid></item><item><title>Older, Not Wiser</title><link>http://nowgamer.com/features/69/older-not-wiser</link><description>There's an unspoken marketing rule regarding sequel numbers...</description><guid>http://nowgamer.com/features/69/older-not-wiser</guid></item><item><title>The Book of Shoot-Em-Ups</title><link>http://nowgamer.com/features/68/the-book-of-shoot-em-ups</link><description>Requiring concentration and skill, the shoot-'em-up genre can test your reflexes to the limit...</description><guid>http://nowgamer.com/features/68/the-book-of-shoot-em-ups</guid></item><item><title>Wide Open Spaces</title><link>http://nowgamer.com/features/67/wide-open-spaces</link><description>At Quake Con 07 John Carmack stood before his acolytes and announced he was working on a new game...</description><guid>http://nowgamer.com/features/67/wide-open-spaces</guid></item><item><title>An Epic Achievement</title><link>http://nowgamer.com/features/65/an-epic-achievement</link><description>Most of you will be familiar with id Software's dominance of the game industry by now...</description><guid>http://nowgamer.com/features/65/an-epic-achievement</guid></item><item><title>The Book of Adventure Games</title><link>http://nowgamer.com/features/64/the-book-of-adventure</link><description>Here lies the point-and-click adventure. 1987- 2000...</description><guid>http://nowgamer.com/features/64/the-book-of-adventure</guid></item><item><title>Big Bad World</title><link>http://nowgamer.com/features/63/big-bad-world</link><description>Time is linear. Unless you're Buddhist, in which case it's a circular...</description><guid>http://nowgamer.com/features/63/big-bad-world</guid></item><item><title>Go Big Or Go Home</title><link>http://nowgamer.com/features/62/go-big-or-go-home</link><description></description><guid>http://nowgamer.com/features/62/go-big-or-go-home</guid></item><item><title>Rogue Trading</title><link>http://nowgamer.com/features/61/rogue-trading</link><description>Videogame piracy is rampant, but the UK government is determined to stop it</description><guid>http://nowgamer.com/features/61/rogue-trading</guid></item><item><title>The Book of Movie Games</title><link>http://nowgamer.com/features/60/the-book-of-movie-games</link><description>If Duke Nukem Forever and Too Human are anything to go by, making a videogame is no easy task...</description><guid>http://nowgamer.com/features/60/the-book-of-movie-games</guid></item><item><title>The Nomad Soul</title><link>http://nowgamer.com/features/59/the-nomad-soul</link><description>'You can't class yourself as a true developer until you've been made redundant at least twice'...</description><guid>http://nowgamer.com/features/59/the-nomad-soul</guid></item><item><title>Living the Dream</title><link>http://nowgamer.com/features/58/living-the-dream</link><description>Just how probable is it to turn your hobby into a paycheque every month?</description><guid>http://nowgamer.com/features/58/living-the-dream</guid></item><item><title>Found in Translation</title><link>http://nowgamer.com/features/57/found-in-translation</link><description>There are those games that attract almost universal acclaim from critics and pundits alike... </description><guid>http://nowgamer.com/features/57/found-in-translation</guid></item><item><title>Different Strokes</title><link>http://nowgamer.com/features/56/different-strokes</link><description>Level design needs to go further than requesting a lava world, an ice world and a jungle world.</description><guid>http://nowgamer.com/features/56/different-strokes</guid></item><item><title>The Book of RPG's</title><link>http://nowgamer.com/features/55/the-book-of-rpgs</link><description>Escapism. These eight letters in sequence explain what gaming is all about better than any other wor</description><guid>http://nowgamer.com/features/55/the-book-of-rpgs</guid></item><item><title>East Side Story</title><link>http://nowgamer.com/features/54/east-side-story</link><description>One thing you'll notice if you squint at the world is that trends change...</description><guid>http://nowgamer.com/features/54/east-side-story</guid></item><item><title>Take A Break</title><link>http://nowgamer.com/features/53/take-a-break</link><description>A recent survey found that 40 per cent of gamers don't mind in-game ads...</description><guid>http://nowgamer.com/features/53/take-a-break</guid></item><item><title>Casual Erosion</title><link>http://nowgamer.com/features/52/casual-erosion</link><description>With publishers increasingly seduced by quick-fix gaming, is the hardcore experience under threat?</description><guid>http://nowgamer.com/features/52/casual-erosion</guid></item><item><title>The Book of Beat-'Em-Ups</title><link>http://nowgamer.com/features/51/the-book-of-beat-em-ups</link><description>Fight Club is portrayed as a dangerous cult buried beneath popular culture...</description><guid>http://nowgamer.com/features/51/the-book-of-beat-em-ups</guid></item><item><title>The Forgotten Gamers</title><link>http://nowgamer.com/features/50/the-forgotten-gamers</link><description>There is a huge portion of the gaming population that is all but invisible...</description><guid>http://nowgamer.com/features/50/the-forgotten-gamers</guid></item><item><title>Broken Promises</title><link>http://nowgamer.com/features/48/broken-promises</link><description>Xbox Live is easily one of the greatest things about Microsoft's console...