Child of Eden: ‘Kinect Not Lead Platform’
In a NowGamer interview, the Child of Eden designer explains how the game came to include Kinect support, calling the device and other motion control methods 'an evolution'.
"It’s not specifically the lead platform for Child of Eden, "Mizuguchi explained, "It’s what we decided to reveal at E3. But I love seeing new technology, so when Microsoft began showing us the Kinect technology, we immediately began thinking about how we could use this in our game. I thought it was very exciting, the things we could do with it. It really depends on the game in determining just how effective Kinect implementation will be with the end product."
Mizuguchi continued, "I think motion-control is simply another evolution of how we control video games. It all began with a simple joystick or paddle controller, but now we use guitars, keyboards, regular controllers, and motion controllers. Whatever suits your game is what a game designer should use. Technology is meant to inspire us and free us, and that’s what motion control is doing now."
Child of Eden will launch on Xbox 360 and PS3 in 2011. Check out our Child of Eden preview here.
Check out our full Child of Eden interview with Tetsuya Mizuguchi coming later today.