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Dark Souls 2: Everything We Know So Far

Adam Barne

Feature


FromSoftware is working on its magnum opus, but what do we know so far? We grab every slight detail we can about Dark Souls 2.

Published on Dec 18, 2012

Dark Souls 2 was announced to something of a surprise at this years VGAs. That's not to say it wasn't a pleasant surprise but no one, ourselves included, expected to see a reveal anytime soon.

Why? Well, we're not quite sure. It's certain Dark Souls was one of Namco Bandai's most popular releases, so it's not unusual to see the publisher throw its weight behind a fully fledged sequel.

But we've already heard rumblings. "Accessible," they said. "Straightforward," we cursed. "Understandable," others scoffed.

Normally positives, in the face of a Dark Souls sequel these words surely strike fear into series' fans when it comes to FromSoftware's sequel.

We can't promise you comfort, unfortunately, but what we can do is gather as much information on the game as possible. Maybe your concerns will be quelled, maybe they'll be heightened. Who knows.

We've sourced as much information on Dark Souls 2 as we can, whether it's from press releases, teased information or details hidden within Edge's announcement cover feature. It's all here:

Dark Souls 2 Development Details

  • Dark Souls 2 is published by Namco Bandai.
  • FromSoftware - the original developers for the Souls series - is returning as the developer.
  • Original series producer Hidetaka Miyazaki is only working as a supervisor on the project with minimal involvement.
  • Tomohiro Shibuya and Yui Tanimaura are the new directors.
  • This decision was made by FromSoftware and Namco Bandai to help bring a fresh pair of eyes to the Dark Souls world.
  • It is a direct sequel to Dark Souls.

Dark Souls 2 World, Story & Characters

  • Dark Souls 2 is set in the same world as Dark Souls, however it won't be set in Lordran.
  • It is suggested that Lordran is an area of the world - perhaps a country or continent - and Dark Souls 2 will be a new part of this world.
  • It will be around the same size as Dark Souls, and will feature open world gameplay.
  • It will be more densely detailed, however, with a greater number of specific points of interest.
  • You will play a cursed character looking for a cure, much like the original Dark Souls.
  • The name of the setting will be "key to the story".
  • “They’ll find out right away”
  • The concept of time will play an important part in Dark Souls 2, and it is suggested you will be able to travel between different eras.
  • One of the characters is a mad scientist who experiments with creating his own monsters.
  • Dark Souls 2 will feature dwarf-like characters who are short, have a big beard and carry an axe. They are not dwarves, however, despite living underground.

New Features In Dark Souls 2

  • Subtle hints and clues will fill the world that provide hints of the dangers they might encounter. It is not yet known what form this will take.
  • There will be a morality system.
  • There will be a black rider in a chariot who acts as an executioner if you commit evil deeds. “if you’re unlucky enough, you’ll be able to meet them.”
  • Snow and blizzard like environments could be included in the world.
  • There likely won't be a tutorial, but instead limited abilities until players complete an instance that will feel like the Dark Souls game we all know and love.
  • Covenants will be returning, but they will be adapted to be easier to understand.
  • Vehicles could be included. One example was the chariot of the black rider.
  • A journey on a boat or ship could be included, but you likely won't be able to control it yourself.
  • The ocean or the sea will have an important aspect at one point in the game. In Edge's feature, Shibuya describes the section has having "strong winds from the ocean and the strong waves as well."
  • The concept of the sea or ocean is "an area where we’re trying to express loneliness."

Dark Souls 2 Graphics & Engine

  • An overhaul graphics engine is said to improve on the original Dark Souls rather creaky engine.
  • Will focus on dynamic realtime lighting to affect the mood, and particle effects to enhance the visuals.
  • Foliage will react to the wind, or the movement of characters.
  • Animations are much slicker than previous games.
  • Edge described it as "on par with Watch Dogs", almost as good as the announcement CGI trailer (below) but not quite.
  • The official site confirms PS3 and Xbox 360 as platforms. Edge suggest it may not make 2013, however, and could be pushed to next-gen.
  • A PC version may be happening. Edge confirms the demo was running on a high-end PC and when quizzed on the possibility the response was "we’re not denying it either".

How 'Accessible' Is Dark Souls 2?

  • Speaking with Edge, Shibuya mentions that he wants to make Dark Souls 2 more accessible. However, he adds “we want to stay true to what they expect”.
  • There will be a system of clues and hints, that can be referred to again and again.
  • Dark Souls 2 will have "the same general feel in terms of the experience in the game" as the original Dark Souls.
  • The controls won't be changed.
  • Story elements will be more directly expressed to the player.
  • There will be a tailored opening sequence that "draws in players and gets them addicted right away without immediately making players feel rejected from the game system."

 

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