Far Cry 3 Won’t Have Malaria, Jamming Guns & Mutants
Gamers the world over can relax after Far Cry 3’s producer confirms that Ubisoft Montreal won’t be including realistic – if quite often infuriating – features such as the dependancy on malaria pills or regularly jamming rifles.
“When we talk about realism, we concentrated on the characters in the game. We want everyone to feel like real people” said Dan Hay in an interview with Play Magazine. “The people who grew up in this lawless frontier didn’t have the moral compass that you and I have would turn into the characters you’ve seen; the Vaases or the Dr Earnhardts.”
When discussing the need to chew on malaria pills at regular points in Far Cry 2, Dan Hay stated they Ubisoft “listened to the fans and their reactions to Far Cry 2 and we made sure you woudn’t get malaria.”
“The weapons are smooth” Hay added, “and fun to use – even if they still feel rough.” He even confirmed that, despite the realism, players will be able to fast travel across the map.
The focus on the large, open map is still important, however. “It was important for us to remain in a remote setting; being somewhere beautiful and dangerous at the same time.
“We didn’t want to forfeit the core gameplay elements that made it Far Cry,” continued Hay, “such as the fire, the feel of the enemies and the ability to go wherever you wanted in order to finish the game. Those are parts of Far Cry 1 and 2 that we wanted to keep.”
When discussing the open world nature of Far Cry 3, Hay admits there were corcerns over possible linearity, “The key word is meandering. As you explore the island, you will have the feeling that there’s always something around the next corner.”
Dan Hay suggested an abandoned shipyard or an underwater cave as potential opportunities for exploration that “you’re always rewarded for taking a look around. We are making sure that while you’re out there, you get something out of it; something that can be used to your advantage in the game.”
A final promise from Hay comes in the resolution of some of the original Far Cry’s more dubious additions – namely the mutants.
“Our intention was to create a credible experience that you or I could potentially live through,” states Hay, “There are enough intense and unusual things that happen to you that we didn’t need to go into any science fiction.”
Sounds like Far Cry 3 is definitely shaping up nicely.
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