</description><guid>http://nowgamer.com/features/48/broken-promises</guid></item><item><title>The 360 Guide to Xbox Live Etiquette</title><link>http://nowgamer.com/features/47/the-360-guide-to-xbox-live-etiquette</link><description>Here's the sad truth about Xbox Live gaming: it can turn perfectly polite people into dickwads... </description><guid>http://nowgamer.com/features/47/the-360-guide-to-xbox-live-etiquette</guid></item><item><title>Arcade Fire</title><link>http://nowgamer.com/features/46/arcade-fire</link><description>Jonathan Blow, the indie developer behind Braid, sums up Live Arcade's appeal perfectly...</description><guid>http://nowgamer.com/features/46/arcade-fire</guid></item><item><title>Racially Motivated</title><link>http://nowgamer.com/features/45/racially-motivated</link><description>Chris Redfield treads cautiously through a sun-bleached African shantytown...</description><guid>http://nowgamer.com/features/45/racially-motivated</guid></item><item><title>Abstract Art</title><link>http://nowgamer.com/features/43/abstract-art</link><description>As Xbox 360 owners, we're not used to being jealous of other consoles...</description><guid>http://nowgamer.com/features/43/abstract-art</guid></item><item><title>Gateway To Our Hearts</title><link>http://nowgamer.com/features/42/gateway-to-our-hearts</link><description>If you said nothing else about Portal, you could at least say that it was an emotional journey...</description><guid>http://nowgamer.com/features/42/gateway-to-our-hearts</guid></item><item><title>Better, Faster, Stronger</title><link>http://nowgamer.com/features/40/better-faster-stronger</link><description>Videogames are among the most popular and lucrative of media forms...</description><guid>http://nowgamer.com/features/40/better-faster-stronger</guid></item><item><title>Quantum Leap</title><link>http://nowgamer.com/features/39/quantam-leap</link><description>Let us start with Crackdown...</description><guid>http://nowgamer.com/features/39/quantam-leap</guid></item><item><title>Ban Solo</title><link>http://nowgamer.com/features/38/ban-solo</link><description>It's a genuine pleasure to be a videogamer these days...</description><guid>http://nowgamer.com/features/38/ban-solo</guid></item><item><title>You can't be serious!</title><link>http://nowgamer.com/features/37/you-cant-be-serious</link><description>With his ridiculous moustache and bright red dungarees, Mario is hardly a great advert for games</description><guid>http://nowgamer.com/features/37/you-cant-be-serious</guid></item><item><title>Shotguns: A Celebration</title><link>http://nowgamer.com/features/36/shotguns-a-celebration</link><description>The shot gun enters into an agreement with its operator whenever it is selected or awarded</description><guid>http://nowgamer.com/features/36/shotguns-a-celebration</guid></item><item><title>War of the Worlds</title><link>http://nowgamer.com/features/35/war-of-the-worlds</link><description>Richard Garriott watched his first completed project since 1999, Tabula Rasa, go live</description><guid>http://nowgamer.com/features/35/war-of-the-worlds</guid></item><item><title>Games, Lies and Videotapes</title><link>http://nowgamer.com/features/33/games-lies-and-videotapes</link><description>Very soon there could be blood running in the streets between the Hollywood Hills and Silicon Valley</description><guid>http://nowgamer.com/features/33/games-lies-and-videotapes</guid></item><item><title>Dulcet Tones</title><link>http://nowgamer.com/features/32/dulcet-tones</link><description>A game with solid gameplay but ropey presentation just doesn't cut it any more</description><guid>http://nowgamer.com/features/32/dulcet-tones</guid></item><item><title>Playing with your health</title><link>http://nowgamer.com/features/31/playing-with-your-health</link><description>Blood. Violence. Gore. Videogmes Don't always get a good press...</description><guid>http://nowgamer.com/features/31/playing-with-your-health</guid></item><item><title>You Are Just A Number</title><link>http://nowgamer.com/features/29/you-are-just-a-number</link><description>It's the most satisfying sound in gaming; the onomatopoeically awkward Achievement jingle </description><guid>http://nowgamer.com/features/29/you-are-just-a-number</guid></item><item><title>MMO Money MMO Problems</title><link>http://nowgamer.com/features/28/mmo-money-mmo-problems</link><description>Monetising MMO games outside of the purchase price is nothing new</description><guid>http://nowgamer.com/features/28/mmo-money-mmo-problems</guid></item><item><title>Ware Next</title><link>http://nowgamer.com/features/27/ware-next</link><description>What do multi-touch cubes, cybersex suits and augmented realities have to with each other?</description><guid>http://nowgamer.com/features/27/ware-next</guid></item><item><title>Revival Of The Fittest</title><link>http://nowgamer.com/features/26/revival-of-the-fittest</link><description>The gaming industry has gone out and become all mainstream on us</description><guid>http://nowgamer.com/features/26/revival-of-the-fittest</guid></item><item><title>Hardcore Housewives</title><link>http://nowgamer.com/features/25/hardcore-housewives</link><description>The defining characteristic of all good game design is the marriage between accessibility and depth</description><guid>http://nowgamer.com/features/25/hardcore-housewives</guid></item><item><title>Bargain Or Bust</title><link>http://nowgamer.com/features/24/bargain-or-bust</link><description>From the developer and publisher's point of view the second-hand games market is a real problem</description><guid>http://nowgamer.com/features/24/bargain-or-bust</guid></item><item><title>Reality Bytes</title><link>http://nowgamer.com/features/22/reality-bytes</link><description>When videogames first began, the point was not to recreate reality, or even an alternative reality</description><guid>http://nowgamer.com/features/22/reality-bytes</guid></item></channel></rss>
