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Hitman: Absolution Silent Assassin, Purist Mode & Challenges Walkthrough

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Hitman: Absolution guide: Death Factory.

Published on Nov 19, 2012

Hitman: Absolution - DEATH FACTORY

TEST FACILITY

EVIDENCE COLLECTOR
In the room where the doctor pushes the button (after the slow elevator), it’s at the back of that room, on a surface on the left side as you face away from the button.

GOOD TEST RESULTS
During the doctor’s rounds, he will at one point go right into the middle of the lawn where all the mines are – now deactivated. When he does so, position yourself near the button in the glass booth at the top and go push it. Kaboom!

THE ABYSS GAZES BACK
There are probably a few ways to do this one, we found only one way and it took quite a bit of set up. Do let us know if you find an easier way than us! The objective here is to blast the good doctor through the glass (where the button is), so that he falls down into the pit full of pigs below. How we did it was to make our way around to the right, picking up the keycard along the way (it’s right on the left side on top of a barrel).

Wait for the conversation between the scientist and the soldier to finish, then (provided you’re dressed as a scientist), you can move past the soldier and enter the door behind him with the keycard. Go in, grab the remote explosives and come out again, heading up the ladder in front
of you. From outside the button room, toss the remote explosive so it lands against the small wall on the same side as the button, dead centre. Now make your way back to the lift where you started the level and take up a position hidden against one or the other sides of the scenery so you have a clear view of the glass booth. When the doctor goes to push the button, trigger the explosive.

THE COMMON GOOD
On his rounds, the doctor stops somewhere on the middle floor (between the button room floor and the ground floor) to tinker with some land mine innards. In the room next to it, you’ll find a proximity detector. When nobody is looking, attach the proximity detector to the land mine he tinkers with. When the doctor next comes to tinker with it he will get a nasty surprise.

SCIENTIFIC THOROUGHNESS
You just need to complete all three of the above challenges.

REAP WHAT YOU SOW – PART 1
Head over to the area behind the button room. Right at the back of the level there, you will find a dump where all the pig parts go. The doctor will at one point lean on the railings over it (on the middle landing of the stairwell). Go up behind him and dump him in.

REAP WHAT YOU SOW – PART 2
Now this is a far more difficult prospect. You have to dump five people into the pig-part pit.

DECONTAMINATION

EVIDENCE COLLECTOR
It’s in the room with the computer where you disable security. It’s on the little coffee table in front of the sofa. It’s sneaky this one, since you have to be in sneak mode (bent down) for it to show up.

HAPPY BIRTHDAY!
Take the first right and walk straight through the security room
with all the guards standing about chatting in it. This shouldn’t be a problem if you’re still dressed as a scientist. Go straight on and sneak through the double doors with the no entry signs on them. Sneak immediately to your right and get in behind the cake girl. Subdue her and stash her in the laundry basket at the back of the room.

Now make sure your Ballers are loaded and get inside the cake. Once everybody is gathered round hit Y to jump out and point shoot and kill everybody except Karl (the only non-guard), who you must let run away to complete this challenge.

R&D

EVIDENCE COLLECTOR
On the bottom level, it’s on a desk with a bank of monitors sprouting out of it, to the left if facing the bridge controls at the far end of the room from where you came in.

IN THE RIGHT SPACE
Go two levels down and enter the room there. You’ll see a box in which three dummies are hanging, a guard, and a technician on the controls. Find something to throw and toss it into the corner by the wardrobe. When the technician goes to check it out, subdue him and hide him in the wardrobe. The guard won’t notice as he’s always looking the other way. Now take up the position on the controls where the technician was. When your target goes into the cube, hit the button.

THE SHOCK DOCTRINE
One level down there is a room with a big lightning machine test-firing itself at dummies. In order to trigger it, you’ll need the safety code. This can be found easily. It’s in the next room along; just trot down the adjoining stairs and it’s there on your right. Once you have it go back up to the lightning machine and wait. When your target goes to play with the dummies, hit the button.

EUREKA!
In the next room down from the glass cube (three levels down from the start), you’ll find a conspicuous jar of green goo. Again, trot down one level to find the fire paste in the next room. Add it to the formula, find somewhere to watch, and wait. Funny stuff.

DOCTOR IN THE HOUSE
Complete all three of the above challenges as instructed and this will unlock.

STRAP HIM IN
On the bottom level of the facility there are two rooms: the main chamber and a small back room under where you came in. In it is a chair with a robotic arm next to it and one technician. Wait until the doctor gets into the chair and activate the robot arm. Simple.

UNSEEN
If you can kill your targets and get out without being noticed – which if you use the techniques listed above is actually pretty easy – you will unlock this challenge.

EXPERIMENTING
Use the syringe to kill your targets. If you don’t have one at the start, you can find one on the bottom level, on a table by the right-side stairs (as you face both sets of stairs).

RESEARCH AND HIDINGS
Basically, you have to kill and hide the bodies of 11 researchers. And, to make matters worse, you cannot be detected at any time while undertaking this challenge. The problems of staying unseen and hiding bodies you will be well familiar with by now. Our only advice is to take it one room at a time and don’t be afraid to subdue guards, but do make sure they don’t spot you or you’ll have to start again. A toughie this one, since it relies more on skill and intuition than prescriptive ‘go here, do this’-type help.

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