Star Wars: 6 Games Remade By Dream Developers

Dave Cook


We check out some classic Star Wars games, such as Star Wars: Battlefront and imagine what they’d be like if remade by DICE, Bethesda, Infinity Ward and more.

Published on Apr 5, 2012


Star Wars games range from the epic to the downright awful, as in, new trilogy awful. Some of these games are so horrendous they make Obi Wan’s forced murmurings about younglings seem like the work of Shakespeare, but we digress.

Imagine if Star Wars games – both the crappy and the good ones – were remade today by the best developers in town. Given limitless possibilities of the Star Wars franchise, we reckon that the big studios could make mind-blowing games based on the galaxy far, far away. 

So allow us to get theoretical with the possibilities, and as always, let us know your own dream Star Wars game wishes in the comment section below.


6. Star Wars Battlefront, developed by DICE

Oh just imagine. Just imagine how utterly brilliant this would be. Take the high-end visuals, teamwork and vehicular combat of Battlefield 3, slap a Star Wars skin on it and already you have the natural progression of Pandemic Studios’ Star Wars: Battlefront series.

If you haven’t heard of Star Wars: Battlefront before, it was a third-person shooter with an emphasis on teamwork. It threw four factions from the galactic war into battle, each featuring five character classes. Similar to Battlefield 3, players had to use these classes to support each other and secure victory.

Similar to Battlefield 3, there was even a conquest mode that saw each faction fighting for control of command posts across a variety of Star Wars locales, as well as a ton of vehicles to pilot, such as speeder bikes and AT-AT walkers. 

Star Wars: Battlefront and Battlefield 3 are so similar at a fundamental level – third-person perspective aside – that it would make perfect sense for DICE to have a crack at reviving the franchise. Plus, you’d likely get razor-sharp depictions of classic Star Wars environments courtesy of the visual wizards at DICE.

Imagine the lush forests of Endor recreated with the detail of Battlefield 3, with all of the Frostbite 2.0 destruction intact as you destroy acres of Ewok homes. Hilarious no? Wanton teddy bear slaughter aside, Star Wars: Battlefront and DICE would be a dream pairing for many serious reasons that fans would be thankful for.

The excitement would reach breaking point as your rebel trooper defends a command post from stormtroopers and AT-ATs on the ice planet Hoth. Suddenly a flourish of Tie Fighter and X-Wing ships engage in dogfights overhead, while a barrage of AT-AT walkers bear down on your position. 

Damn. Thinking like that actually makes us wish this were actually happening. Someone should tell DICE about Kickstarter funding. Question is, would you pay for them to make this a reality? Our wallets quiver at the thought.


5. Star Wars: Masters of The Teräs Käsi, developed by Capcom

No one would have a go at you for suggesting that the world of Star Wars would make a good fighting game, but Star Wars: Masters of The Teräs Käsi was not a good fighting game. Given a little care however, the concept could make for an insanely good game today.

Hell, even the modern trilogy ramped up the lightsaber duelling to intolerable degrees of overly choreographed mediocrity. By the time the end credits rolled on Episode III, the lightsaber just felt over-used and less special as a result.

But now imagine the mind melting athleticism and ‘special moves’ of the movies and apply them to a modern day fighting game, say, just like Street Fighter. We’ve already had Yoda and Darth Vader in Soul Calibur IV, so why not just roll with the idea?

To do this properly, all of the characters would have to be well balanced. You could have Han Solo using a bar brawl style of scrapping, mixed with the range advantage of his blaster, while Darth Vader would be the tank character, lethal at close range, but slow and cumbersome at a distance.

Who better to balance this gallery of very different characters than Capcom. Sure the studio has missed the mark on balancing a few times, but it’s not an easy thing to nail and, well, the studio’s track record is in its favour on this one. 

Capcom could deliver a fast-paced, over the top Star Wars brawler with deeply layered combat and tons of mad combo options. Or, if Project Soul took Star Wars down the Soul Calibur route, we’d love to see a huge quest mode like the first Soul Calibur.

Imagine taking your character to through his or her own story that follows the events of the movies, riffing on their stand out set-pieces. Take the Sarlac Pit scene from Return of The Jedi – you could have Han Solo and Boba Fett battling it out on the hover platform, desperately trying to ‘ring out’ the other into the Sarlac’s gullet below. 

The concept of a Star Wars beat-em-up today would surely miss the point of what made the Star Wars film great to begin with, but it’s a damn sight better than galactic senates, trade embargoes and treaties any day. That crap belongs in Sid Meier’s Civilization, not the Star Wars universe.


4. X-Wing, developed by Project Aces

If you haven’t tried Ace Combat: Assault Horizon, chances are you might not understand why developer Project Aces would be a fine candidate to remake Star Wars: X-Wing. Why? Because through Ace Combat: Assault Horizon made the flight combat genre fun again.

Often referred to as the ‘Call of Duty of flight sims’, Ace Combat: Assault Horizon is insanely fast, incredibly loud, massively playable and has the aesthetic heft of two Michael Bay movies playing simultaneously on full volume. 

Cast your mind back to the key space battles of the Star Wars films. They’re fast, action packed, nail-bitingly tense and rammed full of blistering special effects. Best of all, they aren't just dumb action scenes that exist just to numb the mind - they are part of a larger story.

