Eidos: Deus Ex 3 ‘True To Original’
When Deus Ex: Invisible War launched in 2003 fans were split over the developer's decision to scale back on the RPG elements of the first game and make it more of an action-shooter.
Dugas revealed to NowGamer, "We’re huge fans of the original game and on a lot of topics we are on the same page as the fans. It is really important to us to respect the core values that made the original game outstanding but we also know that we need to bring new ideas to the table that will elevate the experience for old fans while adding new levels of excitement and surprises that will draw newcomers into the Deus Ex world. Deus Ex: Human revolution is going to stay true to the original game on many levels and of course we’re coming up with new gameplay possibilities, reinforcing the choice and consequence aspect, and introducing a brand new cast of characters and storylines that will expand the experience for a new generation of gamers and old fans alike."
"The first game is definitely our inspiration more so than Invisible War so on that note, we are going back to an inventory system similar to Deus Ex 1 and getting rid of universal ammo which Invisible War had. In terms of level design and technology, the levels will be similar in size to the first game. The missions are designed around a multi-path, multi-solution approach so depending on whether you like combat, stealth, hacking, or social elements, you can choose how you want to complete an objective and will therefore see different parts of the levels. As a Deus Ex game, you may be able to utilize the environment to your advantage during some situations and depending on your choices, you won’t see everything the first time so multiple playthroughs are a must!"
Check out our full interview with the Deus Ex: Human Revolution team at Eidos Montreal here.