Counter Strike: Global Offensive Goes Live, Update Adds Fixes, Zombies
Counter Strike: Global Offensive launches on Steam today, and PS3 and Xbox 360 tomorrow, but if you’re set for some terrorist vs. counter-terrorist action on PC, you’ll want to know about the latest pre-launch update.
Launched yesterday, the CS: GO patch brings bug fixes, UI tweaks and support for the upcoming Zombie mod too.
Check out the full patch notes below:
• Added the Weapons Course to the game.
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
– Made the chat window bigger so text is no longer cut off.
– Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
• Updated the radio command panel so that the radio panel doesn’t end up at the top of the screen during a mode that doesn’t have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
– Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
– Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one’s team stay private, regardless of game mode.
– Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
– Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
– Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar (“mm_csgo_community_search_players_min”) for community quick match to look for community servers having at least specified number of human players already playing.
• Shipped zombie model to support the Zombie Mod