At the end of Star Wars: A New Hope, Luke finally learns to let go of his inhibitions and use the force, aiding him in hitting the Death Star’s exhaust port. Pulling off the trench run in all of its glory then reaching the end of the stage to volley off that final shot in tense slow mo would be a great videogame set piece.

While all of this would make for fine gaming, the third game in the X-Wing series - Star Wars: X-Wing Vs Tie Fighter was predominantly multiplayer-based, and this would make for a superb online mode for a Project Aces rendition of the franchises.

Chucking two teams of ten X-Wings and Tie Fighters against each other in dogfight scenarios would be a real joy, as the greatest on-foot battles from the Star Wars movies play out below you. Imagine the roar of Tie Fighters as they swoop and corkscrew around your X-Wing craft, all set against John William’s original score.

Throw in a wealth of multiplayer levelling up and custom class options, as well as an extensive campaign and you have a recipe for success. Oh, and a Project Aces version of Star Wars: X-Wing would absolutely have to include an Endor speeder bike stage, just for the sheer thrill of it. Make it happen Lucas!


3. Star Wars: Empire at War, developed by The Creative Assembly

Although the original Star Wars trilogy did a great job of setting up and exploring the key characters, they also featured some massive battles that brought in tons of extras, showing that the events of all three films were the centre of a much larger, galaxy-wide war.

Then came Star Wars: Empire at War, an RTS that was similar to the Command & Conquer template that had its heart in the right place, but fell short of the large scale spectacle many were expecting. 

Enter Total War: Shogun 2 developer The Creative Assembly. The studio has shown time and time again that it can create tactical, tense warfare games that throw thousands of troops against each other in bloody warfare.

Now apply that same finesse to the big Star Wars set piece and you could have yourself a stunning Star Wars RTS title. We’ve used the battle for Hoth a few times in this article again, but still, this whole campaign would be a joy to play in Total War style.

The Total War series is known for its high-end visuals, massive troop count and colossal aesthetic value, so we’d definitely pick The Creative Assembly for the task of resurrecting Star Wars: Empire at War. 

We were going to suggest that Sid Meier and Firaxis have a crack, based on the stellar Civilization series, but Star Wars has had enough of trade embargoes, galactic senates and treaties for one lifetime, thank you very much!


2. Star Wars: Galaxies, developed by Bethesda Softworks

Ambitious MMO project Star Wars: Galaxies took quote a panning from critics when it launched in 2003, but regardless a band of staunch Star Wars fans played it a lot, and helped keep it alive until the servers shut down in 2011.

Star Wars: Galaxies was one of these really neat ideas that came at a time when the notion of MMO gaming wasn’t as accepted as it is today. That, and it wasn’t as good as modern MMO titles, but for coming up with the concept so early, few can slam developer Sony Online Entertainment for trying.

Not forgetting about BioWare’s Star Wars: The Old Republic, we’d still love to see how another developer would fare in trying to resurrect Star Wars: Galaxies. We reckon Bethesda could be up to the task.

Take the grand scale, high-end visuals and seemingly never-ending quest of The Elder Scrolls V: Skyrim and marry it with the Star Wars: Galaxies format and you would be looking at something very special indeed. 

First person blaster and lightsaber combat would be a real joy, and we’d especially like to walk around the Mos Eisley Cantina, lavishly recreated by Bethesda. Then we’d probably stick pots on the heads of patrons and steal their wallets.

From the sun bleached desert plains of Tatooine and the majesty of Bespin, to the forests of Endor and the treacherous Dagaboah swamps, it’s clear that the Str Wars universe is ripe for the Elder Scrolls treatment. Chuck in MMO mechanics and you’d have a real winner. We can but dream.


1. Star Wars Jedi Knight: Dark Forces II, developed by Infinity Ward

Star Wars Jedi Knight: Dark Forces II is a bloody brilliant game. It follows one-time smuggler Kyle Katarn as he sets out to avenge his father’s death by taking lightsaber and blasters to hand and engaging enemies in FPS battles. It’s a must-play title for Star Wars fans.

Who better to recreate the intense corridor shooting antics of Dark Forces II than Infinity Ward? Taking the insane set-pieces and deafening aesthetics of Call of Duty: Modern Warfare 3 and applying them to the tense shoot-out scenes of both Dark Forces II and the films would be a recipe for success.

Sure, Infinity Ward would have to implement first and third-person lightsaber battles as well, but that shouldn’t prove too taxing. Although a remake of Dark Forces II couldn't just focus on shooting, as the original had some ace puzzles too.

Could Infinity Ward step back from the endless shooting of Call of Duty to implement these puzzles and deliver a solid story? Well, with Star Wars games, there’s always a lot of story in there, so yeah, they’d pretty much have to.

Then of course, Infinity Ward could even implement multiplayer that chucks Jedi and Imperial troops against each other in brutal combat across iconic locales from the Star Wars canon. 

Running around the corridors of the Death Star as a Stormtrooper or Jedi and engaging in tense skirmishes would be a real joy, while unleashing a range of Jedi power perks and Stormtrooper gadgets. Throw vehicles into the mix and this would be a riot. 



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